acdream/tests
Erik 44c335469a feat(net): PacketWriter + LoginRequest payload builder (Phase 4.5a/b)
Adds the outbound-side primitives acdream needs to send a LoginRequest
packet to an ACE server: a growable byte buffer writer with AC's two
length-prefixed string formats, plus the LoginRequest payload builder
and parser.

PacketWriter (Packets/PacketWriter.cs):
  - Growable byte[] buffer with little-endian WriteByte/UInt16/UInt32/Bytes
  - WriteString16L: u16 length + ASCII bytes + zero-pad to 4-byte boundary
    (pad counted from start of length prefix, matching ACE's Extensions.cs)
  - WriteString32L: u32 outer length (= asciiLen+1) + 1 marker byte (value
    ignored by reader, we emit 0) + ASCII + pad. Reader decrements the
    outer length by 1 when consuming the marker, so asciiLen is recovered
    correctly. Asserts ≤255 chars (two-byte-marker variant not needed for
    acdream's dev credentials).
  - ASCII encoding used instead of Windows-1252 since dev account names
    and passwords are ASCII-safe; can switch to CodePages later if a
    non-ASCII identifier ever turns up.

LoginRequest (Packets/LoginRequest.cs):
  - Build(account, password, timestamp, clientVersion="1802") produces
    the login payload bytes that go into the body of a packet whose
    header has the LoginRequest flag set
  - Parse(bytes) for tests and diagnostics — server never calls this
    in production, but round-trip tests make the writer self-verifying
  - NetAuthType enum mirrors ACE: Account/AccountPassword/GlsTicket
  - Wire layout per ACE's PacketInboundLoginRequest:
      String16L ClientVersion
      u32       bodyLength (bytes remaining after this field)
      u32       NetAuthType (2 = AccountPassword)
      u32       AuthFlags (0 for normal client)
      u32       Timestamp
      String16L Account
      String16L LoginAs (empty for non-admin)
      String32L Password (when AccountPassword)
  - bodyLength field is back-patched after the full body has been
    written (classic "write placeholder, come back and patch" flow)

Tests (17 new, 61 total in net project, 138 across both test projects):
  PacketWriter (11):
    - u32 little-endian
    - String16L: empty, 1/2/3-char with correct padding
    - String32L: 2-char short, empty, >255 throws
    - AlignTo4 no-op when aligned, pads when not
    - Buffer grows past initial capacity on big writes
  LoginRequest (6):
    - Build→Parse round-trip with realistic credentials (testaccount/
      testpassword/timestamp)
    - Empty account/password round-trip (padding edge case)
    - BodyLength field reflects actual remaining bytes after itself
    - Total wire size is multiple of 4 (sanity check on padding)
    - Different credentials produce different bytes
    - End-to-end: payload embedded in a full Packet with LoginRequest
      header flag + correct unencrypted checksum, PacketCodec.TryDecode
      parses it, BodyBytes round-trips back to the same credentials
      through LoginRequest.Parse

This gives acdream everything needed to construct the first datagram
of the handshake. Phase 4.5c next: WorldSession state machine to drive
the handshake sequence.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 14:36:39 +02:00
..
AcDream.Core.Net.Tests feat(net): PacketWriter + LoginRequest payload builder (Phase 4.5a/b) 2026-04-11 14:36:39 +02:00
AcDream.Core.Tests feat(core+app): per-cell terrain texture blending (Phase 3c.4) 2026-04-11 14:02:15 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00