acdream/tools/connected-r6-soak.route.txt
Erik 3ee8ec537a perf(diag): complete trustworthy Slice A capture tooling
Correct whole-frame GPU timestamps so they bracket only the accepted render transaction and associate delayed query results with the owning CPU frame. Add route-wide frame-history summaries, fixed-camera screenshot comparison, process counters, contention traces, a pinned Arwic workload, and credential-safe launch disclosure.

The reference hardware/display contract now keeps local and RDP populations separate and defines the screenshot and re-baseline rules needed by later prepared-content gates.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-24 12:46:51 +02:00

196 lines
4.6 KiB
Text

# Connected R6 soak route. Commands enter through the retained-UI/chat path;
# semantic input enters through InputDispatcher on the game thread, so this
# remains deterministic when no RDP/interactive desktop is attached.
sleep 15000
# Pin the client-only world-time override at noon for reproducible screenshots.
# The diagnostic action cycles: live -> 0.00 -> 0.25 -> 0.50.
input press AcdreamCycleTimeOfDay
input press AcdreamCycleTimeOfDay
input press AcdreamCycleTimeOfDay
# Caul baseline + local movement/jump/combat exercise. Every teleloc carries
# the identity quaternion so each timed turn begins from the same heading.
command /teleloc 0xC95B0001 14.8 0.3 12.005 1 0 0 0
wait materialized 1 60000
sleep 8000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 20000
input down MovementForward
sleep 150
input up MovementForward
sleep 350
input down MovementForward
sleep 150
input up MovementForward
sleep 350
input down MovementForward
sleep 150
input up MovementForward
sleep 350
input down MovementForward
sleep 900
input up MovementForward
sleep 800
input down MovementJump
sleep 350
input up MovementJump
sleep 1800
input press CombatToggleCombat
sleep 1200
input down MovementForward
sleep 500
input up MovementForward
sleep 700
input press CombatToggleCombat
sleep 7400
screenshot caul-baseline 10000
checkpoint caul-baseline
# Sawato baseline.
command /teleloc 0x3032001C 83.3 89.2 133.005 1 0 0 0
wait materialized 2 60000
sleep 8000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 22000
screenshot sawato-baseline 10000
checkpoint sawato-baseline
# Rynthid world-edge streaming.
command /teleloc 0xF6820033 145.7 49.855 58.010 1 0 0 0
wait materialized 3 60000
sleep 8000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 22000
screenshot rynthid 10000
checkpoint rynthid
# Aerlinthe dense island.
command /teleloc 0x09040008 11.4 188.6 87.705 1 0 0 0
wait materialized 4 60000
sleep 8000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 22000
screenshot aerlinthe 10000
checkpoint aerlinthe
# Same-location lifecycle revisit.
command /teleloc 0x3032001C 83.3 89.2 133.005 1 0 0 0
wait materialized 5 60000
sleep 8000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 22000
screenshot sawato-return 10000
checkpoint sawato-return
# Holtburg mixed-town workload + local exercise.
command /teleloc 0xA9B40019 84.0 7.1 94.005 1 0 0 0
wait materialized 6 60000
sleep 8000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 20000
input down MovementForward
sleep 150
input up MovementForward
sleep 350
input down MovementForward
sleep 150
input up MovementForward
sleep 350
input down MovementForward
sleep 150
input up MovementForward
sleep 350
input down MovementForward
sleep 900
input up MovementForward
sleep 800
input down MovementJump
sleep 350
input up MovementJump
sleep 1800
input press CombatToggleCombat
sleep 1200
input down MovementForward
sleep 500
input up MovementForward
sleep 700
input press CombatToggleCombat
sleep 7400
screenshot holtburg 10000
checkpoint holtburg
# Caul return/leak oracle + final local exercise.
command /teleloc 0xC95B0001 14.8 0.3 12.005 1 0 0 0
wait materialized 7 60000
sleep 8000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 20000
input down MovementForward
sleep 150
input up MovementForward
sleep 350
input down MovementForward
sleep 150
input up MovementForward
sleep 350
input down MovementForward
sleep 150
input up MovementForward
sleep 350
input down MovementForward
sleep 900
input up MovementForward
sleep 800
input down MovementJump
sleep 350
input up MovementJump
sleep 1800
input press CombatToggleCombat
sleep 1200
input down MovementForward
sleep 500
input up MovementForward
sleep 700
input press CombatToggleCombat
sleep 15000
screenshot caul-return 10000
checkpoint caul-return
# A second warm-cache Sawato/Caul revisit is the plateau oracle. The first
# circuit intentionally warms bounded DAT/GPU caches, so comparing the cold
# first Caul against its warm return would punish successful source-window
# retirement. This circuit loads no new destination content.
command /teleloc 0x3032001C 83.3 89.2 133.005 1 0 0 0
wait materialized 8 60000
sleep 8000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 22000
screenshot sawato-plateau 10000
checkpoint sawato-plateau
command /teleloc 0xC95B0001 14.8 0.3 12.005 1 0 0 0
wait materialized 9 60000
sleep 8000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 22000
screenshot caul-plateau 10000
checkpoint caul-plateau