Discover all seven panel launchers from their DAT panel-id attributes, route mounted panels through event-driven retained window state, and ghost unavailable panels. Port Use and Examine selection/target behavior with exact Appraise dispatch and retail cursor modes. Co-Authored-By: Codex <codex@openai.com>
295 lines
12 KiB
C#
295 lines
12 KiB
C#
using AcDream.App.UI;
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using AcDream.Core.Combat;
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using AcDream.Core.Items;
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namespace AcDream.App.Tests.UI;
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public sealed class CursorFeedbackControllerTests
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{
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private const uint Player = 0x50000001u;
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private const uint Pack = 0x50000010u;
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private const uint Source = 0x50000020u;
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private const uint Target = 0x50000021u;
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// USEABLE_SOURCE_CONTAINED_TARGET_REMOTE_OR_SELF — the classic healing-kit value.
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private const uint HealthKitUseability = 0x00220008u;
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[Fact]
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public void DragState_winsOverResizeAndUsesAcceptRejectCursors()
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{
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var c = new CursorFeedbackController();
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var accept = c.Resolve(new CursorFeedbackSnapshot(
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DragPayload: new object(),
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DragAccept: UiItemSlot.DragAcceptState.Accept,
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HoverResizeEdges: ResizeEdges.Right));
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var reject = c.Resolve(new CursorFeedbackSnapshot(
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DragPayload: new object(),
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DragAccept: UiItemSlot.DragAcceptState.Reject,
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HoverResizeEdges: ResizeEdges.Right));
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Assert.Equal(CursorFeedbackKind.DragAccept, accept.Kind);
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Assert.Equal(CursorFeedbackKind.DragReject, reject.Kind);
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}
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[Theory]
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[InlineData(ResizeEdges.Right, CursorFeedbackKind.ResizeHorizontal)]
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[InlineData(ResizeEdges.Bottom, CursorFeedbackKind.ResizeVertical)]
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[InlineData(ResizeEdges.Right | ResizeEdges.Bottom, CursorFeedbackKind.ResizeDiagonalNwse)]
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[InlineData(ResizeEdges.Left | ResizeEdges.Bottom, CursorFeedbackKind.ResizeDiagonalNesw)]
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public void ResizeEdges_chooseExpectedCursor(ResizeEdges edges, CursorFeedbackKind expected)
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{
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var c = new CursorFeedbackController();
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var feedback = c.Resolve(new CursorFeedbackSnapshot(HoverResizeEdges: edges));
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Assert.Equal(expected, feedback.Kind);
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}
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[Fact]
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public void MoveAndTextHover_useDedicatedCursorsWhenNoHigherPriorityState()
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{
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var c = new CursorFeedbackController();
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Assert.Equal(CursorFeedbackKind.WindowMove,
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c.Resolve(new CursorFeedbackSnapshot(HoverWindowMove: true)).Kind);
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Assert.Equal(CursorFeedbackKind.Text,
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c.Resolve(new CursorFeedbackSnapshot(HoverTextEdit: true)).Kind);
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}
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[Fact]
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public void TargetMode_reportsValidInvalidAndPendingTargets()
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{
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var objects = SeedTargetObjects();
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var interaction = new ItemInteractionController(
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objects,
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playerGuid: () => Player,
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sendUse: null,
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sendUseWithTarget: null,
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sendWield: null,
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sendDrop: null,
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nowMs: () => 1_000);
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var c = new CursorFeedbackController(interaction);
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Assert.True(interaction.ActivateItem(Source));
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Assert.Equal(CursorFeedbackKind.TargetValid,
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c.Resolve(new CursorFeedbackSnapshot(
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HoverUi: true,
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HoverTargetGuid: Player,
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HoverTargetCompatible: true)).Kind);
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Assert.Equal(CursorFeedbackKind.TargetInvalid,
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c.Resolve(new CursorFeedbackSnapshot(
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HoverUi: true,
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HoverTargetGuid: 0x5000BADu,
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HoverTargetCompatible: false)).Kind);
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// Retail UpdateCursorState: no found object → PENDING, including over
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// UI chrome (the HoverUi→Invalid arm was a non-retail invention).
