acdream/tests/AcDream.App.Tests/Physics
Erik 69a2ca0c6d refactor(world): extract live projection mechanics
Move appearance rebinding, collision construction, default-pose resolution, local shadow ownership, and exact leave-world presentation into focused owners. Preserve retail parent ordering with staged validation, committed recovery, recursive attached-subtree withdrawal, and retryable exact teardown across parent, pickup, position, unwield, and pose-loss edges.

Co-Authored-By: OpenAI Codex <codex@openai.com>
2026-07-21 16:17:03 +02:00
..
InboundInterpretedMotionFactoryTests.cs fix(combat): apply server attack motions locally 2026-07-11 13:34:55 +02:00
LiveEntityCollisionBuilderTests.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
LiveEntityOrdinaryPhysicsUpdaterTests.cs refactor(physics): extract remote motion runtime 2026-07-21 13:17:58 +02:00
PlayerMovementHiddenTests.cs refactor(world): canonicalize live physics host ownership 2026-07-21 14:05:34 +02:00
PlayerOutboundPositionTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
ProjectileControllerTests.cs refactor(world): canonicalize live physics host ownership 2026-07-21 14:05:34 +02:00
RemoteInboundMotionDispatcherTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RemotePhysicsUpdaterTests.cs refactor(physics): extract remote motion runtime 2026-07-21 13:17:58 +02:00
RemoteTeleportControllerTests.cs refactor(physics): extract remote motion runtime 2026-07-21 13:17:58 +02:00
RemoteTeleportHookTests.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
RemoteTeleportPlacementTests.cs refactor(physics): extract remote motion runtime 2026-07-21 13:17:58 +02:00