Review follow-up from commit 11df793. Three fixes:
1. Visible semantics: StreamingRegion.Visible now strictly describes the
current (2r+1)×(2r+1) window, not window + hysteresis retainees.
Added a parallel Resident property exposing the actual loaded set
(window + hysteresis buffer). This matters because StreamingController
(next task) reads these to decide what to render vs what to unload;
conflating them in one set would have forced awkward post-processing
downstream.
2. Doc/code disagreement: updated the RecenterTo and RegionDiff doc
comments from "radius + 1" to "radius + 2" to match the actual
implementation (which is what the tests require). Also updated the
plan doc so future readers don't hit the same contradiction.
3. Edge-clamping test coverage: added a single-axis edge test
(cx=0, cy=50 → 15 entries) and an ID-encoding test (radius=0 at
0x12,0x34 → 0x1234FFFE) so a swapped-shift bug in EncodeLandblockId
or an asymmetric off-by-one would fail a test instead of passing
silently.
9 tests green, full suite regressions-free.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
108 lines
3.3 KiB
C#
108 lines
3.3 KiB
C#
using AcDream.App.Streaming;
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using Xunit;
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namespace AcDream.Core.Tests.Streaming;
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public class StreamingRegionTests
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{
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[Fact]
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public void Constructor_Radius2_Produces25Landblocks()
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{
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var region = new StreamingRegion(cx: 50, cy: 50, radius: 2);
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Assert.Equal(25, region.Visible.Count);
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}
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[Fact]
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public void Constructor_NearOrigin_ClampsToWorldEdge()
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{
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// Center at (0, 0) with radius 2: only the +X / +Y quadrant is
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// in-bounds. That's a 3×3 subset of the 5×5 window = 9 landblocks.
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var region = new StreamingRegion(cx: 0, cy: 0, radius: 2);
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Assert.Equal(9, region.Visible.Count);
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}
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[Fact]
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public void Constructor_NearFarEdge_ClampsToWorldEdge()
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{
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var region = new StreamingRegion(cx: 0xFF, cy: 0xFF, radius: 2);
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Assert.Equal(9, region.Visible.Count);
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}
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[Fact]
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public void RecenterTo_SamePosition_EmptyDiff()
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{
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var region = new StreamingRegion(cx: 50, cy: 50, radius: 2);
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var diff = region.RecenterTo(50, 50);
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Assert.Empty(diff.ToLoad);
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Assert.Empty(diff.ToUnload);
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}
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[Fact]
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public void RecenterTo_SingleStepEast_LoadsColumn_NoUnloadsDueToHysteresis()
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{
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// Radius 2 → unload threshold is radius+1 = 3.
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// Starting center (50,50) covers X in [48..52]. Step to (51,50):
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// new coverage X in [49..53]. New column is x=53 (5 entries).
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// Departing column would be x=48, but |48-51| = 3 which equals the
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// threshold, so it stays loaded (hysteresis keeps radius+1).
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var region = new StreamingRegion(cx: 50, cy: 50, radius: 2);
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var diff = region.RecenterTo(51, 50);
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Assert.Equal(5, diff.ToLoad.Count);
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Assert.Empty(diff.ToUnload);
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}
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[Fact]
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public void RecenterTo_ThreeStepEast_LoadsAndUnloadsColumns()
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{
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// Starting (50,50) covers X in [48..52]. Step to (53,50):
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// new coverage X in [51..55]. New columns: x=53,54,55 (15 entries).
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// x=48 is now 5 away → unload. x=49,50 still within radius+1 → keep.
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var region = new StreamingRegion(cx: 50, cy: 50, radius: 2);
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var diff = region.RecenterTo(53, 50);
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Assert.Equal(15, diff.ToLoad.Count);
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Assert.Equal(5, diff.ToUnload.Count);
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}
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[Fact]
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public void RecenterTo_LongTeleport_UnloadsEverythingLoadsEverything()
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{
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var region = new StreamingRegion(cx: 50, cy: 50, radius: 2);
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var diff = region.RecenterTo(200, 200);
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Assert.Equal(25, diff.ToLoad.Count);
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Assert.Equal(25, diff.ToUnload.Count);
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}
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[Fact]
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public void Constructor_NearXEdgeOnly_ClampsOnlyXAxis()
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{
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// cx=0, cy=50, radius=2:
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// X is clamped to [0..2] (3 entries)
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// Y is unclamped [48..52] (5 entries)
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// Total = 3 × 5 = 15 landblocks.
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var region = new StreamingRegion(cx: 0, cy: 50, radius: 2);
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Assert.Equal(15, region.Visible.Count);
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}
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[Fact]
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public void Constructor_SmallRadius_IDsMatchEncodingRule()
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{
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// Verify EncodeLandblockId is correct (not swapped shifts).
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// radius=0 at (0x12, 0x34) → exactly one entry, id = 0x1234FFFE.
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var region = new StreamingRegion(cx: 0x12, cy: 0x34, radius: 0);
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Assert.Single(region.Visible);
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Assert.Contains(0x1234FFFEu, region.Visible);
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}
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}
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