- delete the ACDREAM_PROBE_CATHEDRAL_SKIP_SEALS discriminator (member, read site, launch-options row): its investigation is closed by the retail axiom, and the review found it had silently gained a second effect through the seal count (a skipped seal also suppressed the next depth clear); - the interior PView's draw_landscape is now wired explicitly (RenderDeviceD3D::Init 0x0059efb0), so the two-PView pin asserts wiring, not a default; - the two backend seam comments name retail's clear gate; - the counter doc states the Collect/Replay consume/re-arm split and why it has no retail analogue. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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| .. | ||
| Wb | ||
| CameraDiagnostics.cs | ||
| RenderingDiagnostics.cs | ||
| TranslucencyFadeManager.cs | ||
| TranslucencyHookSink.cs | ||