Some checks are pending
Headless portability / portable-headless (ubuntu-latest) (push) Waiting to run
Headless portability / portable-headless (windows-latest) (push) Waiting to run
Headless portability / linux-graphical (push) Waiting to run
Headless portability / linux-vulkan (push) Waiting to run
LiveEntityCollisionBuilder and LiveEntityDefaultPoseResolver move from AcDream.App.Physics to AcDream.Runtime.Physics with no behaviour change — diff-verified byte-identical shape math by both review lenses. The Build signature's App-record parameter is replaced by presentation-free primitives with identical guard semantics, INCLUDING the FinalPhysicsState read the contract had missed and the implementer surfaced rather than dropped. Visibility stays internal: Runtime's existing InternalsVisibleTo grants already cover every consumer, so the implementation's public widening is reverted per the architecture review's finding 11. The registration WIRING is deliberately WITHHELD. Both Opus lenses failed it, converging: a shadow registered at spawn freezes there (RuntimeRemotePhysicsUpdater is Runtime-homed but App-driven — nothing headless ticks it), so a walking NPC becomes a phantom obstacle at its spawn point while the real NPC still passes through the bot; three of five shadow-lifetime edges leaked (pickup leaves a permanent invisible collider, supersession orphans a duplicate, generation reset never unregisters and the K-ledger convergence oracle only checks retained shadows AFTER disposal clears them); and headless cannot resolve BSP collision assets at all, so doors and chests would still be walk-through. The frozen-shadow root was the SESSION LEAD's contract error (fact 3), not the implementer's. #330 stays OPEN, rewritten as the seven-point scope map the reviews produced — the honest overnight deliverable is that map, not a half-mechanism carrying new divergences. Suite 11,235 passed / 4 skipped / 0 failed (the withheld seam's two tests account for the delta from the implementation run's 11,237). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
553 lines
22 KiB
C#
553 lines
22 KiB
C#
using System.Reflection;
|
|
using System.Runtime.CompilerServices;
|
|
using AcDream.App.Audio;
|
|
using AcDream.App.Composition;
|
|
using AcDream.App.Physics;
|
|
using AcDream.App.Rendering;
|
|
using AcDream.App.Rendering.Residency;
|
|
using AcDream.App.Rendering.Vfx;
|
|
using AcDream.App.Spells;
|
|
using AcDream.Content;
|
|
using AcDream.Content.Vfx;
|
|
using AcDream.Core.Audio;
|
|
using AcDream.Core.Lighting;
|
|
using AcDream.Core.Physics;
|
|
using AcDream.Core.Rendering;
|
|
using AcDream.Core.Spells;
|
|
using AcDream.Core.Vfx;
|
|
using AcDream.Runtime.Gameplay;
|
|
using AcDream.Runtime.Physics;
|
|
using DatReaderWriter.DBObjs;
|
|
using Silk.NET.Input;
|
|
using Silk.NET.OpenAL;
|
|
|
|
namespace AcDream.App.Tests.Composition;
|
|
|
|
public sealed class ContentEffectsAudioCompositionTests
|
|
{
|
|
[Fact]
|
|
public void ProductionPhasePublishesExactOwnersAndRegistersHooksInRetailOrder()
|
|
{
|
|
using var fixture = new Fixture();
|
|
|
|
