Move character options and movement skills into the Runtime-owned character graph, expose borrowed inventory, character, and social views, and route retained UI state commands through generation-gated typed Runtime contracts. Preserve the existing synchronous wire path while deleting the App-owned option and skill mirrors and extending normalized parity checkpoints. Co-authored-by: Codex <codex@openai.com> |
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| .. | ||
| Cryptography | ||
| Messages | ||
| Packets | ||
| AcDream.Core.Net.csproj | ||
| CombatStateWiring.cs | ||
| GameEventWiring.cs | ||
| LinkStatusSnapshot.cs | ||
| NetClient.cs | ||
| NOTICE.md | ||
| ObjectTableWiring.cs | ||
| SubscriptionSet.cs | ||
| WorldSession.cs | ||