acdream/src/AcDream.Core/Rendering
Erik 434a7df289 fix(render): S3 chunk 2 review follow-ups
- delete the ACDREAM_PROBE_CATHEDRAL_SKIP_SEALS discriminator (member, read
  site, launch-options row): its investigation is closed by the retail
  axiom, and the review found it had silently gained a second effect through
  the seal count (a skipped seal also suppressed the next depth clear);
- the interior PView's draw_landscape is now wired explicitly (RenderDeviceD3D::Init
  0x0059efb0), so the two-PView pin asserts wiring, not a default;
- the two backend seam comments name retail's clear gate;
- the counter doc states the Collect/Replay consume/re-arm split and why it
  has no retail analogue.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 08:01:37 +02:00
..
Wb fix(render): eliminate EnvCell identity collisions 2026-07-24 13:44:56 +02:00
CameraDiagnostics.cs fix(camera): port retail offset adjustment laws 2026-08-31 05:42:23 +02:00
RenderingDiagnostics.cs fix(render): S3 chunk 2 review follow-ups 2026-09-03 08:01:37 +02:00
TranslucencyFadeManager.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
TranslucencyHookSink.cs feat(#188): fading-wall + sliding-door translucency; hold open past animation settle 2026-07-09 09:17:50 +02:00