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Shaders
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feat(render): Phase A8 — indoor visibility + streaming fixes batch
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2026-05-29 10:14:50 +02:00 |
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Sky
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refactor(sky): replace per-frame wrap-mode mutation with persistent samplers
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2026-04-29 08:08:26 +02:00 |
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Vfx
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feat(vfx #C.1.5b): activator handles dat-hydrated entities + per-part transforms
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2026-05-12 00:02:16 +02:00 |
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Wb
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feat(render): Phase A8 — indoor visibility + streaming fixes batch
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2026-05-29 10:14:50 +02:00 |
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BitmapFont.cs
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feat(ui): debug overlay + refined input controls
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2026-04-17 18:45:38 +02:00 |
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CameraController.cs
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feat(camera): InputAction + DebugVM surface for retail chase camera
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2026-05-18 20:04:34 +02:00 |
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CellVisibility.cs
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feat(render): Phase A8 — indoor visibility + streaming fixes batch
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2026-05-29 10:14:50 +02:00 |
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ChaseCamera.cs
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fix(camera): pin chase-camera Z to last-grounded while airborne
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2026-04-26 18:23:02 +02:00 |
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DebugLineRenderer.cs
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feat(ui): debug overlay + refined input controls
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2026-04-17 18:45:38 +02:00 |
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FlyCamera.cs
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feat(app): slow default fly speed and add Shift-boost
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2026-04-11 19:19:12 +02:00 |
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FrustumCuller.cs
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feat(app): Phase A.2 — FrustumCuller + FrustumPlanes (Gribb-Hartmann)
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2026-04-12 08:49:17 +02:00 |
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GameWindow.cs
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fix(render): Phase A8.F — empty OutsideView draws no outdoor terrain (cellar flood fix)
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2026-05-29 15:17:21 +02:00 |
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ICamera.cs
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feat(app): extract ICamera interface from OrbitCamera
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2026-04-10 20:24:29 +02:00 |
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ICameraCollisionProbe.cs
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feat(render): Phase A8.F — PhysicsCameraCollisionProbe (swept-sphere eye via ResolveWithTransition)
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2026-05-29 19:01:21 +02:00 |
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IndoorCellStencilPipeline.cs
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fix(render): Phase A8.F — restore DepthFunc.Less in bit-2 clip helpers (Opus review C1/C2)
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2026-05-29 12:55:35 +02:00 |
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OrbitCamera.cs
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feat(app): extract ICamera interface from OrbitCamera
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2026-04-10 20:24:29 +02:00 |
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ParticleRenderer.cs
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feat(vfx): Phase C.1 — PES particle renderer + post-review fixes
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2026-04-28 22:47:11 +02:00 |
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PhysicsCameraCollisionProbe.cs
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feat(render): Phase A8.F — PhysicsCameraCollisionProbe (swept-sphere eye via ResolveWithTransition)
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2026-05-29 19:01:21 +02:00 |
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PortalProjection.cs
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docs(render): Phase A8.F — correct PortalProjection near-clip comments
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2026-05-29 11:57:30 +02:00 |
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PortalView.cs
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feat(render): Phase A8.F — ViewPolygon + CellView clip-region data model
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2026-05-29 11:30:28 +02:00 |
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PortalVisibilityBuilder.cs
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fix(render): Phase A8.F — empty OutsideView draws no outdoor terrain (cellar flood fix)
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2026-05-29 15:17:21 +02:00 |
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RetailChaseCamera.cs
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fix(camera): retail-faithful jump-tracking via contact-plane projection
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2026-05-19 09:32:50 +02:00 |
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SamplerCache.cs
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refactor(sky): replace per-frame wrap-mode mutation with persistent samplers
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2026-04-29 08:08:26 +02:00 |
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SceneLightingUboBinding.cs
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feat(render): Phase G.1/G.2 — SceneLighting UBO + sky renderer + shader integration
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2026-04-19 10:39:48 +02:00 |
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ScreenPolygonClip.cs
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feat(render): Phase A8.F — ScreenPolygonClip 2D convex-polygon intersection
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2026-05-29 11:37:30 +02:00 |
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Shader.cs
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feat(ui): debug overlay + refined input controls
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2026-04-17 18:45:38 +02:00 |
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TerrainAtlas.cs
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feat(A.5 T22.5): wire QualityPreset into renderer + streaming (commit 2/2)
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2026-05-10 08:43:06 +02:00 |
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TerrainModernRenderer.cs
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feat(A.5 T22.5): wire QualityPreset into renderer + streaming (commit 2/2)
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2026-05-10 08:43:06 +02:00 |
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TextRenderer.cs
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feat(ui): debug overlay + refined input controls
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2026-04-17 18:45:38 +02:00 |
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TextureCache.cs
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docs(perf): Phase N.6 slice 1 — radius=12 baseline + surface dump path
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2026-05-11 12:34:10 +02:00 |