ContentEffectsAudioResult result = fixture.Phase().Compose(
|
|
fixture.Platform,
|
|
fixture.Host);
|
|
|
|
Assert.Equal(
|
|
Enum.GetValues<ContentEffectsAudioCompositionPoint>(),
|
|
fixture.Points);
|
|
Assert.Same(fixture.Publication.Dats, result.Dats);
|
|
Assert.Same(fixture.Publication.PreparedAssets, result.PreparedAssets);
|
|
Assert.Equal("test.pak", fixture.Factory.PreparedAssetPath);
|
|
Assert.Same(result.Dats, fixture.Factory.PreparedAssetDats);
|
|
Assert.Same(fixture.Publication.Magic, result.MagicCatalog);
|
|
Assert.Same(fixture.Publication.Animations, result.AnimationLoader);
|
|
Assert.Same(fixture.Publication.Particles, result.ParticleSystem);
|
|
Assert.Same(fixture.Publication.ScriptRunner, result.ScriptRunner);
|
|
Assert.Same(fixture.Publication.Audio, result.Audio);
|
|
Assert.Equal(
|
|
[
|
|
result.ParticleSink,
|
|
result.LightingSink,
|
|
result.TranslucencySink,
|
|
result.Audio!.HookSink!,
|
|
],
|
|
fixture.Router.Sinks);
|
|
Assert.Equal(4, result.HookRegistrations.ActiveCount);
|
|
}
|
|
|
|
[Fact]
|
|
public void NoAudioAcquiresNothingFromTheOptionalFactoryPrefix()
|
|
{
|
|
using var fixture = new Fixture(noAudio: true);
|
|
|
|
ContentEffectsAudioResult result = fixture.Phase().Compose(
|
|
fixture.Platform,
|
|
fixture.Host);
|
|
|
|
Assert.Null(result.Audio);
|
|
Assert.Null(fixture.Publication.Audio);
|
|
Assert.Equal(0, fixture.Factory.AudioFactoryCalls);
|
|
Assert.DoesNotContain(
|
|
ContentEffectsAudioCompositionPoint.SoundCacheCreated,
|
|
fixture.Points);
|
|
Assert.Equal(3, fixture.Router.Sinks.Count);
|
|
}
|
|
|
|
[Theory]
|
|
[InlineData((int)ContentEffectsAudioCompositionPoint.SoundCacheCreated)]
|
|
[InlineData((int)ContentEffectsAudioCompositionPoint.AudioEngineCreated)]
|
|
[InlineData((int)ContentEffectsAudioCompositionPoint.EntitySoundTablesCreated)]
|
|
[InlineData((int)ContentEffectsAudioCompositionPoint.AudioSinkCreated)]
|
|
public void OptionalAudioPrefixFailureDisablesAudioOnlyAfterRollbackConverges(
|
|
int failurePointValue)
|
|
{
|
|
var failurePoint =
|
|
(ContentEffectsAudioCompositionPoint)failurePointValue;
|
|
using var fixture = new Fixture(failurePoint: failurePoint);
|
|
|
|
ContentEffectsAudioResult result = fixture.Phase().Compose(
|
|
fixture.Platform,
|
|
fixture.Host);
|
|
|
|
Assert.Null(result.Audio);
|
|
Assert.Null(fixture.Publication.Audio);
|
|
Assert.Equal(3, fixture.Router.Sinks.Count);
|
|
if (fixture.Factory.LastAudioEngine is { } engine)
|
|
Assert.True(engine.IsDisposalComplete);
|
|
Assert.Contains(fixture.Logs, message =>
|
|
message.Contains("audio: init failed", StringComparison.Ordinal));
|
|
}
|
|
|
|
[Fact]
|
|
public void FailureAfterAtomicAudioPublicationPropagatesToLifetimeOwner()
|
|
{
|
|
using var fixture = new Fixture(
|
|
failurePoint: ContentEffectsAudioCompositionPoint.AudioPublished);
|
|
|
|
Assert.Throws<InvalidOperationException>(() => fixture.Phase().Compose(
|
|
fixture.Platform,
|
|
fixture.Host));
|
|
Assert.False(
|
|
fixture.Dependencies.Runtime.CaptureOwnership().IsDisposeRequested);
|
|
|
|
Assert.NotNull(fixture.Publication.Audio);
|
|
