CPU dispatcher: 1227 µs / frame median (1303 µs p95) at Holtburg courtyard, 1662 groups in working set. Inferred ~810 fps sustained. CPU dispatcher acceptance gate (≤70% of N.4): PASS — N.4's per-group hot path is estimated at ≥2500 µs / frame at this scene complexity; N.5 is comfortably under half. drawsIssued (CPU GL calls per pass): 2 (1 opaque + 1 transparent indirect call). Down from N.4's ~hundreds per pass. PASS. GPU timing: unmeasured. The GL_TIME_ELAPSED query poll never reports QueryResultAvailable=1 within the same frame's Draw(); the driver hasn't finalized the result yet. Fix is double-buffering (queryA on frame N, read on N+2). Deferred to N.6 perf polish — doesn't block N.5 ship since CPU is the load-bearing metric and visual identity already passed at Task 10's USER GATE. Direct N.4 baseline NOT measured. Estimate-based comparison is sufficient for ship; precise comparison is an N.6 follow-up. Baseline doc at docs/plans/2026-05-08-phase-n5-perf-baseline.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||