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All nine findings from the buy-arc review, at root: F1 the materializer's retire pass re-checks ownership (guid->vendorId map; remove only while the live object's ContainerId still equals the recording vendor) — buying a player-sold UNIQUE no longer deletes the item you just purchased; the discriminating reparent-then-refresh test pins it. F2 the cost/name display subscribes to the live split state and shares ONE quantity computation with Buy (retail re-renders per slider tick: RecvNotice_StackSliderChanged 0x004C4500) — the sentence and the charge can no longer disagree. F3 shop rows never mint drag payloads (UiItemSlot.AllowDragSource gates both IsDragSource AND GetDragPayload — the second gate was caught by this pass's own test). F4 sendBuy reports whether anything was sent; a null-session buy cancels the reservation instead of leaking BusyCount forever. F5 the retire loop snapshots, isolates per-guid observer failures, and clears its tracking in finally and Dispose — teardown convergence can no longer wedge. F6 auto-select is retail's unconditional first-filtered-item shape (pc:201180-201184; the survival-check was our invention and the comment claiming otherwise is corrected). F7 non-stack buys clamp to quantity 1 locally (BuySingleItem pc:201669). F8 the Add button is hard-disabled until staging exists. F9 AP-161/162/163 rewritten to the post-fix reality. Clean-room complete solution: 11,378 passed / 4 skipped / 0 failed. The #350 render-ledger overflow observed this session is under separate investigation and is NOT addressed here. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> |
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| .. | ||
| fixtures | ||
| AppraisalUiControllerTests.cs | ||
| CharacterControllerTests.cs | ||
| CharacterLayoutImportProbe.cs | ||
| CharacterSheetProviderTests.cs | ||
| CharacterStatControllerTests.cs | ||
| ChatLayoutConformanceTests.cs | ||
| ChatLayoutFixtureGenerator.cs | ||
| ChatWindowControllerTests.cs | ||
| CombatLayoutConformanceTests.cs | ||
| CombatUiControllerTests.cs | ||
| CreatureAppraisalRowsTests.cs | ||
| DatWidgetFactoryFontResolveTests.cs | ||
| DatWidgetFactoryTests.cs | ||
| EffectsUiControllerTests.cs | ||
| ElementReaderTests.cs | ||
| ExternalContainerControllerTests.cs | ||
| FixtureLoader.cs | ||
| IndicatorBarControllerTests.cs | ||
| IndicatorDetailPanelControllerTests.cs | ||
| InventoryControllerTests.cs | ||
| InventoryFrameImportProbe.cs | ||
| ItemAppraisalTextFormatterTests.cs | ||
| ItemCooldownUiControllerTests.cs | ||
| ItemListCellTemplateTests.cs | ||
| JumpPowerbarControllerTests.cs | ||
| JumpPowerbarLayoutConformanceTests.cs | ||
| LayoutConformanceTests.cs | ||
| LayoutImporterTests.cs | ||
| PaperdollClickMapTests.cs | ||
| PaperdollControllerTests.cs | ||
| PaperdollSlotBackgroundTests.cs | ||
| PaperdollToggleTests.cs | ||
| RadarControllerTests.cs | ||
| RadarLayoutConformanceTests.cs | ||
| RadarLayoutFixtureGenerator.cs | ||
| RadarSnapshotProviderTests.cs | ||
| RetailDialogFactoryTests.cs | ||
| RetailFixtureConformanceTests.cs | ||
| RetailFpsControllerTests.cs | ||
| RetailLayoutFixtureGenerator.cs | ||
| RetailPanelUiControllerTests.cs | ||
| RetailWindowFrameTests.cs | ||
| SelectedObjectControllerTests.cs | ||
| SpellbookRowStyleTests.cs | ||
| SpellbookWindowControllerTests.cs | ||
| SpellcastingUiControllerTests.cs | ||
| SpellExamineComponentTemplateFactoryTests.cs | ||
| ToolbarControllerTests.cs | ||
| ToolbarInputControllerTests.cs | ||
| UiDatElementTests.cs | ||
| UiPropertyBagTests.cs | ||
| UiTextLayoutCacheTests.cs | ||
| UiViewportFactoryTests.cs | ||
| VendorUiControllerTests.cs | ||
| VitalsBindingTests.cs | ||
| VividTargetIndicatorLayoutTests.cs | ||