acdream/tests/AcDream.App.Tests/Runtime
Erik ce41efb9e5 refactor(runtime): cut graphical host over to canonical root
Make every App composition phase borrow one GameRuntime, retire the duplicate view/event adapters, and dispose the root only after its graphical borrowers release. This preserves synchronous UI commands while giving shutdown one exact ownership ledger.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-26 19:06:09 +02:00
..
CurrentGameRuntimeAdapterTests.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
RuntimeActionOwnershipTests.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
RuntimeCharacterOwnershipTests.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
RuntimeInventoryOwnershipTests.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
RuntimeMovementOwnershipTests.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
RuntimePhysicsOwnershipTests.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
RuntimeWorldTransitOwnershipTests.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00