acdream/src/AcDream.App/UI/Layout
Erik 39c49e140e feat(ui): spellcasting cast-button + character-panel attribute/skill tooltips — gmSpellcastingUI::UpdateCastButtonTooltip @0x004C6A30, AttributeInfoRegion/Attribute2ndInfoRegion/SkillInfoRegion @0x004F1530/0x004F1680/0x004F2140
TS-85 remainder batch (hover/UI overnight round, batch B). Audit found
three of the four listed spellcasting SetTooltip sites (endowment icon,
favorite, submenu) were already correct via UiCatalogSlot's pre-existing
Label-driven GetTooltipText; only the cast button (UiButton, no tooltip
wiring at all) was a real gap. Ports the verified literal states
("Select a spell to cast" / "You have no spells ready to cast" / the
full endowment-item USE-the-%s branch) plus a documented, narrower
fallback (spell name only) for the one sub-branch whose exact wording
sits behind a genuine gmNoticeHandler vtable-slot collision in the
pseudo-C dump rather than the unlabeled-string-pool class the rest of
this batch recovered.

Character panel: new UiClickablePanel.TooltipText seam (same pattern as
UiButton.TooltipText) carries the six hardcoded attribute descriptions
and three pair-shared vitals descriptions (byte-decoded from the retail
string pool) plus skill tooltips composed from the already-DAT-parsed
SkillBase.Description/.Formula — no hand-transcription needed for the
~30+ skill strings. The formula-to-text algorithm itself
(SkillSystem::InqSkillFormula) was recovered by byte-decoding six short
fragments Binary Ninja left completely unlabeled between two
gmSpellcastingUI vtable declarations.

Live-verified against the local ACE server: 34 real skills' composed
tooltips and both reachable cast-button states captured via a temporary
probe (stripped before this commit). Full solution suite green
(14,647 tests, 0 failures) both before and after the probe strip.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-17 01:11:22 +02:00
..
AppraisalUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
CharacterController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
CharacterCreationAppearancePage.cs fix(chargen): Campaign CC gate round 1 re-test 3 — R4-1..R4-4 2026-08-16 19:05:23 +02:00
CharacterCreationHeritagePage.cs fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16) 2026-08-16 15:34:07 +02:00
CharacterCreationProfessionPage.cs fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16) 2026-08-16 15:34:07 +02:00
CharacterCreationSkillsPage.cs fix(chargen): Campaign CC gate round 1 re-test 3 — R4-1..R4-4 2026-08-16 19:05:23 +02:00
CharacterCreationSummaryPage.cs fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16) 2026-08-16 15:34:07 +02:00
CharacterCreationTownPage.cs fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16) 2026-08-16 15:34:07 +02:00
CharacterCreationUiController.cs fix(chargen): Campaign CC gate round 1 re-test 2 — R3-5/R3-6 color-key swatch/gradient textures 2026-08-16 17:20:31 +02:00
CharacterCreationUiMountCoordinator.cs feat(app): Campaign CC slice CC4 — chargen screen shell + Heritage/Profession/Skills/Town pages 2026-08-15 17:45:51 +02:00
CharacterIdentityText.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
CharacterManagementUiController.cs feat(chargen): Campaign CC slice CC7 — end-to-end create flow + connected checklist 2026-08-16 02:35:21 +02:00
CharacterManagementUiMountCoordinator.cs Make character UI retries transactional 2026-08-14 21:14:08 +02:00
CharacterOptionsPageController.cs fix #FA4-D6-D7,SF-8: revert three of FA4's four dimming un-dims (IgnoreFellowshipRequests, FellowshipAutoAcceptRequests, FellowshipShareLoot) 2026-08-12 07:33:42 +02:00
CharacterSheet.cs feat(ui): spellcasting cast-button + character-panel attribute/skill tooltips — gmSpellcastingUI::UpdateCastButtonTooltip @0x004C6A30, AttributeInfoRegion/Attribute2ndInfoRegion/SkillInfoRegion @0x004F1530/0x004F1680/0x004F2140 2026-08-17 01:11:22 +02:00
CharacterSheetProvider.cs feat(ui): spellcasting cast-button + character-panel attribute/skill tooltips — gmSpellcastingUI::UpdateCastButtonTooltip @0x004C6A30, AttributeInfoRegion/Attribute2ndInfoRegion/SkillInfoRegion @0x004F1530/0x004F1680/0x004F2140 2026-08-17 01:11:22 +02:00
CharacterStatController.cs feat(ui): spellcasting cast-button + character-panel attribute/skill tooltips — gmSpellcastingUI::UpdateCastButtonTooltip @0x004C6A30, AttributeInfoRegion/Attribute2ndInfoRegion/SkillInfoRegion @0x004F1530/0x004F1680/0x004F2140 2026-08-17 01:11:22 +02:00
