The user typed @pklite and then walked straight through other PKLite players. Root cause: ClientObject.PublicWeenieBitfield was written exactly once, from the 0xF745 CreateObject parse, and never refreshed. ACE's only PK-change message is PropertyInt.PlayerKillerStatus (134) over 0x02CE/0x02CD, which we parsed and stored into Properties.Ints[134] but never translated back into the bitfield — and ACE never re-sends a PublicWeenieDesc at all (EnqueueBroadcastUpdateObject has zero live callers), so that property is the ONLY signal a client can learn from. Both sides of the collision test read the frozen value, so CollisionExemption's "4c. both PKLite -> collide" rule could never fire. Retail's missing port: PublicWeenieDesc::SetPlayerKillerStatus @0x005AC7C0 rewrites _bitfield in place — PK(4) -> (b & 0xfddfffff) | 0x20; PKLite(0x40) -> (b & 0xffdfffdf) | 0x2000000; Free(0x20) -> (b & 0xfdffffdf) | 0x200000; else b &= 0xfddfffdf. Mutually exclusive, verified byte-for-byte, with input values confirmed against retail's own PKStatusEnum (acclient.h:6412-6427), not just ACE's. Driven from ACCWeenieObject::OnStatUpdated @0x0058DF20 case 0x86. The fix rewrites the value at its source rather than patching consumers. Two review rounds were needed because the first pass missed that there are TWO snapshot stores: InboundPhysicsStateController keeps its own private _snapshots dictionary, and every untimestamped-field merge (ApplyAcceptedObjDesc and friends) reads `old` from THAT store, not from RuntimeEntityRecord.Snapshot. Refreshing only the active record left the target-side shadow flags correct until the remote's next equip or unequip — ACE broadcasts an ObjDesc on every one — at which point the appearance path rebuilt the registration from the frozen spawn and dropped the bit permanently. The regression test demanded by review is what surfaced that; it is verified discriminating (reverting gives Actual: 8 instead of 33554440). Five stores now hold this value, kept coherent from one source by two ObjectUpdated subscribers plus the appearance-rebuild path. The two shadow-flag writers are the same invalidation applied at the two edges that can invalidate it, not competing authorities — review enumerated every drift path and closed each. That coherence invariant is new as of this commit and is recorded as register row AP-134, with AP-133 as the precedent for filing a row when the danger is a future writer rather than current behaviour. Also corrects TS-23's retirement narrative, which claimed every mover-flags call site read the mover's "real" PK bits from 2026-07-30. The bits existed but their source was frozen, so that only became true here; the site enumeration also missed RuntimeSetPositionMoverPreparation, a seventh site that decodes the snapshot directly. Unblocks #298 (melee/missile admission needs the local player's own PKLite bit). Follow-ups filed: #300 (Properties.Ints[134] vs bitfield mirror gap), #301 (same defect class for radar blip colour and radar behaviour), #302 (a pre-existing PortalProjection allocation-assertion flake, 1 in 6, found while verifying this gate), #303 (LiveEntityPvpBitfieldSync is App-resident but Runtime-owned-state). Gates: complete Release solution 10,895 passed / 4 skipped / 0 failed (baseline 10,887 including #299). Adversarial + retail-conformance review PASS after one FAIL round. Every new test discrimination-verified by reverting the fix. Connected acceptance NOT run — needs a live two-client PKLite session. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
189 lines
7 KiB
C#
189 lines
7 KiB
C#
using AcDream.Core.Items;
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using AcDream.Core.Net;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Physics;
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using AcDream.Runtime.Entities;
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namespace AcDream.Runtime.Tests.Entities;
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/// <summary>
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/// #297 review round 2 (preferred fix): <see cref="RuntimeEntityPvpBitfieldSnapshotSync"/>
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/// keeps <c>RuntimeEntityRecord.Snapshot.ObjectDescriptionFlags</c> live
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/// against <see cref="ClientObject.PublicWeenieBitfield"/>, so every
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/// downstream reader of the canonical snapshot (ObjDesc/appearance rebuild,
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/// placement/teleport mover-flags resolution, the vivid target indicator)
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/// inherits the live PK/PKLite/Free state instead of the value frozen at
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/// CreateObject.
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/// </summary>
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public sealed class RuntimeEntityPvpBitfieldSnapshotSyncTests
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{
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private const uint Guid = 0x70000020u;
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private static WorldSession.EntitySpawn Spawn(uint? objectDescriptionFlags) => new(
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Guid,
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new CreateObject.ServerPosition(0x0101FFFFu, 10f, 10f, 5f, 1f, 0f, 0f, 0f),
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0x02000001u,
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Array.Empty<CreateObject.AnimPartChange>(),
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Array.Empty<CreateObject.TextureChange>(),
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Array.Empty<CreateObject.SubPaletteSwap>(),
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null,
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null,
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"fixture",
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(uint)ItemType.Creature,
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null,
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0x09000001u,
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ObjectDescriptionFlags: objectDescriptionFlags);
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[Fact]
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public void ObjectUpdated_WithLiveBitfield_RewritesSnapshotObjectDescriptionFlags()
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{
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var entities = new RuntimeEntityDirectory();
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var objects = new ClientObjectTable();
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using var sync = new RuntimeEntityPvpBitfieldSnapshotSync(entities, objects);
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WorldSession.EntitySpawn spawn = Spawn(0x8u); // BF_PLAYER only
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entities.AcceptCreate(spawn); // seeds InboundPhysicsStateController's own retained copy
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RuntimeEntityRecord record = entities.AddActive(spawn);
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = Guid,
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PublicWeenieBitfield = 0x8u,
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});
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objects.UpdateIntProperty(
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Guid,
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ClientObjectTable.PlayerKillerStatusPropertyId,
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value: PlayerKillerStatusBitfield.PkLite);
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Assert.Equal(0x2000008u, record.Snapshot.ObjectDescriptionFlags);
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}
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[Fact]
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public void ObjectUpdated_UnrelatedProperty_DoesNotRewriteSnapshot()
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{
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var entities = new RuntimeEntityDirectory();
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var objects = new ClientObjectTable();
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using var sync = new RuntimeEntityPvpBitfieldSnapshotSync(entities, objects);
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WorldSession.EntitySpawn spawn = Spawn(0x8u);
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entities.AcceptCreate(spawn);
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RuntimeEntityRecord record = entities.AddActive(spawn);
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = Guid,
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PublicWeenieBitfield = 0x8u,
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});
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// Effects (18) is unrelated to PK status; PublicWeenieBitfield is
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// untouched, so the idempotency guard must skip the rewrite.
