acdream/tests/AcDream.App.Tests/Input/C3cF2AutoEntryWiringTests.cs

89 lines
3.8 KiB
C#

using System.Reflection;
using AcDream.App.Input;
using AcDream.App.Tests.Architecture;
using AcDream.App.World;
using AcDream.Core.Physics;
using AcDream.Core.Physics.Motion;
namespace AcDream.App.Tests.Input;
/// <summary>
/// C3c-F2 (2026-08-02): compiled architecture check for the production
/// player-mode auto-entry precondition. <c>PlayerModeAutoEntry</c> is a
/// ONE-SHOT that disarms before invoking its callback, and the production
/// callback completes the world reveal, so an attempt made before the Runtime
/// first-entry conductor has
/// committed permanently seals the reveal with the player never in world —
/// the second link of the connected-gate login wedge
/// (logs/connected-world-gate-20260802-130455: one "not committed yet" line,
/// then event=complete with materialized=False and 5,577
/// readiness-after-terminal rejections). The production context therefore has
/// to report the same commit <c>PlayerModeController.TryEnter</c> requires.
/// The guard's own one-shot/latch behavior is covered behaviorally by
/// AcDream.Core.Tests.Input.AutoEnterPlayerModeTests; only the production
/// context's dependency graph (a ~15-dependency PlayerModeController) has no
/// focused harness, hence the metadata check.
/// </summary>
public sealed class C3cF2AutoEntryWiringTests
{
[Fact]
public void ProductionAutoEntryRequiresTheRuntimePublishedController()
{
MethodInfo readiness = typeof(LivePlayerModeAutoEntryContext)
.GetProperty(
"IsPlayerControllerReady",
BindingFlags.Instance | BindingFlags.Public)!
.GetMethod!;
IReadOnlyList<CompiledCall> calls = CompiledCallGraph.Read(readiness);
Assert.Contains(
calls,
call => call.Target.DeclaringType == typeof(PlayerMovementController)
&& call.Target.Name == "get_IsRuntimePublished");
Assert.Contains(
calls,
call => call.Target.DeclaringType == typeof(LiveEntityRuntime)
&& call.Target.Name == nameof(LiveEntityRuntime.TryGetRecord));
Assert.Contains(
calls,
call => call.Target.DeclaringType == typeof(LiveEntityRecord)
&& call.Target.Name == "get_PhysicsHost");
Assert.Contains(
typeof(EntityPhysicsHost),
CompiledCallGraph.ReadTypeReferences(readiness));
}
[Fact]
public void PlayerPresentationAttach_DrainsMatchedAnimationsBeforeStartupMotionSuffix()
{
MethodInfo enter = typeof(PlayerModeController).GetMethod(
"BuildControllerAndCamera",
BindingFlags.Instance | BindingFlags.NonPublic)
?? throw new MissingMethodException(
typeof(PlayerModeController).FullName,
"BuildControllerAndCamera");
IReadOnlyList<CompiledCall> calls = CompiledCallGraph.Read(enter);
int attach = CompiledCallGraph.IndexOf(
calls,
typeof(MotionInterpreter),
"set_DefaultSink");
int animationDrain = CompiledCallGraph.IndexOf(
calls,
typeof(MotionTableManager),
nameof(MotionTableManager.HandleEnterWorld),
attach + 1);
int unmatchedMotionDrain = CompiledCallGraph.IndexOf(
calls,
typeof(MotionInterpreter),
nameof(MotionInterpreter.HandleExitWorld),
animationDrain + 1);
Assert.True(attach >= 0, "The player animation sink was not attached.");
Assert.True(
animationDrain > attach,
"Matching PartArray animations must drain after attaching the sink.");
Assert.True(
unmatchedMotionDrain > animationDrain,
"Only the unmatched pre-attach interpreter suffix may drain last.");
}
}