Bite-sized TDD plan for the swept-sphere camera collision: CollideCamera flag, ICameraCollisionProbe + PhysicsCameraCollisionProbe (reuses ResolveWithTransition), RetailChaseCamera slot-in, GameWindow wiring, Camera-menu toggle, visual acceptance. Also refines the spec from planning findings: the InitPath +radius sphere-center offset (ToSpherePath/FromSpherePath z-shift) and the deterministic probe test scope (z-offset round-trip + cellId==0 guard; collision correctness rides the existing sweep suite + visual). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||