acdream/src/AcDream.App/Rendering/Wb
Erik 3a88c361ce phase(N.5) Task 1 fixup: remove unused _gl field + IsAvailable
Code quality review caught three related issues:
- _gl field stored but never used (TreatWarningsAsErrors=true would
  catch this on a clean build, but better to fix it before it bites)
- GL constructor parameter became unused after dropping _gl
- IsAvailable => true is misleading: TryCreate's out parameter is
  the canonical signal, the property carries no information

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 19:35:32 +02:00
..
AcSurfaceMetadata.cs phase(N.4): AcSurfaceMetadata side-table for WB-pristine surface props 2026-05-08 13:08:56 +02:00
AcSurfaceMetadataTable.cs phase(N.4): AcSurfaceMetadata side-table for WB-pristine surface props 2026-05-08 13:08:56 +02:00
AnimatedEntityState.cs phase(N.4) Tasks 16+18+19: AnimatedEntityState + AnimPartChange + HiddenParts 2026-05-08 14:37:09 +02:00
BindlessSupport.cs phase(N.5) Task 1 fixup: remove unused _gl field + IsAvailable 2026-05-08 19:35:32 +02:00
EntitySpawnAdapter.cs phase(N.4) Tasks 22+23 fixup: trigger WB mesh loads + correct SurfaceId source 2026-05-08 15:50:21 +02:00
ITextureCachePerInstance.cs phase(N.4) Task 17: EntitySpawnAdapter for server-spawned per-instance content 2026-05-08 14:46:34 +02:00
IWbMeshAdapter.cs phase(N.4): WbMeshAdapter stub + IWbMeshAdapter interface 2026-05-08 13:18:50 +02:00
LandblockSpawnAdapter.cs phase(N.4) Task 11: LandblockSpawnAdapter (atlas-tier ref-count bridge) 2026-05-08 13:53:38 +02:00
WbDrawDispatcher.cs phase(N.4): WbDrawDispatcher perf pass — sort, cull, hash memoization 2026-05-08 17:51:03 +02:00
WbFoundationFlag.cs phase(N.4): SHIP — flag default-on + finalize plan + roadmap 2026-05-08 18:01:23 +02:00
WbMeshAdapter.cs phase(N.4) Tasks 22+23 fixup: trigger WB mesh loads + correct SurfaceId source 2026-05-08 15:50:21 +02:00