Assert.False(fixture.Publication.Audio!.Engine.IsDisposalComplete);
|
|
Assert.Equal(3, fixture.Router.Sinks.Count);
|
|
}
|
|
|
|
[Theory]
|
|
[MemberData(nameof(RequiredFailurePoints))]
|
|
public void RequiredBoundaryFailureStopsAtTheExactPointAndNeverRunsASuffix(
|
|
int failurePointValue)
|
|
{
|
|
var failurePoint =
|
|
(ContentEffectsAudioCompositionPoint)failurePointValue;
|
|
using var fixture = new Fixture(failurePoint: failurePoint);
|
|
|
|
Assert.Throws<InvalidOperationException>(() => fixture.Phase().Compose(
|
|
fixture.Platform,
|
|
fixture.Host));
|
|
Assert.False(
|
|
fixture.Dependencies.Runtime.CaptureOwnership().IsDisposeRequested);
|
|
|
|
Assert.Equal(
|
|
Enum.GetValues<ContentEffectsAudioCompositionPoint>()
|
|
.TakeWhile(point => point <= failurePoint),
|
|
fixture.Points);
|
|
}
|
|
|
|
public static TheoryData<int> RequiredFailurePoints()
|
|
{
|
|
var data = new TheoryData<int>();
|
|
foreach (ContentEffectsAudioCompositionPoint point in
|
|
Enum.GetValues<ContentEffectsAudioCompositionPoint>())
|
|
{
|
|
if (point is >= ContentEffectsAudioCompositionPoint.SoundCacheCreated
|
|
and <= ContentEffectsAudioCompositionPoint.AudioSinkCreated)
|
|
{
|
|
continue;
|
|
}
|
|
data.Add((int)point);
|
|
}
|
|
return data;
|
|
}
|
|
|
|
[Fact]
|
|
public void GameWindowUsesTheProductionPhaseAndNoLongerConstructsItsBodyInline()
|
|
{
|
|
string source = File.ReadAllText(Path.Combine(
|
|
FindRepoRoot(),
|
|
"src",
|
|
"AcDream.App",
|
|
"Rendering",
|
|
"GameWindow.cs"));
|
|
|
|
Assert.Contains("new ContentEffectsAudioCompositionPhase(", source,
|
|
StringComparison.Ordinal);
|
|
Assert.DoesNotContain(
|
|
"_dats = RuntimeDatCollectionFactory.OpenReadOnly(_datDir);",
|
|
source,
|
|
StringComparison.Ordinal);
|
|
Assert.DoesNotContain("_hookRouter.Register(_particleSink)", source,
|
|
StringComparison.Ordinal);
|
|
Assert.DoesNotContain("new AcDream.App.Audio.OpenAlAudioEngine()", source,
|
|
StringComparison.Ordinal);
|
|
}
|
|
|
|
[Fact]
|
|
public void ProductionRendererConsumesOnlyThePublishedPreparedAssetSource()
|
|
{
|
|
string root = FindRepoRoot();
|
|
string contentPhase = File.ReadAllText(Path.Combine(
|
|
root,
|
|
"src",
|
|
"AcDream.App",
|
|
"Composition",
|
|
"ContentEffectsAudioComposition.cs"));
|
|
string worldPhase = File.ReadAllText(Path.Combine(
|
|
root,
|
|
"src",
|
|
"AcDream.App",
|
|
"Composition",
|
|
"WorldRenderComposition.cs"));
|
|
string manager = File.ReadAllText(Path.Combine(
|
|
root,
|
|
"src",
|
|
"AcDream.App",
|
|
"Rendering",
|
|
"Wb",
|
|
"ObjectMeshManager.cs"));
|
|
string adapter = File.ReadAllText(Path.Combine(
|
|
root,
|
|
"src",
|
|
"AcDream.App",
|
|
"Rendering",
|
|
"Wb",
|
|
"WbMeshAdapter.cs"));
|
|
string lifetime = File.ReadAllText(Path.Combine(
|
|
root,
|
|
"src",
|
|
"AcDream.App",
|
|
"Rendering",
|
|
"GameWindowLifetime.cs"));
|
|
|
|
Assert.Contains("new PakPreparedAssetSource(path, dats, diagnostic)",
|
|
contentPhase, StringComparison.Ordinal);
|
|
Assert.Contains("content.PreparedAssets", worldPhase,
|
|
StringComparison.Ordinal);
|
|
Assert.Contains("_preparedAssets.Read(request.Asset, ct)", manager,
|
|
