acdream/tests/AcDream.App.Tests
Erik 56beeb720d fix(quest): QT5 — the rows were unclickable, and nothing showed which was selected
Two defects in the panel as committed, both found by checking the code against
the authored data rather than by a test.

The authored row template is a Type-3 generic container, which resolves through
DatWidgetFactory's fallback arm to UiDatElement — whose constructor sets
ClickThrough = true ("generic decoration; behavioral widgets opt back in").
Binding OnClick without clearing that compiles, reads correctly, and produces a
list in which nothing can be selected: every click sails past the row. The
skills page had already met this and left the precedent; I did not follow it.

And there was no selection highlight at all, so even once clicking worked the
player could not tell which row the detail pane was describing. UiTemplateListBox
has no selection mechanism of its own, so the page opts in directly and
re-PAINTS the highlight after a rebuild — a rebuild discards the row objects, so
remembering the selection is not enough to keep it visible.

The tests for both initially passed while the bugs were live, because the
fixture's row root was a UiPanel and its text started white. A UiPanel is not
click-through, so the first test was vacuous; white-on-white made the highlight
unobservable. The fixture now builds the same UiDatElement production does and
authors a non-white colour. This is the third time this campaign a fixture that
did not match the real widget hid a real defect.

Live mount confirmed against the installed dats in this session's client run:
"[UI] retail journal panel from LayoutDesc importer (0x2100006E slot
0x10000559)" with no bind failure.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 15:17:14 +02:00
..
Architecture test: replace gameplay owner source freezes 2026-08-18 16:49:38 +02:00
Audio feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D 2026-08-08 21:58:50 +02:00
Combat fix(ui,runtime): OP4 review fixes — live re-seed, enable-gating, Combat panel re-point, universal timestamps 2026-08-11 05:30:26 +02:00
Composition fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
Configuration fix(app): Campaign LA gate round 2 — session-config launches force the retail UI on 2026-08-15 08:42:33 +02:00
Credentials test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Diagnostics test: replace campaign labels with behavior names 2026-08-18 12:25:00 +02:00
Input fix(input): free-fly is unreachable, and Escape no longer answers to it 2026-08-21 09:55:16 +02:00
Interaction fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
Net feat(chat): CT-B4 — @log, and the research block that was a wrong question 2026-08-21 11:28:20 +02:00
Physics test: replace input and physics source freezes 2026-08-18 15:31:57 +02:00
Platform feat(platform): Campaign LA LA0 — extract ApplicationPathSet to AcDream.Platform 2026-08-14 15:19:02 +02:00
Plugins feat(plugins): MossTank — a self-buffing plugin, and the automation surface it needed 2026-08-20 16:22:28 +02:00
Rendering fix(world): rotate the DAT-scenery root too — the flyers actually orbit now 2026-08-21 05:52:44 +02:00
Runtime test: replace gameplay owner source freezes 2026-08-18 16:49:38 +02:00
Settings fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
Spells feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Streaming test: replace streaming source freezes 2026-08-18 15:14:41 +02:00
UI fix(quest): QT5 — the rows were unclickable, and nothing showed which was selected 2026-08-21 15:17:14 +02:00
World test: replace create authority source pin 2026-08-18 16:52:22 +02:00
AcDream.App.Tests.csproj build: make release restore reproducible 2026-08-18 10:29:00 +02:00
BoundedTestDatCollection.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
GlobalUsings.cs feat(runtime): share chat commands and run login sequence 2026-08-14 20:27:45 +02:00
LiveEntityRuntimeFixture.cs test(runtime): restore the world-frame precondition across first-entry fixtures 2026-08-03 13:32:28 +02:00
LiveEntitySpawnFixture.cs feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8) 2026-08-02 18:10:33 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
RuntimeDatAccessArchitectureTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs fix(launcher): close Campaign LA LA1 review findings 2026-08-14 17:00:09 +02:00
RuntimeWorldTransitTestDriver.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
ZeroAllocationProbe.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00