acdream/docs/superpowers
Erik 70c559c1ba docs(G.3): gate correction — G.3a core landed; #95 CONFIRMED LIVE (not superseded)
The G.3a visual gate ran a real PlayerTeleport into the 0x0007 dungeon. The core
hold+place worked (grounded on the dungeon floor, no ocean) and Bug A (landblock-
prefix mis-stamp) is fixed (2ce5e5c). But the gate proved #95 (portal-graph
visibility blowup, ~9.1M instances/frame) is LIVE under the current pipeline — my
plan's "likely superseded / conditional G.3b" premise was wrong. Spec §2.5/§3.2 +
ISSUES #133/#95 updated: G.3b (grab_visible_cells stab_list bounding) is REQUIRED,
needs its own grounding/brainstorm. Also noted: the render-only hydration decouple
was reverted (e7058ca) for making the player invisible at Holtburg.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-13 18:30:43 +02:00
..
plans plan(G.3a): core teleport-into-dungeon implementation plan (#133) 2026-06-13 17:02:03 +02:00
specs docs(G.3): gate correction — G.3a core landed; #95 CONFIRMED LIVE (not superseded) 2026-06-13 18:30:43 +02:00