acdream/tests
Erik 405b0d5077 fix(studio): Character window polish — name white, XP captions, selected-title white, Infinity! cost
- Name label color changed from gold to white (retail "Horan" is white; 2026-06-26 ref)
- Level caption now provides 2 lines ("Character" / "Level") so neither truncates in the 65px element
- "Total Experience (XP):" caption (TotalXpLabelId 0x10000234) now visible; fixed Padding=0 on
  LabelLeft so the dat-font line is not clipped by the bottom-pin scroll math in small-height elements
- "XP for next level:" caption + value injected as UiText children ON the UiMeter (0x10000236);
  the meter's ConsumesDatChildren=true only gates the importer — AddChild at runtime works fine;
  framework draws children after OnDraw so the text overlays the red bar faithfully
- Selected footer title (State B) renders WHITE per retail spec; State A title stays body/parchment
- Maxed attribute (raise cost = 0) shows "Infinity!" in Experience To Raise line per retail spec
- 5 new tests; 1 existing LevelCaption test updated to expect 2 lines; 681/683 pass (full suite green)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-26 02:16:11 +02:00
..
AcDream.App.Tests fix(studio): Character window polish — name white, XP captions, selected-title white, Infinity! cost 2026-06-26 02:16:11 +02:00
AcDream.Core.Net.Tests fix(D.2b): PickupEvent removes the 3D render, not the weenie — unwield lands in the pack 2026-06-22 23:39:27 +02:00
AcDream.Core.Tests fix(D.2b): wield is ContainerId-based — drop the WielderId write (code review) 2026-06-22 22:15:18 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests feat(D.2b): write-mode movement gate that preserves autorun 2026-06-16 15:24:19 +02:00