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AppraisalUiController.cs
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fix: retail text and golden-string tests must not follow the machine's locale
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2026-08-19 19:56:09 +02:00 |
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CharacterController.cs
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fix: retail text and golden-string tests must not follow the machine's locale
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2026-08-19 19:56:09 +02:00 |
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CharacterCreationAppearancePage.cs
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fix(chargen): Campaign CC gate round 1 re-test 3 — R4-1..R4-4
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2026-08-16 19:05:23 +02:00 |
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CharacterCreationHeritagePage.cs
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fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16)
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2026-08-16 15:34:07 +02:00 |
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CharacterCreationProfessionPage.cs
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fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16)
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2026-08-16 15:34:07 +02:00 |
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CharacterCreationSkillsPage.cs
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fix(chargen): Campaign CC gate round 1 re-test 3 — R4-1..R4-4
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2026-08-16 19:05:23 +02:00 |
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CharacterCreationSummaryPage.cs
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fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16)
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2026-08-16 15:34:07 +02:00 |
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CharacterCreationTownPage.cs
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fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16)
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2026-08-16 15:34:07 +02:00 |
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CharacterCreationUiController.cs
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fix(chargen): Campaign CC gate round 1 re-test 2 — R3-5/R3-6 color-key swatch/gradient textures
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2026-08-16 17:20:31 +02:00 |
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CharacterCreationUiMountCoordinator.cs
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feat(app): Campaign CC slice CC4 — chargen screen shell + Heritage/Profession/Skills/Town pages
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2026-08-15 17:45:51 +02:00 |
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CharacterIdentityText.cs
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feat(ui): D.2b item interaction + retail cursors + live character sheet
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2026-07-03 09:18:43 +02:00 |
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CharacterManagementUiController.cs
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fix(test): UI probe pointer commands convert canvas to window coordinates; char-select Enter logs its outcome
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2026-08-17 10:52:13 +02:00 |
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CharacterManagementUiMountCoordinator.cs
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Make character UI retries transactional
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2026-08-14 21:14:08 +02:00 |
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CharacterOptionsPageController.cs
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feat(ui): vitals — Side By Side Vitals swaps retail's two vitals windows
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2026-08-17 10:40:49 +02:00 |
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CharacterSheet.cs
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feat(ui): spellcasting cast-button + character-panel attribute/skill tooltips — gmSpellcastingUI::UpdateCastButtonTooltip @0x004C6A30, AttributeInfoRegion/Attribute2ndInfoRegion/SkillInfoRegion @0x004F1530/0x004F1680/0x004F2140
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2026-08-17 01:11:22 +02:00 |
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CharacterSheetProvider.cs
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feat(ui): spellcasting cast-button + character-panel attribute/skill tooltips — gmSpellcastingUI::UpdateCastButtonTooltip @0x004C6A30, AttributeInfoRegion/Attribute2ndInfoRegion/SkillInfoRegion @0x004F1530/0x004F1680/0x004F2140
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2026-08-17 01:11:22 +02:00 |
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CharacterStatController.cs
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fix: retail text and golden-string tests must not follow the machine's locale
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2026-08-19 19:56:09 +02:00 |
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ChargenColorSpotComposer.cs
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fix(chargen): Campaign CC gate round 1 re-test 2 — R3-5/R3-6 color-key swatch/gradient textures
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2026-08-16 17:20:31 +02:00 |
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ChatOptionsDatCaptions.cs
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fix #380: Chat tab opacity sliders were missing their retail row captions
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2026-08-11 23:01:22 +02:00 |
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ChatOptionsDatDefaults.cs
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feat(ui): Campaign OP slice OP5 — the Chat tab
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2026-08-11 06:25:59 +02:00 |
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ChatOptionsPageController.cs
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fix #380: Chat tab opacity sliders were missing their retail row captions
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2026-08-11 23:01:22 +02:00 |
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ChatTranscriptRenderer.cs
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feat(chat): CT-C2 Escape leaves the entry; CT-C3 the timestamp is grey
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2026-08-21 08:28:45 +02:00 |
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ChatWindowController.cs
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feat(ui): authored state media animates, so the unseen-text indicator blinks
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2026-08-21 11:14:53 +02:00 |
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CombatUiController.cs
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fix: powerbar mode captions - jump 'Height' + combat 'Power'/'Accuracy'
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2026-08-14 08:14:14 +02:00 |
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ComponentBookTemplateFactory.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ConfigOptionsPageController.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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CreatureAppraisalRows.cs
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fix: retail text and golden-string tests must not follow the machine's locale
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2026-08-19 19:56:09 +02:00 |
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DatRichText.cs
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fix(ui): systemic escape normalization at the string source
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2026-08-17 13:26:25 +02:00 |
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DatStringResolver.cs
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fix(ui): systemic escape normalization at the string source
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2026-08-17 13:26:25 +02:00 |
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DatWidgetFactory.cs
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feat(chat): CT-A4 — speaker names render in retail's tag colour
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2026-08-21 07:31:20 +02:00 |
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EffectRowTemplateFactory.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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EffectsUiController.cs
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fix(ui): effects list stayed pinned at its authored height in a taller window
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2026-08-20 21:00:16 +02:00 |
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ElementReader.cs
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feat(chat): CT-A4 — speaker names render in retail's tag colour