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Assert.Equal(CursorFeedbackKind.TargetPending,
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c.Resolve(new CursorFeedbackSnapshot(HoverUi: true)).Kind);
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Assert.Equal(CursorFeedbackKind.TargetPending,
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c.Resolve(new CursorFeedbackSnapshot()).Kind);
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}
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[Fact]
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public void UpdateFromRoot_slotItemDrivesGlobalTargetCursor_withoutInventingWidgetState()
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{
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var objects = SeedTargetObjects();
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objects.Get(Source)!.TargetType = (uint)ItemType.Misc; // a tool that targets items
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var interaction = new ItemInteractionController(
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objects,
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playerGuid: () => Player,
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sendUse: null,
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sendUseWithTarget: null,
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sendWield: null,
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sendDrop: null,
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nowMs: () => 1_000);
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var root = new UiRoot { Width = 800, Height = 600 };
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var slot = new UiItemSlot
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{
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Left = 10,
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Top = 10,
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Width = 32,
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Height = 32,
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};
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var acceptCursor = new UiCursorMedia(0x06009999u, 11, 12);
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slot.SetStateCursors(new Dictionary<string, UiCursorMedia>
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{
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["Drag_rollover_accept"] = acceptCursor,
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});
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slot.SetItem(Target, iconTexture: 1u);
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root.AddChild(slot);
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root.OnMouseMove(20, 20);
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var c = new CursorFeedbackController(interaction);
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Assert.True(interaction.ActivateItem(Source));
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var feedback = c.Update(root);
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Assert.Equal(CursorFeedbackKind.TargetValid, feedback.Kind);
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Assert.Equal(RetailGlobalCursorKind.TargetValid, feedback.GlobalKind);
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Assert.False(feedback.Cursor.IsValid);
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}
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[Fact]
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public void UpdateFromRoot_worldProviderDrivesTargetCursor_whenUiNotHovered()
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{
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var objects = SeedTargetObjects();
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var interaction = new ItemInteractionController(
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objects,
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playerGuid: () => Player,
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sendUse: null,
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sendUseWithTarget: null,
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sendWield: null,
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sendDrop: null,
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nowMs: () => 1_000);
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var root = new UiRoot { Width = 800, Height = 600 }; // nothing under the mouse
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root.OnMouseMove(400, 300);
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var c = new CursorFeedbackController(interaction, worldTargetProvider: () => Player);
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Assert.True(interaction.ActivateItem(Source));
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// World hover (retail SmartBox found object) drives valid/invalid…
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Assert.Equal(CursorFeedbackKind.TargetValid, c.Update(root).Kind);
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// …but UI occludes the world: hovering a plain panel → PENDING even
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// though the world provider would return a valid target.
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var panel = new UiPanel { Left = 390, Top = 290, Width = 40, Height = 40 };
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root.AddChild(panel);
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Assert.Equal(CursorFeedbackKind.TargetPending, c.Update(root).Kind);
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}
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[Fact]
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public void GenericUseAndExamineModes_driveRetailGlobalCursors()
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{
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var objects = SeedTargetObjects();
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var interaction = new ItemInteractionController(
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objects,
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playerGuid: () => Player,
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sendUse: null,
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sendUseWithTarget: null,
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sendWield: null,
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sendDrop: null);
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var c = new CursorFeedbackController(interaction);
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Assert.True(interaction.UseSelectedOrEnterMode(0));
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Assert.Equal(RetailGlobalCursorKind.Use,
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c.Resolve(new CursorFeedbackSnapshot()).GlobalKind);
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Assert.Equal(RetailGlobalCursorKind.UseFound,
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c.Resolve(new CursorFeedbackSnapshot(HoverTargetGuid: Target)).GlobalKind);
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interaction.CancelTargetMode();
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Assert.True(interaction.ExamineSelectedOrEnterMode(0));
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Assert.Equal(RetailGlobalCursorKind.Examine,
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c.Resolve(new CursorFeedbackSnapshot()).GlobalKind);
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Assert.Equal(RetailGlobalCursorKind.ExamineFound,
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c.Resolve(new CursorFeedbackSnapshot(HoverTargetGuid: Target)).GlobalKind);
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}
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public static TheoryData<CursorFeedbackSnapshot, RetailGlobalCursorKind> GlobalCursorCases => new()
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{
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{ new(), RetailGlobalCursorKind.Default },
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{ new(HoverTargetGuid: Target), RetailGlobalCursorKind.DefaultFound },