StringComparison.Ordinal);
|
|
Assert.DoesNotContain("MeshExtractor", manager,
|
|
StringComparison.Ordinal);
|
|
Assert.DoesNotContain("IDatReaderWriter", manager,
|
|
StringComparison.Ordinal);
|
|
Assert.DoesNotContain("GfxObjMesh.Build", adapter,
|
|
StringComparison.Ordinal);
|
|
|
|
int meshStage = lifetime.IndexOf(
|
|
"new ResourceShutdownStage(\"mesh adapter\"",
|
|
StringComparison.Ordinal);
|
|
int preparedRelease = lifetime.IndexOf(
|
|
"Hard(\"prepared asset source\"",
|
|
StringComparison.Ordinal);
|
|
int datRelease = lifetime.IndexOf(
|
|
"Hard(\"DAT collection\"",
|
|
StringComparison.Ordinal);
|
|
Assert.True(meshStage >= 0);
|
|
Assert.True(preparedRelease > meshStage);
|
|
Assert.True(datRelease > preparedRelease);
|
|
}
|
|
|
|
private sealed class Fixture : IDisposable
|
|
{
|
|
private readonly ContentEffectsAudioCompositionPoint? _failurePoint;
|
|
|
|
public Fixture(
|
|
bool noAudio = false,
|
|
ContentEffectsAudioCompositionPoint? failurePoint = null)
|
|
{
|
|
_failurePoint = failurePoint;
|
|
Router = new AnimationHookRouter();
|
|
Poses = new EntityEffectPoseRegistry();
|
|
Factory = new Factory();
|
|
Publication = new Publication();
|
|
Platform = new GameWindowPlatformResult<GameWindowGraphics, IInputContext>(TestGameWindowGraphics.Instance, null!);
|
|
Host = (HostInputCameraResult)RuntimeHelpers.GetUninitializedObject(
|
|
typeof(HostInputCameraResult));
|
|
Dependencies = new ContentEffectsAudioDependencies(
|
|
"test-dat",
|
|
"test.pak",
|
|
ResidencyBudgetOptions.Default,
|
|
new PhysicsDataCache(),
|
|
false,
|
|
GameRuntimeTestFactory.Create(),
|
|
Router,
|
|
Poses,
|
|
new DeferredEntityEffectAdvanceSource(),
|
|
new LightManager(),
|
|
new TranslucencyFadeManager(),
|
|
noAudio,
|
|
Logs.Add,
|
|
Logs.Add);
|
|
}
|
|
|
|
public List<ContentEffectsAudioCompositionPoint> Points { get; } = [];
|
|
public List<string> Logs { get; } = [];
|
|
public AnimationHookRouter Router { get; }
|
|
public EntityEffectPoseRegistry Poses { get; }
|
|
public Factory Factory { get; }
|
|
public Publication Publication { get; }
|
|
public ContentEffectsAudioDependencies Dependencies { get; }
|
|
public GameWindowPlatformResult<GameWindowGraphics, IInputContext> Platform { get; }
|
|
public HostInputCameraResult Host { get; }
|
|
|
|
public ContentEffectsAudioCompositionPhase Phase() => new(
|
|
Dependencies,
|
|
Publication,
|
|
Factory,
|
|
point =>
|
|
{
|
|
Points.Add(point);
|
|
if (_failurePoint == point)
|
|
throw new InvalidOperationException($"fault at {point}");
|
|
});
|
|
|
|
public void Dispose()
|
|
{
|
|
Publication.Dispose();
|
|
Dependencies.Runtime.Dispose();
|
|
}
|
|
}
|
|
|
|
private sealed class Publication :
|
|
IGameWindowContentEffectsAudioPublication,
|
|
IDisposable
|
|
{
|
|
public IDatReaderWriter? Dats { get; private set; }
|
|
public IPreparedAssetSource? PreparedAssets { get; private set; }
|
|
public MagicCatalog? Magic { get; private set; }
|
|
public IAnimationLoader? Animations { get; private set; }
|
|
public LiveEntityCollisionBuilder? Collision { get; private set; }
|
|
public EmitterDescRegistry? Emitters { get; private set; }