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2026-08-21 07:31:20 +02:00 |
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ExternalContainerController.cs
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feat(ui): inventory/shortcut/paperdoll item-name tooltips — UIElement_UIItem::UpdateTooltip port
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2026-08-16 23:02:10 +02:00 |
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FloatingChatWindowController.cs
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feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles
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2026-08-10 19:28:34 +02:00 |
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HousePageController.cs
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fix(ui): night-round review — F2 HouseQuery fires at login, not tab-open
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2026-08-17 04:28:46 +02:00 |
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IndicatorBarController.cs
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feat: regen buffs, wand aura, spellbook assess, indicator press flash
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2026-08-20 20:38:28 +02:00 |
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IndicatorDetailText.cs
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fix(ui): systemic escape normalization at the string source
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2026-08-17 13:26:25 +02:00 |
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InventoryController.cs
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fix(ui): restore retail vitals and window interactions
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2026-08-20 13:26:35 +02:00 |
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IRetailDialogView.cs
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fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog
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2026-08-14 13:45:55 +02:00 |
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ItemAppraisalReport.cs
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fix(ui): systemic escape normalization at the string source
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2026-08-17 13:26:25 +02:00 |
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ItemAppraisalTextFormatter.cs
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fix: retail text and golden-string tests must not follow the machine's locale
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2026-08-19 19:56:09 +02:00 |
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ItemCooldownAssets.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ItemCooldownUiController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ItemListCellTemplate.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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JournalContractsPageController.cs
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fix(journal): the location readout is a FIELD, refresh at the click, and Abandon works
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2026-08-21 16:19:18 +02:00 |
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JournalNotesPageController.cs
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fix(journal): the timer's unit labels hide with their boxes
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2026-08-21 18:29:58 +02:00 |
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JournalPageListController.cs
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feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live
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2026-08-21 15:42:05 +02:00 |
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JournalPanelController.cs
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feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live
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2026-08-21 15:42:05 +02:00 |
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JumpPowerbarController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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KeyboardConfigController.cs
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fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog
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2026-08-14 13:45:55 +02:00 |
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LayoutImporter.cs
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feat(ui): authored state media animates, so the unseen-text indicator blinks
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2026-08-21 11:14:53 +02:00 |
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LinkStatusUiController.cs
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fix: retail text and golden-string tests must not follow the machine's locale
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2026-08-19 19:56:09 +02:00 |
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MapHousePanelController.cs
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fix(ui): night-round review — F2 HouseQuery fires at login, not tab-open
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2026-08-17 04:28:46 +02:00 |
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MapLocations.cs
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feat(ui): Map/House panel — slices 2+3, panel shell + Map tab
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2026-08-17 02:04:19 +02:00 |
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MapPageController.cs
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fix(ui): morning gate — map town markers: green rollover highlight + the authored map-note tooltip skin/font
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2026-08-17 09:22:46 +02:00 |
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MiniGameUiController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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MouseTurningSettingsMacro.cs
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feat(ui): Campaign OP slice OP3 — Options panel shell, open paths, Gameplay tab
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2026-08-11 02:14:40 +02:00 |
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OptionPageModel.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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OptionsPanelController.cs
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fix #381: Options-panel footer needs an opaque backing field
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2026-08-11 23:01:43 +02:00 |
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PaperdollClickMap.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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PaperdollController.cs
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feat(ui): inventory/shortcut/paperdoll item-name tooltips — UIElement_UIItem::UpdateTooltip port
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2026-08-16 23:02:10 +02:00 |
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PaperdollSlotBackgrounds.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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RadarController.cs
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fix(ui): restore retail vitals and window interactions
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2026-08-20 13:26:35 +02:00 |
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RadarSnapshotProvider.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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RetailAppraisalNameResolver.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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RetailCombatLayout.cs
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fix(ui): match retail spell bar controls
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2026-07-23 07:49:09 +02:00 |
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RetailConfirmationDialogView.cs
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fix(runtime,ui): Campaign LA gate round 2 — world name reads durably; dialogs center on the canvas
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2026-08-15 12:02:33 +02:00 |
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RetailConfirmationTextInputDialogView.cs
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fix(runtime,ui): Campaign LA gate round 2 — world name reads durably; dialogs center on the canvas
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2026-08-15 12:02:33 +02:00 |
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RetailDialogData.cs
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fix(ui,runtime): Campaign LA gate-round-2 batch-review fixes F1,F3-F8; file #401
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2026-08-15 12:28:06 +02:00 |
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RetailDialogFactory.cs
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fix(chargen): Campaign CC gate round 1 Batch A — GF-15 input, GF-5 skills rows, GF-13 GM toggles