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objects.UpdateIntProperty(Guid, ClientObjectTable.UiEffectsPropertyId, value: 4);
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Assert.Equal(0x8u, record.Snapshot.ObjectDescriptionFlags);
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}
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[Fact]
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public void ObjectUpdated_NoPublicWeenieBitfieldYet_NoOp()
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{
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var entities = new RuntimeEntityDirectory();
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var objects = new ClientObjectTable();
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using var sync = new RuntimeEntityPvpBitfieldSnapshotSync(entities, objects);
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RuntimeEntityRecord record = entities.AddActive(Spawn(null));
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objects.AddOrUpdate(new ClientObject { ObjectId = Guid });
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// No PublicWeenieBitfield yet (CreateObject omitted it) — the
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// handler must no-op rather than throw or write a bogus 0.
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objects.UpdateIntProperty(Guid, ClientObjectTable.UiEffectsPropertyId, value: 1);
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Assert.Null(record.Snapshot.ObjectDescriptionFlags);
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}
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[Fact]
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public void ObjectUpdated_NoMatchingActiveEntity_NoOp()
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{
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var entities = new RuntimeEntityDirectory();
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var objects = new ClientObjectTable();
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using var sync = new RuntimeEntityPvpBitfieldSnapshotSync(entities, objects);
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// Item exists in the object table but has no active Runtime entity
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// (e.g. an inventory item) — must not throw.
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = 0x80000001u,
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PublicWeenieBitfield = 0x8u,
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});
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objects.UpdateIntProperty(
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0x80000001u,
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ClientObjectTable.PlayerKillerStatusPropertyId,
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value: PlayerKillerStatusBitfield.Pk);
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Assert.Equal(0, entities.Count);
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}
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[Fact]
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public void ObjDescAfterPkUpdate_MergedSnapshotKeepsLiveBitfield()
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{
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// #297 F1: InboundPhysicsStateController.ApplyAcceptedObjDesc merges
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// a new ObjDesc onto _snapshots[guid] — a DIFFERENT store than the
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// active RuntimeEntityRecord.Snapshot this class also rewrites.
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// Without RuntimeEntityDirectory.TryRefreshObjectDescriptionFlags
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// keeping BOTH stores in lockstep, this ObjDesc would silently
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// revert the live PK-status bits back to whatever CreateObject
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// originally carried.
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var entities = new RuntimeEntityDirectory();
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var objects = new ClientObjectTable();
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using var sync = new RuntimeEntityPvpBitfieldSnapshotSync(entities, objects);
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WorldSession.EntitySpawn spawn = Spawn(0x8u);
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entities.AcceptCreate(spawn);
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entities.AddActive(spawn);
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = Guid,
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PublicWeenieBitfield = 0x8u,
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});
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objects.UpdateIntProperty(
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Guid,
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ClientObjectTable.PlayerKillerStatusPropertyId,
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value: PlayerKillerStatusBitfield.PkLite);
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var update = new ObjDescEvent.Parsed(
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Guid,
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new CreateObject.ModelData(
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0x04000001u,
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Array.Empty<CreateObject.SubPaletteSwap>(),
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Array.Empty<CreateObject.TextureChange>(),
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Array.Empty<CreateObject.AnimPartChange>()),
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InstanceSequence: 0,
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ObjDescSequence: 1);
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Assert.True(entities.TryApplyObjDesc(update, out WorldSession.EntitySpawn accepted));
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Assert.Equal(0x2000008u, accepted.ObjectDescriptionFlags);
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}
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[Fact]
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public void Dispose_UnsubscribesFromObjectUpdated()
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{
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var entities = new RuntimeEntityDirectory();
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var objects = new ClientObjectTable();
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var sync = new RuntimeEntityPvpBitfieldSnapshotSync(entities, objects);
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WorldSession.EntitySpawn spawn = Spawn(0x8u);
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entities.AcceptCreate(spawn);
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RuntimeEntityRecord record = entities.AddActive(spawn);
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = Guid,
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PublicWeenieBitfield = 0x8u,
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});
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sync.Dispose();
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objects.UpdateIntProperty(
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Guid,
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ClientObjectTable.PlayerKillerStatusPropertyId,
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value: PlayerKillerStatusBitfield.PkLite);
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Assert.Equal(0x8u, record.Snapshot.ObjectDescriptionFlags);
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}
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}
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