Translate suicide response 0x004A as retail's successful self-kill notice. Port /framerate onto the authored SmartBox FPS element with live two-decimal FPS and DEG values, keep diagnostic window chrome independent, and synchronize command-driven settings without discarding panel drafts. Co-Authored-By: Codex <codex@openai.com>
131 lines
5.7 KiB
C#
131 lines
5.7 KiB
C#
using System.IO;
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using System.Text.Json;
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using AcDream.App.UI.Layout;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Loads the committed layout ElementInfo fixtures and builds widget trees —
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/// no dats required. Fixtures were generated from the real portal.dat and
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/// serialized with <see cref="System.Text.Json"/>.
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/// </summary>
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public static class FixtureLoader
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{
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private static readonly JsonSerializerOptions _opts = new()
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{
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IncludeFields = true,
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};
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/// <summary>
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/// Deserializes the committed <c>vitals_2100006C.json</c> fixture (copied to
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/// the test output directory via the csproj <c>CopyToOutputDirectory</c> item)
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/// into an <see cref="ElementInfo"/> tree, then builds and returns the
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/// <see cref="ImportedLayout"/> using a null-returning sprite resolver and no
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/// dat font — sufficient for conformance checks on tree structure and slice ids.
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/// </summary>
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public static ImportedLayout LoadVitals()
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{
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var root = LoadVitalsInfos();
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return LayoutImporter.Build(root, _ => (0u, 0, 0), null);
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}
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/// <summary>
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/// Deserializes the committed <c>vitals_2100006C.json</c> fixture into a raw
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/// <see cref="ElementInfo"/> tree WITHOUT calling <see cref="LayoutImporter.Build"/>.
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/// Use this when the test needs to inspect the resolved <see cref="ElementInfo"/>
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/// tree directly (e.g. inheritance-resolution checks) without exercising the
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/// widget factory.
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/// </summary>
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public static AcDream.App.UI.Layout.ElementInfo LoadVitalsInfos()
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=> LoadInfos("vitals_2100006C.json");
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/// <summary>
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/// Deserializes the committed <c>chat_21000006.json</c> fixture into a raw
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/// <see cref="ElementInfo"/> tree and builds the <see cref="ImportedLayout"/>
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/// using a null-returning sprite resolver and no dat font — sufficient for
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/// conformance checks on tree structure and resolved types.
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/// </summary>
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public static ImportedLayout LoadChat()
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=> LayoutImporter.Build(LoadChatInfos(), _ => (0u, 0, 0), null);
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/// <summary>
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/// Deserializes the committed <c>chat_21000006.json</c> fixture into a raw
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/// <see cref="ElementInfo"/> tree WITHOUT calling <see cref="LayoutImporter.Build"/>.
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/// Use this when the test needs to inspect the resolved <see cref="ElementInfo"/>
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/// tree directly (e.g. resolved Type values per element id).
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/// </summary>
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public static AcDream.App.UI.Layout.ElementInfo LoadChatInfos()
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=> LoadInfos("chat_21000006.json");
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/// <summary>Builds the committed retail radar LayoutDesc 0x21000074 fixture.</summary>
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public static ImportedLayout LoadRadar()
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=> LayoutImporter.Build(LoadRadarInfos(), _ => (0u, 0, 0), null);
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/// <summary>Returns the resolved ElementInfo tree for retail radar LayoutDesc 0x21000074.</summary>
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public static AcDream.App.UI.Layout.ElementInfo LoadRadarInfos()
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=> LoadInfos("radar_21000074.json");
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public static ImportedLayout LoadToolbar()
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=> LayoutImporter.Build(LoadToolbarInfos(), _ => (0u, 0, 0), null);
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public static ElementInfo LoadToolbarInfos()
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=> LoadInfos("toolbar_21000016.json");
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public static ImportedLayout LoadInventory()
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=> LayoutImporter.Build(LoadInventoryInfos(), _ => (0u, 0, 0), null);
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public static ElementInfo LoadInventoryInfos()
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=> LoadInfos("inventory_21000023.json");
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public static ImportedLayout LoadPaperdoll()
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=> LayoutImporter.Build(LoadPaperdollInfos(), _ => (0u, 0, 0), null);
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public static ElementInfo LoadPaperdollInfos()
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=> LoadInfos("paperdoll_21000024.json");
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public static ImportedLayout LoadCharacter()
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=> LayoutImporter.Build(LoadCharacterInfos(), _ => (0u, 0, 0), null);
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public static ElementInfo LoadCharacterInfos()
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=> LoadInfos("character_2100002E.json");
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public static ImportedLayout LoadCombat()
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=> LayoutImporter.Build(LoadCombatInfos(), _ => (0u, 0, 0), null);
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public static ElementInfo LoadCombatInfos()
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=> LoadInfos("combat_21000073.json");
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public static ImportedLayout LoadPowerbar()
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=> LayoutImporter.Build(LoadPowerbarInfos(), _ => (0u, 0, 0), null);
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public static ElementInfo LoadPowerbarInfos()
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=> LoadInfos("powerbar_21000072.json");
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public static ImportedLayout LoadConfirmationDialog()
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=> LayoutImporter.Build(LoadConfirmationDialogInfos(), _ => (0u, 0, 0), null);
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public static ElementInfo LoadConfirmationDialogInfos()
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=> LoadInfos("dialogs_2100003C.json");
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public static ImportedLayout LoadFpsDisplay()
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=> LayoutImporter.Build(LoadFpsDisplayInfos(), _ => (0u, 0, 0), null);
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public static ElementInfo LoadFpsDisplayInfos()
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=> LoadInfos("smartbox_fps_2100000F.json");
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// ── Shared loader ────────────────────────────────────────────────────────
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private static AcDream.App.UI.Layout.ElementInfo LoadInfos(string fileName)
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{
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var path = Path.Combine(AppContext.BaseDirectory, "UI", "Layout", "fixtures", fileName);
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if (!File.Exists(path)) throw new FileNotFoundException($"fixture not found at: {path}");
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var bytes = File.ReadAllBytes(path);
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// Strip UTF-8 BOM (EF BB BF) if present so JsonSerializer.Deserialize<T>(ReadOnlySpan<byte>)
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// does not reject the first byte.
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ReadOnlySpan<byte> span = bytes;
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if (span.Length >= 3 && span[0] == 0xEF && span[1] == 0xBB && span[2] == 0xBF)
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span = span[3..];
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return JsonSerializer.Deserialize<AcDream.App.UI.Layout.ElementInfo>(span, _opts)
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?? throw new InvalidOperationException($"fixture deserialized to null: {path}");
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}
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}
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