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2026-08-16 10:54:41 +02:00 |
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RetailFpsController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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RetailKeyNames.cs
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fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog
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2026-08-14 13:45:55 +02:00 |
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RetailMessageDialogView.cs
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fix(runtime,ui): Campaign LA gate round 2 — world name reads durably; dialogs center on the canvas
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2026-08-15 12:02:33 +02:00 |
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RetailPanelUiController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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RetailStringEscapes.cs
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fix(ui): systemic escape normalization at the string source
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2026-08-17 13:26:25 +02:00 |
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RetailTabBinding.cs
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fix(ui): share retail tab state binding
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2026-07-15 17:21:16 +02:00 |
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RetailTooltipPresenter.cs
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fix(ui): morning gate — map town markers: green rollover highlight + the authored map-note tooltip skin/font
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2026-08-17 09:22:46 +02:00 |
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RetailWaitDialogView.cs
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fix(ui,runtime): Campaign LA gate-round-2 batch-review fixes F1,F3-F8; file #401
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2026-08-15 12:28:06 +02:00 |
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RetailWindowFrame.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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RowTemplateResolver.cs
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fix(ui): morning gate — map town markers: green rollover highlight + the authored map-note tooltip skin/font
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2026-08-17 09:22:46 +02:00 |
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SampleData.cs
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feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend
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2026-07-28 23:56:04 +02:00 |
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SecureTradeUiController.cs
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feat(ui): inventory/shortcut/paperdoll item-name tooltips — UIElement_UIItem::UpdateTooltip port
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2026-08-16 23:02:10 +02:00 |
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SelectedObjectController.cs
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fix(ui): #353 — the stack-count entry takes the one-line draw path; RightAligned engages and the edit flicker dies
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2026-08-08 17:49:24 +02:00 |
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SocialAllegiancePageController.cs
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fix: social gate round 2, part 2 - confirmation-dialog sentences + the
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2026-08-13 21:10:42 +02:00 |
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SocialFellowshipPageController.cs
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fix: social gate round 2, part 1 - border-only move cursor, literal-\n
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2026-08-13 20:36:24 +02:00 |
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SocialFriendsPageController.cs
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fix: friends list live Online/Offline status - authored row state
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2026-08-14 10:57:57 +02:00 |
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SocialPanelController.cs
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fix: social panel completion batch (user gate 2026-08-13, "fix all")
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2026-08-13 19:30:51 +02:00 |
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SocialPanelRowText.cs
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fix(ui): fellowship checkbox count, row-text + ListBox Flush doc corrections, promote probe findings to assertions
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2026-08-12 03:44:05 +02:00 |
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SocialSquelchPageController.cs
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fix: social panel completion batch (user gate 2026-08-13, "fix all")
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2026-08-13 19:30:51 +02:00 |
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SpellbookRowStyle.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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SpellbookWindowController.cs
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fix(ui): effects list stayed pinned at its authored height in a taller window
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2026-08-20 21:00:16 +02:00 |
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SpellcastingUiController.cs
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fix(ui): night-round review — F3/F4/F7 cast-button tooltip strings
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2026-08-17 04:39:17 +02:00 |
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SpellExamineComponentTemplateFactory.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ToolbarController.cs
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fix(ui): restore retail vitals and window interactions
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2026-08-20 13:26:35 +02:00 |
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ToolbarInputController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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UiDatElement.cs
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fix #416 #415: the retail button state/media machine — roster hover highlight clears; probe wait verbs bind without an artifact dir
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2026-08-17 16:25:36 +02:00 |
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UiMediaSequence.cs
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feat(ui): authored state media animates, so the unseen-text indicator blinks
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2026-08-21 11:14:53 +02:00 |
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UiPropertyBag.cs
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feat(ui): authored state media animates, so the unseen-text indicator blinks
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2026-08-21 11:14:53 +02:00 |
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UiTemplateListSlot.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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UiTextLayoutCache.cs
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perf(ui): retain shaped report text
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2026-07-25 05:11:12 +02:00 |
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UiVitalsRoot.cs
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fix(ui): vitals — UiVitalsRoot.OnEvent delegates to the UiDatElement base
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2026-08-17 10:48:25 +02:00 |
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VendorUiController.cs
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feat(ui): inventory/shortcut/paperdoll item-name tooltips — UIElement_UIItem::UpdateTooltip port
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2026-08-16 23:02:10 +02:00 |
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VitaeUiController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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VitalsController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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VitalsSideBySideController.cs
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feat(ui): vitals — Side By Side Vitals swaps retail's two vitals windows
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2026-08-17 10:40:49 +02:00 |
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VividTargetIndicatorController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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WindowChromeController.cs
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feat(ui): centralize retained window lifecycle
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2026-07-10 21:31:18 +02:00 |