ChargenColorSpotComposer.cs fix(chargen): Campaign CC gate round 1 re-test 2 — R3-5/R3-6 color-key swatch/gradient textures 2026-08-16 17:20:31 +02:00
ChatOptionsDatCaptions.cs fix #380: Chat tab opacity sliders were missing their retail row captions 2026-08-11 23:01:22 +02:00
ChatOptionsDatDefaults.cs feat(ui): Campaign OP slice OP5 — the Chat tab 2026-08-11 06:25:59 +02:00
ChatOptionsPageController.cs fix #380: Chat tab opacity sliders were missing their retail row captions 2026-08-11 23:01:22 +02:00
ChatTranscriptRenderer.cs feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles 2026-08-10 19:28:34 +02:00
ChatWindowController.cs feat(runtime): share chat commands and run login sequence 2026-08-14 20:27:45 +02:00
CombatUiController.cs fix: powerbar mode captions - jump 'Height' + combat 'Power'/'Accuracy' 2026-08-14 08:14:14 +02:00
ComponentBookTemplateFactory.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ConfigOptionsPageController.cs fix #389 review round: settings v3 FOV migration + live apply; AD-90 2026-08-13 17:27:15 +02:00
CreatureAppraisalRows.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
DatRichText.cs fix(chargen): Campaign CC gate round 1 Batch E — text origin, caption escapes, value rects, scrollbars, name prefill 2026-08-16 14:07:19 +02:00
DatStringResolver.cs fix: social gate round 2, part 2 - confirmation-dialog sentences + the 2026-08-13 21:10:42 +02:00
DatWidgetFactory.cs feat(ui): #409 — client-wide retail tooltip system 2026-08-16 20:03:24 +02:00
EffectRowTemplateFactory.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
EffectsUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ElementReader.cs fix(ui): #409 tooltip review fix round — F1-F11 2026-08-16 20:54:15 +02:00
ExternalContainerController.cs feat(ui): inventory/shortcut/paperdoll item-name tooltips — UIElement_UIItem::UpdateTooltip port 2026-08-16 23:02:10 +02:00
FloatingChatWindowController.cs feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles 2026-08-10 19:28:34 +02:00
IndicatorBarController.cs fix(movement): invalidate burden on enchantment changes 2026-07-31 10:16:27 +02:00
IndicatorDetailText.cs fix(chat): CH6a/b rework — grip media, retail window-id model, floaty fixture 2026-08-10 13:09:32 +02:00
InventoryController.cs feat(ui): inventory/shortcut/paperdoll item-name tooltips — UIElement_UIItem::UpdateTooltip port 2026-08-16 23:02:10 +02:00
IRetailDialogView.cs fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
ItemAppraisalReport.cs fix(chat): CH6a/b rework — grip media, retail window-id model, floaty fixture 2026-08-10 13:09:32 +02:00
ItemAppraisalTextFormatter.cs fix(app,runtime,headless): Campaign CC slice CC4 review-fix round — F1-F12 2026-08-15 18:29:49 +02:00
ItemCooldownAssets.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ItemCooldownUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ItemListCellTemplate.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
JumpPowerbarController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
KeyboardConfigController.cs fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
LayoutImporter.cs fix(ui): #409 live-failure round — tooltips read the RUNTIME text first 2026-08-16 21:44:44 +02:00
LinkStatusUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
MiniGameUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
MouseTurningSettingsMacro.cs feat(ui): Campaign OP slice OP3 — Options panel shell, open paths, Gameplay tab 2026-08-11 02:14:40 +02:00
OptionPageModel.cs feat(ui): Campaign OP slice OP8 — Configure Keyboard 2026-08-11 09:19:54 +02:00
OptionsPanelController.cs fix #381: Options-panel footer needs an opaque backing field 2026-08-11 23:01:43 +02:00
PaperdollClickMap.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
PaperdollController.cs feat(ui): inventory/shortcut/paperdoll item-name tooltips — UIElement_UIItem::UpdateTooltip port 2026-08-16 23:02:10 +02:00
PaperdollSlotBackgrounds.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RadarController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RadarSnapshotProvider.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RetailAppraisalNameResolver.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RetailCombatLayout.cs fix(ui): match retail spell bar controls 2026-07-23 07:49:09 +02:00
