Code quality review caught three related issues: - _gl field stored but never used (TreatWarningsAsErrors=true would catch this on a clean build, but better to fix it before it bites) - GL constructor parameter became unused after dropping _gl - IsAvailable => true is misleading: TryCreate's out parameter is the canonical signal, the property carries no information Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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| .. | ||
| AcSurfaceMetadata.cs | ||
| AcSurfaceMetadataTable.cs | ||
| AnimatedEntityState.cs | ||
| BindlessSupport.cs | ||
| EntitySpawnAdapter.cs | ||
| ITextureCachePerInstance.cs | ||
| IWbMeshAdapter.cs | ||
| LandblockSpawnAdapter.cs | ||
| WbDrawDispatcher.cs | ||
| WbFoundationFlag.cs | ||
| WbMeshAdapter.cs | ||