acdream/tests/AcDream.App.Tests/UI/UiItemListGridTests.cs
Erik 4fd4b09f3f feat(ui): D.2b-B — UiItemList N-cell grid mode
Columns + CellWidth/CellHeight + a row-major CellOffset/LayoutCells pass.
CellWidth<=0 keeps the single-cell fill mode (toolbar slot sizes to the
list — unchanged); CellWidth>0 tiles cells in a grid. Layout runs on
AddItem and per-frame in OnDraw so a list resize reflows.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 22:34:30 +02:00

43 lines
1.3 KiB
C#

using AcDream.App.UI;
namespace AcDream.App.Tests.UI;
public class UiItemListGridTests
{
[Fact]
public void CellOffset_RowMajor()
{
Assert.Equal((0f, 0f), UiItemList.CellOffset(0, 3, 36, 36));
Assert.Equal((72f, 0f), UiItemList.CellOffset(2, 3, 36, 36));
Assert.Equal((36f, 36f), UiItemList.CellOffset(4, 3, 36, 36)); // col 1, row 1
}
[Fact]
public void GridMode_PositionsCellsInColumns()
{
var list = new UiItemList { Columns = 3, CellWidth = 36, CellHeight = 36 };
list.Flush(); // drop the ctor's default cell
for (int i = 0; i < 7; i++) list.AddItem(new UiItemSlot());
var c4 = list.GetItem(4)!;
Assert.Equal(36f, c4.Left);
Assert.Equal(36f, c4.Top);
Assert.Equal(36f, c4.Width);
Assert.Equal(36f, c4.Height);
}
[Fact]
public void FillMode_SizesSingleCellToList()
{
// CellWidth defaults to 0 = "fill the list" (single-cell toolbar legacy).
var list = new UiItemList { Width = 36, Height = 36 };
list.Flush();
list.AddItem(new UiItemSlot());
var c = list.Cell;
Assert.Equal(0f, c.Left);
Assert.Equal(0f, c.Top);
Assert.Equal(36f, c.Width);
Assert.Equal(36f, c.Height);
}
}