The C# analog of CreatureMode::Render: draws one re-dressed player clone into a private FBO (RGBA8 + depth24-stencil8) with the fixed DollCamera + one distant light (retail 0.3,1.9,0.65 @ 2.0), sealed in a GLStateScope so it can't disturb world/UI GL state. frustum:null ⇒ the doll's synthetic landblock is always visible ⇒ walked from entry.Entities and drawn from its current MeshRefs (static pose; idle animation is a later slice). Manages the FBO directly via GL (ManagedGLFramebuffer is unused/bitrotted WB infra). UiViewport blit flips V (FBO bottom-left origin vs UI top-left) so the doll isn't upside-down. Not yet wired — GameWindow hook is next. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| AcDream.App | ||
| AcDream.Cli | ||
| AcDream.Core | ||
| AcDream.Core.Net | ||
| AcDream.Plugin.Abstractions | ||
| AcDream.Plugins.Smoke | ||
| AcDream.UI.Abstractions | ||
| AcDream.UI.ImGui | ||