|
|
public ParticleSystem? Particles { get; private set; }
|
|
public ParticleHookSink? ParticleSink { get; private set; }
|
|
public AnimationHookFrameQueue? HookFrames { get; private set; }
|
|
public RetailPhysicsScriptLoader? ScriptLoader { get; private set; }
|
|
public PhysicsScriptRunner? ScriptRunner { get; private set; }
|
|
public LightingHookSink? LightingSink { get; private set; }
|
|
public TranslucencyHookSink? TranslucencySink { get; private set; }
|
|
public AnimationHookRegistrationSet? Registrations { get; private set; }
|
|
public ContentAudioGraph? Audio { get; private set; }
|
|
|
|
public void PublishDatCollection(IDatReaderWriter value) => Dats = Once(Dats, value);
|
|
public void PublishPreparedAssetSource(IPreparedAssetSource value) =>
|
|
PreparedAssets = Once(PreparedAssets, value);
|
|
public void PublishMagicCatalog(MagicCatalog value) => Magic = Once(Magic, value);
|
|
public void PublishAnimationLoader(IAnimationLoader value) =>
|
|
Animations = Once(Animations, value);
|
|
public void PublishLiveEntityCollisionBuilder(LiveEntityCollisionBuilder value) =>
|
|
Collision = Once(Collision, value);
|
|
public void PublishEmitterRegistry(EmitterDescRegistry value) =>
|
|
Emitters = Once(Emitters, value);
|
|
public void PublishParticleSystem(ParticleSystem value) =>
|
|
Particles = Once(Particles, value);
|
|
public void PublishParticleSink(ParticleHookSink value) =>
|
|
ParticleSink = Once(ParticleSink, value);
|
|
public void PublishAnimationHookFrames(AnimationHookFrameQueue value) =>
|
|
HookFrames = Once(HookFrames, value);
|
|
public void PublishPhysicsScriptLoader(RetailPhysicsScriptLoader value) =>
|
|
ScriptLoader = Once(ScriptLoader, value);
|
|
public void PublishPhysicsScriptRunner(PhysicsScriptRunner value) =>
|
|
ScriptRunner = Once(ScriptRunner, value);
|
|
public void PublishLightingSink(LightingHookSink value) =>
|
|
LightingSink = Once(LightingSink, value);
|
|
public void PublishTranslucencySink(TranslucencyHookSink value) =>
|
|
TranslucencySink = Once(TranslucencySink, value);
|
|
public void PublishHookRegistrations(AnimationHookRegistrationSet value) =>
|
|
Registrations = Once(Registrations, value);
|
|
public void PublishAudio(ContentAudioGraph value) => Audio = Once(Audio, value);
|
|
|
|
public void Dispose()
|
|
{
|
|
Registrations?.Dispose();
|
|
Registrations = null;
|
|
Audio?.Engine.Dispose();
|
|
Audio = null;
|
|
PreparedAssets?.Dispose();
|
|
PreparedAssets = null;
|
|
Dats?.Dispose();
|
|
Dats = null;
|
|
}
|
|
|
|
private static T Once<T>(T? current, T value) where T : class
|
|
{
|
|
if (current is not null)
|
|
throw new InvalidOperationException("duplicate publication");
|
|
return value;
|
|
}
|
|
}
|
|
|
|
private sealed class Factory : IContentEffectsAudioCompositionFactory
|
|
{
|
|
private readonly IDatReaderWriter _dats =
|
|
DispatchProxy.Create<IDatReaderWriter, NullProxy>();
|
|
private readonly MagicCatalog _magic =
|
|
(MagicCatalog)RuntimeHelpers.GetUninitializedObject(typeof(MagicCatalog));
|
|
private readonly IAnimationLoader _animations = new NullAnimationLoader();
