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2026-04-10-phase-1-terrain-and-plugin-scaffold.md
docs: phase 1 implementation plan
2026-04-10 09:17:49 +02:00
2026-04-10-phase-2-static-meshes-design.md
docs(phase-2): refine design after DatReaderWriter spike
2026-04-10 17:18:43 +02:00
2026-04-10-phase-2-static-meshes-plan.md
docs: phase 2 implementation plan (tasks 1-10 full, 11-18 sketch)
2026-04-10 17:27:53 +02:00
2026-04-10-phase-2b-design.md
docs: phase 2b design — atlas textures, neighbors, dual cameras, plugin api
2026-04-10 20:00:23 +02:00
2026-04-10-phase-2b-plan.md
docs: phase 2b implementation plan (9 tasks)
2026-04-10 20:13:03 +02:00
2026-04-10-phase-3c-terrain-blending-plan.md
docs(plan): Phase 3c terrain blending plan
2026-04-10 23:43:04 +02:00
2026-04-10-phase-4-networking-design.md
docs(plan): Phase 4 networking design
2026-04-10 22:31:26 +02:00
2026-04-10-plugin-architecture-design.md
docs: plugin architecture design
2026-04-10 09:11:52 +02:00
2026-04-11-roadmap.md
docs(physics): Phase L.2 movement collision conformance plan
2026-04-29 21:28:56 +02:00
2026-04-13-rendering-rebuild.md
fix(movement): jump works locally (airborne velocity preserved)
2026-04-14 00:12:11 +02:00
2026-04-23-sky-weather-lightning-port.md
docs(sky): port plan for PhysicsScript/fog/lightning/crossfade
2026-04-24 10:53:46 +02:00
2026-04-24-ui-framework.md
feat(ui): Phase D.2a — VitalsPanel wired into GameWindow + backend pivot
2026-04-25 00:43:46 +02:00
2026-04-27-phase-c1-pes-particles.md
feat(vfx): Phase C.1 — PES particle renderer + post-review fixes
2026-04-28 22:47:11 +02:00
2026-04-29-movement-collision-conformance.md
docs(physics): Phase L.2 movement collision conformance plan
2026-04-29 21:28:56 +02:00
animation-system-audit.md
docs(anim): Phase L.1a animation system audit
2026-04-28 10:38:58 +02:00