RetailConfirmationDialogView.cs fix(runtime,ui): Campaign LA gate round 2 — world name reads durably; dialogs center on the canvas 2026-08-15 12:02:33 +02:00
RetailConfirmationTextInputDialogView.cs fix(runtime,ui): Campaign LA gate round 2 — world name reads durably; dialogs center on the canvas 2026-08-15 12:02:33 +02:00
RetailDialogData.cs fix(ui,runtime): Campaign LA gate-round-2 batch-review fixes F1,F3-F8; file #401 2026-08-15 12:28:06 +02:00
RetailDialogFactory.cs fix(chargen): Campaign CC gate round 1 Batch A — GF-15 input, GF-5 skills rows, GF-13 GM toggles 2026-08-16 10:54:41 +02:00
RetailFpsController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RetailKeyNames.cs fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
RetailMessageDialogView.cs fix(runtime,ui): Campaign LA gate round 2 — world name reads durably; dialogs center on the canvas 2026-08-15 12:02:33 +02:00
RetailPanelUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RetailTabBinding.cs fix(ui): share retail tab state binding 2026-07-15 17:21:16 +02:00
RetailTooltipPresenter.cs fix(ui): world tooltips never cleared, stacking dozens of popups — single-slot invariant restored on every found-object edge 2026-08-17 00:23:54 +02:00
RetailWaitDialogView.cs fix(ui,runtime): Campaign LA gate-round-2 batch-review fixes F1,F3-F8; file #401 2026-08-15 12:28:06 +02:00
RetailWindowFrame.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RowTemplateResolver.cs feat(ui): FA4 -- fellowship page fully live 2026-08-12 04:40:53 +02:00
SampleData.cs feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend 2026-07-28 23:56:04 +02:00
SecureTradeUiController.cs feat(ui): inventory/shortcut/paperdoll item-name tooltips — UIElement_UIItem::UpdateTooltip port 2026-08-16 23:02:10 +02:00
SelectedObjectController.cs fix(ui): #353 — the stack-count entry takes the one-line draw path; RightAligned engages and the edit flicker dies 2026-08-08 17:49:24 +02:00
SocialAllegiancePageController.cs fix: social gate round 2, part 2 - confirmation-dialog sentences + the 2026-08-13 21:10:42 +02:00
SocialFellowshipPageController.cs fix: social gate round 2, part 1 - border-only move cursor, literal-\n 2026-08-13 20:36:24 +02:00
SocialFriendsPageController.cs fix: friends list live Online/Offline status - authored row state 2026-08-14 10:57:57 +02:00
SocialPanelController.cs fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
SocialPanelRowText.cs fix(ui): fellowship checkbox count, row-text + ListBox Flush doc corrections, promote probe findings to assertions 2026-08-12 03:44:05 +02:00
SocialSquelchPageController.cs fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
SpellbookRowStyle.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
SpellbookWindowController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
SpellcastingUiController.cs feat(ui): spellcasting cast-button + character-panel attribute/skill tooltips — gmSpellcastingUI::UpdateCastButtonTooltip @0x004C6A30, AttributeInfoRegion/Attribute2ndInfoRegion/SkillInfoRegion @0x004F1530/0x004F1680/0x004F2140 2026-08-17 01:11:22 +02:00
SpellExamineComponentTemplateFactory.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ToolbarController.cs feat(ui): inventory/shortcut/paperdoll item-name tooltips — UIElement_UIItem::UpdateTooltip port 2026-08-16 23:02:10 +02:00
ToolbarInputController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
UiDatElement.cs fix(chargen): Campaign CC gate round 1 closeout — Group 1: real color wheel wiring 2026-08-16 15:33:19 +02:00
UiPropertyBag.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
UiTemplateListSlot.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
UiTextLayoutCache.cs perf(ui): retain shaped report text 2026-07-25 05:11:12 +02:00
VendorUiController.cs feat(ui): inventory/shortcut/paperdoll item-name tooltips — UIElement_UIItem::UpdateTooltip port 2026-08-16 23:02:10 +02:00
VitaeUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
VitalsController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
VividTargetIndicatorController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
WindowChromeController.cs feat(ui): centralize retained window lifecycle 2026-07-10 21:31:18 +02:00