|
|
private readonly IPreparedAssetSource _preparedAssets =
|
|
new NullPreparedAssetSource();
|
|
|
|
public int AudioFactoryCalls { get; private set; }
|
|
public OpenAlAudioEngine? LastAudioEngine { get; private set; }
|
|
public string? PreparedAssetPath { get; private set; }
|
|
public IDatReaderWriter? PreparedAssetDats { get; private set; }
|
|
|
|
public IDatReaderWriter OpenDatCollection(string datDirectory) => _dats;
|
|
public IPreparedAssetSource OpenPreparedAssetSource(
|
|
string path,
|
|
IDatReaderWriter dats,
|
|
Action<string> diagnostic)
|
|
{
|
|
PreparedAssetPath = path;
|
|
PreparedAssetDats = dats;
|
|
return _preparedAssets;
|
|
}
|
|
public MagicCatalog LoadMagicCatalog(IDatReaderWriter dats) => _magic;
|
|
public void InstallSpellMetadata(
|
|
RuntimeCharacterState character,
|
|
MagicCatalog catalog) { }
|
|
public int GetSpellCount(MagicCatalog catalog) => 0;
|
|
public IAnimationLoader CreateAnimationLoader(
|
|
IDatReaderWriter dats,
|
|
long maximumEstimatedBytes,
|
|
int maximumEntries)
|
|
{
|
|
Assert.Equal(
|
|
ResidencyBudgetOptions.Default.AnimationBytes,
|
|
maximumEstimatedBytes);
|
|
Assert.Equal(
|
|
ResidencyBudgetOptions.Default.AnimationEntries,
|
|
maximumEntries);
|
|
return _animations;
|
|
}
|
|
|
|
public LiveEntityCollisionBuilder CreateCollisionBuilder(
|
|
PhysicsDataCache physicsData,
|
|
IDatReaderWriter dats,
|
|
IAnimationLoader animationLoader,
|
|
bool dumpMotionEnabled) =>
|
|
(LiveEntityCollisionBuilder)RuntimeHelpers.GetUninitializedObject(
|
|
typeof(LiveEntityCollisionBuilder));
|
|
|
|
public LiveCollisionAssetPublisher CreateLiveCollisionAssetPublisher(
|
|
PhysicsDataCache physicsData,
|
|
IPreparedAssetSource preparedAssets) =>
|
|
(LiveCollisionAssetPublisher)RuntimeHelpers.GetUninitializedObject(
|
|
typeof(LiveCollisionAssetPublisher));
|
|
|
|
public EmitterDescRegistry CreateEmitterRegistry(IDatReaderWriter dats) => new();
|
|
public ParticleSystem CreateParticleSystem(EmitterDescRegistry emitters) => new(emitters);
|
|
public ParticleHookSink CreateParticleSink(
|
|
ParticleSystem particles,
|
|
EntityEffectPoseRegistry poses) => new(particles, poses);
|
|
public AnimationHookFrameQueue CreateAnimationHookFrames(
|
|
AnimationHookRouter router,
|
|
EntityEffectPoseRegistry poses) => new(router, poses);
|
|
public AnimationHookRegistrationSet CreateHookRegistrations(
|
|
AnimationHookRouter router) => new(router);
|
|
public RetailPhysicsScriptLoader CreatePhysicsScriptLoader(IDatReaderWriter dats) =>
|
|
(RetailPhysicsScriptLoader)RuntimeHelpers.GetUninitializedObject(
|
|
typeof(RetailPhysicsScriptLoader));
|
|
public PhysicsScriptRunner CreatePhysicsScriptRunner(
|
|
RetailPhysicsScriptLoader loader,
|
|
AnimationHookRouter router,
|
|
IEntityEffectAdvanceSource advanceSource) =>
|
|
new(_ => null, router, canAdvanceOwner: advanceSource.CanAdvanceOwner);
|
|
public LightingHookSink CreateLightingSink(
|
|
LightManager lighting,
|
|
EntityEffectPoseRegistry poses) => new(lighting, poses);
|
|
public TranslucencyHookSink CreateTranslucencySink(
|
|
TranslucencyFadeManager fades) => new(fades);