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{ new(CombatMode: CombatMode.Melee), RetailGlobalCursorKind.MeleeOrMissile },
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{ new(HoverTargetGuid: Target, CombatMode: CombatMode.Melee), RetailGlobalCursorKind.MeleeOrMissileFound },
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{ new(CombatMode: CombatMode.Missile), RetailGlobalCursorKind.MeleeOrMissile },
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{ new(CombatMode: CombatMode.Magic), RetailGlobalCursorKind.Magic },
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{ new(HoverTargetGuid: Target, CombatMode: CombatMode.Magic), RetailGlobalCursorKind.MagicFound },
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{ new(TargetMode: RetailCursorTargetMode.Examine), RetailGlobalCursorKind.Examine },
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{ new(HoverTargetGuid: Target, TargetMode: RetailCursorTargetMode.Examine), RetailGlobalCursorKind.ExamineFound },
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{ new(TargetMode: RetailCursorTargetMode.Use), RetailGlobalCursorKind.Use },
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{ new(HoverTargetGuid: Target, TargetMode: RetailCursorTargetMode.Use), RetailGlobalCursorKind.UseFound },
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{ new(BusyCount: 1), RetailGlobalCursorKind.Busy },
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{ new(HoverTargetGuid: Target, BusyCount: 1), RetailGlobalCursorKind.BusyFound },
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{ new(TargetMode: RetailCursorTargetMode.UseTarget), RetailGlobalCursorKind.TargetPending },
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{ new(HoverTargetGuid: Target, HoverTargetCompatible: true, TargetMode: RetailCursorTargetMode.UseTarget), RetailGlobalCursorKind.TargetValid },
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{ new(HoverTargetGuid: Target, HoverTargetCompatible: false, TargetMode: RetailCursorTargetMode.UseTarget), RetailGlobalCursorKind.TargetInvalid },
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};
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[Theory]
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[MemberData(nameof(GlobalCursorCases))]
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public void GlobalCursorDecisionTree_matchesUpdateCursorState(
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CursorFeedbackSnapshot snapshot,
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RetailGlobalCursorKind expected)
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{
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var c = new CursorFeedbackController();
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Assert.Equal(expected, c.Resolve(snapshot).GlobalKind);
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}
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[Fact]
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public void BusyGlobalCursor_winsOverTargetAndCombat()
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{
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var c = new CursorFeedbackController();
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var snapshot = new CursorFeedbackSnapshot(
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HoverTargetGuid: Target,
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HoverTargetCompatible: true,
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BusyCount: 1,
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TargetMode: RetailCursorTargetMode.UseTarget,
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CombatMode: CombatMode.Magic);
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Assert.Equal(RetailGlobalCursorKind.BusyFound, c.Resolve(snapshot).GlobalKind);
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}
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[Fact]
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public void WidgetCursorPrecedence_isCapturedThenHoveredThenGlobalDefault()
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{
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var root = new UiRoot { Width = 200, Height = 100 };
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var captured = new UiPanel { Left = 0, Top = 0, Width = 50, Height = 50 };
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var hovered = new UiPanel { Left = 60, Top = 0, Width = 50, Height = 50 };
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var capturedCursor = new UiCursorMedia(0x06001001u, 1, 2);
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var hoveredCursor = new UiCursorMedia(0x06001002u, 3, 4);
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captured.SetStateCursors(new Dictionary<string, UiCursorMedia> { [""] = capturedCursor });
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hovered.SetStateCursors(new Dictionary<string, UiCursorMedia> { [""] = hoveredCursor });
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root.AddChild(captured);
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root.AddChild(hovered);
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var c = new CursorFeedbackController();
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root.OnMouseMove(10, 10);
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root.OnMouseDown(UiMouseButton.Left, 10, 10);
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root.OnMouseMove(70, 10);
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Assert.Equal(capturedCursor, c.Update(root).Cursor);
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root.OnMouseUp(UiMouseButton.Left, 70, 10);
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Assert.Equal(hoveredCursor, c.Update(root).Cursor);
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root.OnMouseMove(150, 75);
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var fallback = c.Update(root);
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Assert.False(fallback.Cursor.IsValid);
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Assert.Equal(RetailGlobalCursorKind.Default, fallback.GlobalKind);
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}
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private static ClientObjectTable SeedTargetObjects()
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{
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var objects = new ClientObjectTable();
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = Player,
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Name = "Player",
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Type = ItemType.Creature,
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});
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = Pack,
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Name = "Backpack",
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Type = ItemType.Container,
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ItemsCapacity = 24,
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});
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objects.MoveItem(Pack, Player, 0);
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = Source,
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Name = "Health Kit",
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Type = ItemType.Misc,
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Useability = HealthKitUseability,
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TargetType = (uint)ItemType.Creature, // retail kind gate: kits target creatures/players
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});
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objects.MoveItem(Source, Pack, 0);
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = Target,
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Name = "Target",
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Type = ItemType.Misc,
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});
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objects.MoveItem(Target, Pack, 1);
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return objects;
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}
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}
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