acdream/tests/AcDream.App.Tests/UI/Layout
Erik e4c99f54c0
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feat(ui): port retail UIElement_Dragbar so authored drag strips move their windows
The combat bar and spell bar could not be moved at all: their window
mounts Draggable=false (correct - retail never whole-surface-drags
them) and the authored move mechanism was missing. Retail registers
element class 2 as UIElement_Dragbar (Register @ 0x0046C840); a press
inside it calls UIElement::StartMovement on its parent window
(StartMouseMoving @ 0x0046C760) and release calls StopMovement
(@ 0x0046C7C0). The combat/spell bar layout (LayoutDesc 0x21000073)
authors exactly one such element - a 600 x 5 strip along the top edge,
which is where the user expects the move cursor. The powerbar, vitals,
indicators, radar, and examination layouts author dragbars too, so
they all gain their retail handles from this one port.

Our importer knew Type 2 by name but built it as a generic
UiDatElement - ClickThrough decoration, so the strip never even
claimed the pointer. Now:

- UiElement.WindowMoveHandle marks an authored handle; the DAT factory
  sets it for Type-2 elements and opts them out of ClickThrough.
- A left-press inside a handle subtree moves the handle's top-level
  window (the outer frame directly under the root - the mounted
  analogue of retail's dragbar parent) even when that window is not
  whole-surface Draggable. Edge-resize still wins; UiLocked still
  gates, matching the retail locked/fixed parent-flag check.
- HoverWindowMove reports the handle so the window-move cursor shows
  over the strip - and only there - on non-Draggable windows.

Four new tests: handle press moves a non-Draggable window and stops on
release, hover shows the move cursor over the strip but not the body,
UiLocked suppresses both, and the factory builds Type 2 as a
pointer-claiming move handle. App Release suite 3,966 / 3 skips.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 21:04:33 +02:00
..
fixtures fix(ui): keep spell components in authored foreground 2026-07-24 08:08:29 +02:00
AppraisalUiControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
CharacterControllerTests.cs feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend 2026-07-28 23:56:04 +02:00
CharacterLayoutImportProbe.cs feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend 2026-07-28 23:56:04 +02:00
CharacterSheetProviderTests.cs fix(ui): match retail vitae and character info 2026-07-17 12:06:14 +02:00
CharacterStatControllerTests.cs feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend 2026-07-28 23:56:04 +02:00
ChatLayoutConformanceTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ChatLayoutFixtureGenerator.cs test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
ChatWindowControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
CombatLayoutConformanceTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
CombatUiControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
CreatureAppraisalRowsTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
DatWidgetFactoryFontResolveTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
DatWidgetFactoryTests.cs feat(ui): port retail UIElement_Dragbar so authored drag strips move their windows 2026-07-29 21:04:33 +02:00
EffectsUiControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ElementReaderTests.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
ExternalContainerControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
FixtureLoader.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
IndicatorBarControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
IndicatorDetailPanelControllerTests.cs fix(ui): restore effect detail scrolling 2026-07-17 13:28:18 +02:00
InventoryControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
InventoryFrameImportProbe.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ItemAppraisalTextFormatterTests.cs fix(ui): preserve retail item titles and spacing 2026-07-24 05:21:01 +02:00
ItemCooldownUiControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ItemListCellTemplateTests.cs feat(items): port retail shared cooldown overlays 2026-07-23 10:41:16 +02:00
JumpPowerbarControllerTests.cs feat(ui): port retail jump power bar 2026-07-13 10:22:12 +02:00
JumpPowerbarLayoutConformanceTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
LayoutConformanceTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
LayoutImporterTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
PaperdollClickMapTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
PaperdollControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
PaperdollSlotBackgroundTests.cs fix(paperdoll): port quest-gated Aetheria slots 2026-07-13 09:55:20 +02:00
PaperdollToggleTests.cs feat(D.2b): Slice 2 — paperdoll armor/non-armor partition + Slots toggle state 2026-06-23 08:57:50 +02:00
RadarControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RadarLayoutConformanceTests.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
RadarLayoutFixtureGenerator.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
RadarSnapshotProviderTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
RetailDialogFactoryTests.cs refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
RetailFixtureConformanceTests.cs feat(ui): port retail appraisal panel 2026-07-23 11:34:08 +02:00
RetailFpsControllerTests.cs fix #213: complete suicide and framerate presentation 2026-07-13 15:50:47 +02:00
RetailLayoutFixtureGenerator.cs fix(ui): keep spell components in authored foreground 2026-07-24 08:08:29 +02:00
RetailPanelUiControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RetailWindowFrameTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
SelectedObjectControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
SpellbookRowStyleTests.cs fix(ui): keep spellbook tab captions above chrome 2026-07-15 17:02:14 +02:00
SpellbookWindowControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
SpellcastingUiControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
SpellExamineComponentTemplateFactoryTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ToolbarControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ToolbarInputControllerTests.cs feat(ui): complete retail quick-slot input 2026-07-11 08:59:49 +02:00
UiDatElementTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
UiPropertyBagTests.cs fix(combat): restore retail power bar layers 2026-07-12 21:14:14 +02:00
UiTextLayoutCacheTests.cs test(app): put every strict-zero site on the probe (#250) 2026-07-29 03:49:13 +02:00
UiViewportFactoryTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
VitalsBindingTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
VividTargetIndicatorLayoutTests.cs feat(selection): port retail offscreen target indicator 2026-07-18 07:41:12 +02:00