Implements Task 8 of the D.2b retail-UI plan. MarkupDocument.Build() parses
KSML-style panel markup into a live UiNineSlicePanel subtree, resolving
{Binding} attribute expressions against a supplied object via reflection.
Color format is #AARRGGBB (alpha-first, matching controls.ini). Handles
<panel> root (geometry + optional title label) and <meter> children (fill,
label, bar color). Future element kinds (label, button, image) extend the
switch without touching existing code.
vitals.xml encodes the just-approved vitals panel layout (health red #FFC70D0D,
stamina gold #FFD49E1F, mana blue #FF1F33D9); ships next to the binary via
PreserveNewest csproj rule. GameWindow.cs drops the 35-line hand-built panel
block in favour of a 4-line File.ReadAllText + MarkupDocument.Build call —
identical tree, identical render, now data-driven.
2 new tests (Build_CreatesPanelWithMeterFillLabelAndGeometry,
Build_NullBindingValuesYieldNullFillAndLabel) + 11 total targeted green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
81 lines
4.3 KiB
XML
81 lines
4.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
|
|
<PropertyGroup>
|
|
<OutputType>Exe</OutputType>
|
|
<TargetFramework>net10.0</TargetFramework>
|
|
<ImplicitUsings>enable</ImplicitUsings>
|
|
<Nullable>enable</Nullable>
|
|
<LangVersion>latest</LangVersion>
|
|
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
|
<RootNamespace>AcDream.App</RootNamespace>
|
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<InternalsVisibleTo Include="AcDream.Core.Tests" />
|
|
<InternalsVisibleTo Include="AcDream.App.Tests" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<!-- T3: extracted GL infra (ManagedGLUniformBuffer, OpenGLGraphicsDevice) directly
|
|
implement IUniformBuffer from Chorizite.Core; NuGet PackageReferences are not
|
|
forwarded from ProjectReferences so we must declare it explicitly here. -->
|
|
<PackageReference Include="Chorizite.Core" Version="0.0.18" />
|
|
<!-- Phase O-T7: BCnEncoder.Net.ImageSharp + SixLabors.ImageSharp were previously
|
|
transitive via the WorldBuilder project reference. Now direct deps of
|
|
ObjectMeshManager.cs (extracted in T2). -->
|
|
<PackageReference Include="BCnEncoder.Net.ImageSharp" Version="1.1.2" />
|
|
<PackageReference Include="SixLabors.ImageSharp" Version="3.1.12" />
|
|
<PackageReference Include="Silk.NET.OpenGL" Version="2.23.0" />
|
|
<PackageReference Include="Silk.NET.OpenGL.Extensions.ARB" Version="2.23.0" />
|
|
<PackageReference Include="Silk.NET.Windowing" Version="2.23.0" />
|
|
<PackageReference Include="Silk.NET.Input" Version="2.23.0" />
|
|
<PackageReference Include="Silk.NET.OpenAL" Version="2.23.0" />
|
|
<PackageReference Include="Silk.NET.OpenAL.Extensions.Creative" Version="2.23.0" />
|
|
<PackageReference Include="Silk.NET.OpenAL.Extensions.EXT" Version="2.23.0" />
|
|
<PackageReference Include="Silk.NET.OpenAL.Soft.Native" Version="1.23.1" />
|
|
<PackageReference Include="Serilog" Version="4.0.2" />
|
|
<PackageReference Include="Serilog.Sinks.Console" Version="6.0.0" />
|
|
<PackageReference Include="StbTrueTypeSharp" Version="1.26.12" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\AcDream.Core\AcDream.Core.csproj" />
|
|
<ProjectReference Include="..\AcDream.Core.Net\AcDream.Core.Net.csproj" />
|
|
<ProjectReference Include="..\AcDream.UI.Abstractions\AcDream.UI.Abstractions.csproj" />
|
|
<ProjectReference Include="..\AcDream.UI.ImGui\AcDream.UI.ImGui.csproj" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Update="Rendering\Shaders\*.*">
|
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
</None>
|
|
<!-- Issue #11: copy spells.csv from docs/research/data/ to bin output's
|
|
data/ subdir so SpellTable.LoadFromCsv can find it at runtime. -->
|
|
<None Include="..\..\docs\research\data\spells.csv" Link="data\spells.csv">
|
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
</None>
|
|
<!-- Phase D.2b: KSML-style panel markup assets (vitals.xml etc.) ship
|
|
next to the binary so MarkupDocument.Build can load them at runtime. -->
|
|
<None Include="UI\assets\**\*.xml">
|
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
</None>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<!-- Build the smoke plugin first and copy it into plugins/AcDream.Plugins.Smoke/ -->
|
|
<ProjectReference Include="..\AcDream.Plugins.Smoke\AcDream.Plugins.Smoke.csproj">
|
|
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
|
<SkipGetTargetFrameworkProperties>true</SkipGetTargetFrameworkProperties>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<Target Name="CopySmokePluginToPluginsDir" AfterTargets="Build">
|
|
<PropertyGroup>
|
|
<_SmokePluginSourceDir>..\AcDream.Plugins.Smoke\bin\$(Configuration)\net10.0</_SmokePluginSourceDir>
|
|
<_SmokePluginDestDir>$(OutputPath)plugins\AcDream.Plugins.Smoke</_SmokePluginDestDir>
|
|
</PropertyGroup>
|
|
<MakeDir Directories="$(_SmokePluginDestDir)" />
|
|
<Copy
|
|
SourceFiles="$(_SmokePluginSourceDir)\AcDream.Plugins.Smoke.dll"
|
|
DestinationFolder="$(_SmokePluginDestDir)"
|
|
SkipUnchangedFiles="true" />
|
|
<WriteLinesToFile
|
|
File="$(_SmokePluginDestDir)\plugin.json"
|
|
Overwrite="true"
|
|
Lines="{ "id": "acdream.smoke", "displayName": "Smoke Plugin", "version": "0.1.0", "entryDll": "AcDream.Plugins.Smoke.dll", "apiVersion": 1 }" />
|
|
</Target>
|
|
</Project>
|