Original Task 5 draft used hardcoded vec3 ambient/sun uniforms in mesh_modern.frag. Reading actual mesh_instanced.frag revealed it uses a SceneLighting UBO at binding=1 with 8 lights, fog params (start/end/ lightning/mode), fog color, camera/time, and per-channel clamp. Revised: mesh_modern.frag preserves the full SceneLighting UBO + accumulateLights + applyFog + lightning flash + per-channel clamp. mesh_modern.vert adds vWorldPos output (consumed by accumulateLights and applyFog). Visual identity to N.4's lighting model preserved. Two-pass alpha-test (N.5 Decision 2) sits inside the same shader, gated by uRenderPass instead of uTranslucencyKind. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||