Lifts 13 startup-time environment variables out of GameWindow.cs into a
single typed AcDream.App.RuntimeOptions record read once in Program.cs.
Behavior-preservation only — no live behavior change, no visual change.
Verified end-to-end against ACE on 127.0.0.1:9000: full M1 demo loop
(walk Holtburg, click door, click NPC, portal entry) plus DEVTOOLS
ImGui panels load cleanly.
Why: GameWindow.cs is 10,304 LOC and scattered Environment.GetEnvironmentVariable
calls were one of the structural smells called out in the new
"Code Structure Rules" doc. Typed options is the safest cut to make
first because the substitution is mechanical and parsing semantics
get pinned by unit tests.
What lands:
- CLAUDE.md: removed stale R1→R8 execution-phases line, replaced with
pointers to the milestones doc + strategic roadmap (the actual
source of truth). Tightened the "check ALL FOUR references"
section to describe WB as the production rendering base, not
just a reference. New "Code Structure Rules" section (6 rules)
captures the discipline we're committing to.
- docs/architecture/acdream-architecture.md: removed dangling link
to the deleted memory/project_ui_architecture.md.
- docs/architecture/code-structure.md (NEW, 376 LOC): rationale for
the 6 rules + 6-step extraction sequence
(RuntimeOptions → LiveSessionController → LiveEntityRuntime →
SelectionInteractionController → RenderFrameOrchestrator →
GameEntity aggregation). This PR is Step 1.
- src/AcDream.App/RuntimeOptions.cs (NEW, 100 LOC): typed record
with FromEnvironment(string) factory and Parse(datDir, env)
overload for testability. Covers ACDREAM_LIVE, _TEST_HOST/PORT/
USER/PASS, _DEVTOOLS, _DUMP_MOVE_TRUTH, _NO_AUDIO,
_ENABLE_SKY_PES, _HIDE_PART, _RETAIL_CLOSE_DEGRADES,
_DUMP_SCENERY_Z, _STREAM_RADIUS.
- src/AcDream.App/Program.cs: builds RuntimeOptions once, passes
to GameWindow.
- src/AcDream.App/Rendering/GameWindow.cs: ctor takes RuntimeOptions;
7 startup-cached env-var fields become expression-bodied
properties or direct _options.X reads; TryStartLiveSession,
audio init, legacy stream-radius branch all route through
_options.
- tests/AcDream.App.Tests/ (NEW project, 10 unit tests + csproj):
pins parser semantics — default-off bools, the literal "0"
gate for RETAIL_CLOSE_DEGRADES, the >=0 guard for
STREAM_RADIUS, null-vs-empty for user/pass, exact-"1" check
for diagnostic flags. Registered in AcDream.slnx.
Out of scope (per code-structure.md §4):
- Per-call-site ACDREAM_DUMP_* / _REMOTE_VEL_DIAG diagnostic reads
sprinkled through GameWindow (~40 sites). Rule 5 in CLAUDE.md
commits us to migrating these opportunistically as larger
extractions land, not in a bulk pass.
- AcDream.Core's project-reference to Chorizite.OpenGLSDLBackend.
Only the stateless .Lib namespace is used; tightening the project
reference is documented as future work in code-structure.md §2.
Build: green.
Tests: AcDream.App.Tests 10/10 ✓, Core.Net.Tests 294/294 ✓,
UI.Abstractions.Tests 419/419 ✓,
AcDream.Core.Tests 1073/1081 (8 pre-existing failures verified
against pre-refactor baseline by stash-and-rerun).
Visual verification: full M1 demo loop against ACE +Acdream login
including DEVTOOLS panel host load.
Next: Step 2 — extract LiveSessionController per code-structure.md §4.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
100 lines
4.3 KiB
C#
100 lines
4.3 KiB
C#
using System;
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using System.Globalization;
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namespace AcDream.App;
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/// <summary>
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/// Typed bundle of startup-time configuration read from the process
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/// environment. Built once in <c>Program.cs</c> and passed to
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/// <c>GameWindow</c> so the rest of the app reads its config through
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/// strongly-typed fields instead of scattered
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/// <c>Environment.GetEnvironmentVariable</c> calls.