|
|
public DatSoundCache CreateSoundCache(
|
|
IDatReaderWriter dats,
|
|
long maximumDecodedBytes)
|
|
{
|
|
Assert.Equal(
|
|
ResidencyBudgetOptions.Default.AudioBytes,
|
|
maximumDecodedBytes);
|
|
return new DatSoundCache(dats, maximumDecodedBytes);
|
|
}
|
|
|
|
public OpenAlAudioEngine CreateAudioEngine()
|
|
{
|
|
AudioFactoryCalls++;
|
|
LastAudioEngine = new OpenAlAudioEngine(
|
|
new AudioApiFactory(new FakeAudioApi()));
|
|
return LastAudioEngine;
|
|
}
|
|
|
|
public DictionaryEntitySoundTable CreateEntitySoundTables() => new();
|
|
public AudioHookSink CreateAudioSink(
|
|
OpenAlAudioEngine engine,
|
|
DatSoundCache cache,
|
|
DictionaryEntitySoundTable entitySoundTables) =>
|
|
new(engine, cache, entitySoundTables);
|
|
}
|
|
|
|
public class NullProxy : DispatchProxy
|
|
{
|
|
protected override object? Invoke(MethodInfo? targetMethod, object?[]? args)
|
|
{
|
|
if (targetMethod?.ReturnType == typeof(void))
|
|
return null;
|
|
Type returnType = targetMethod?.ReturnType ?? typeof(void);
|
|
return returnType.IsValueType
|
|
? Activator.CreateInstance(returnType)
|
|
: null;
|
|
}
|
|
}
|
|
|
|
private sealed class NullAnimationLoader : IAnimationLoader
|
|
{
|
|
public Animation? LoadAnimation(uint id) => null;
|
|
}
|
|
|
|
private sealed class NullPreparedAssetSource : IPreparedAssetSource
|
|
{
|
|
public PreparedAssetSourceStats Stats => default;
|
|
public CacheStats DecodedTextureCacheStats => default;
|
|
|
|
public PreparedAssetPresence Probe(
|
|
AcDream.Content.Pak.PakAssetType type,
|
|
uint sourceFileId) =>
|
|
PreparedAssetPresence.Missing;
|
|
|
|
public PreparedAssetReadResult Read(
|
|
in PreparedAssetRequest request,
|
|
CancellationToken cancellationToken = default) =>
|
|
PreparedAssetReadResult.Missing;
|
|
|
|
public void Dispose()
|
|
{
|
|
}
|
|
}
|
|
|
|
private sealed class AudioApiFactory(IOpenAlResourceApi api)
|
|
: IOpenAlResourceApiFactory
|
|
{
|
|
public IOpenAlResourceApi Create() => api;
|
|
}
|
|
|
|
private sealed class FakeAudioApi : IOpenAlResourceApi
|
|
{
|
|
private uint _nextSource = 1;
|
|
public AL? AudioApi => null;
|
|
public ALContext? ContextApi => null;
|
|
public nint OpenDevice() => 1;
|
|
public nint CreateContext(nint device) => 2;
|
|
public bool MakeContextCurrent(nint context) => true;
|
|
public uint GenerateSource() => _nextSource++;
|
|
public void Configure3DSource(uint source) { }
|
|
public void ConfigureUiSource(uint source) { }
|
|
public void SelectRetailDistanceModel() { }
|
|
public void StopSource(uint source) { }
|
|
public void DeleteSource(uint source) { }
|
|
public void DeleteBuffer(uint buffer) { }
|
|
public void DestroyContext(nint context) { }
|
|
public void CloseDevice(nint device) { }
|
|
}
|
|
|
|
private static string FindRepoRoot()
|
|
{
|
|
DirectoryInfo? directory = new(AppContext.BaseDirectory);
|
|
while (directory is not null)
|
|
{
|
|
if (File.Exists(Path.Combine(directory.FullName, "AcDream.slnx")))
|
|
return directory.FullName;
|
|
directory = directory.Parent;
|
|
}
|
|
throw new DirectoryNotFoundException("Could not find AcDream.slnx.");
|
|
}
|
|
}
|