acdream/src/AcDream.Core.Net
Erik f8799489c2 fix(D.2b): ConfirmMove on the WieldObject 0x0023 echo (clears optimistic wield)
Mirrors the InventoryPutObjInContainer 0x0022 handler which already does
MoveItem + ConfirmMove. Without this, WieldItemOptimistic's pending snapshot
would linger until the session ended (or incorrectly roll back on 0x00A0).
ConfirmMove is a no-op when nothing is pending, so safe for server-initiated
login wields.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 22:19:39 +02:00
..
Cryptography feat(net): PacketHeader + PacketHeaderFlags + Hash32 checksum (Phase 4.2) 2026-04-11 14:17:37 +02:00
Messages feat(net): D.2b-B B-Wire — DropItem/GetAndWieldItem/NoLongerViewingContents builders + Send wrappers 2026-06-21 18:58:30 +02:00
Packets feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders 2026-04-12 14:28:35 +02:00
AcDream.Core.Net.csproj feat(ui+net): #16 LiveCommandBus + WorldSession.Send{Talk,Tell,Channel} + SendChatCmd wiring 2026-04-25 19:27:22 +02:00
GameEventWiring.cs fix(D.2b): ConfirmMove on the WieldObject 0x0023 echo (clears optimistic wield) 2026-06-22 22:19:39 +02:00
NetClient.cs feat(net+app): WorldSession class + GameWindow live-mode wiring (Phase 4.7e/f) 2026-04-11 15:25:41 +02:00
NOTICE.md feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
ObjectTableWiring.cs test(app): D.2b-B B-Wire — burden wire-first + live-refresh tests + review notes 2026-06-21 19:19:13 +02:00
WorldSession.cs feat(D.2b): WorldSession.SendPutItemInContainer (0x0019) for inventory moves 2026-06-22 19:49:52 +02:00