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/// </summary>
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/// <remarks>
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/// <para>
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/// <strong>Scope:</strong> startup-time only — values that don't change
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/// once the window is up. Runtime diagnostic toggles
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/// (e.g. <c>ACDREAM_DUMP_MOTION</c>, <c>ACDREAM_PROBE_*</c>) belong in
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/// diagnostic owner classes (see <c>AcDream.Core.Physics.PhysicsDiagnostics</c>
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/// for the template), not here.
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/// </para>
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/// <para>
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/// See <c>docs/architecture/code-structure.md</c> §2 Rule 4 for the
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/// rule that drove this extraction, and §4 Step 1 for the broader
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/// extraction sequence this is the first cut of.
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/// </para>
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/// </remarks>
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public sealed record RuntimeOptions(
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string DatDir,
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bool LiveMode,
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string LiveHost,
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int LivePort,
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string? LiveUser,
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string? LivePass,
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bool DevTools,
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bool DumpMoveTruth,
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bool NoAudio,
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bool EnableSkyPesDebug,
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int HidePartIndex,
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bool RetailCloseDegrades,
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bool DumpSceneryZ,
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int? LegacyStreamRadius)
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{
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/// <summary>
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/// Build options from the process environment. Used by
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/// <c>Program.cs</c> at startup.
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/// </summary>
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public static RuntimeOptions FromEnvironment(string datDir)
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=> Parse(datDir, Environment.GetEnvironmentVariable);
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/// <summary>
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/// Build options from a custom environment getter. Used by tests to
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/// inject controlled env values without touching the process
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/// environment.
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/// </summary>
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/// <param name="datDir">Resolved dat-file directory.</param>
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/// <param name="env">Function returning the value for an env-var
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/// name, or <c>null</c> when unset.</param>
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public static RuntimeOptions Parse(string datDir, Func<string, string?> env)
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{
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if (datDir is null) throw new ArgumentNullException(nameof(datDir));
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if (env is null) throw new ArgumentNullException(nameof(env));
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return new RuntimeOptions(
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DatDir: datDir,
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LiveMode: IsExactlyOne(env("ACDREAM_LIVE")),
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LiveHost: env("ACDREAM_TEST_HOST") ?? "127.0.0.1",
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LivePort: TryParseInt(env("ACDREAM_TEST_PORT")) ?? 9000,
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LiveUser: NullIfEmpty(env("ACDREAM_TEST_USER")),
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LivePass: NullIfEmpty(env("ACDREAM_TEST_PASS")),
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DevTools: IsExactlyOne(env("ACDREAM_DEVTOOLS")),
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DumpMoveTruth: IsExactlyOne(env("ACDREAM_DUMP_MOVE_TRUTH")),
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NoAudio: IsExactlyOne(env("ACDREAM_NO_AUDIO")),
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EnableSkyPesDebug: IsExactlyOne(env("ACDREAM_ENABLE_SKY_PES")),
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HidePartIndex: TryParseInt(env("ACDREAM_HIDE_PART")) ?? -1,
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// Default-on: any value other than the literal string "0" enables
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// retail close-detail degrades. Set ACDREAM_RETAIL_CLOSE_DEGRADES=0
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// only for before/after diagnostic comparisons.
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RetailCloseDegrades: !string.Equals(env("ACDREAM_RETAIL_CLOSE_DEGRADES"), "0", StringComparison.Ordinal),
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DumpSceneryZ: IsExactlyOne(env("ACDREAM_DUMP_SCENERY_Z")),
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// Legacy override for ACDREAM_STREAM_RADIUS. Caller applies it on
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// top of the quality preset's radii. Null when unset or invalid.
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LegacyStreamRadius: TryParseNonNegativeInt(env("ACDREAM_STREAM_RADIUS")));
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}
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/// <summary>True iff live-mode credentials are present and valid for connecting.</summary>
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public bool HasLiveCredentials =>
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LiveMode && !string.IsNullOrEmpty(LiveUser) && !string.IsNullOrEmpty(LivePass);
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private static bool IsExactlyOne(string? s)
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=> string.Equals(s, "1", StringComparison.Ordinal);
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private static string? NullIfEmpty(string? s)
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=> string.IsNullOrEmpty(s) ? null : s;
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private static int? TryParseInt(string? s)
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=> int.TryParse(s, NumberStyles.Integer, CultureInfo.InvariantCulture, out var v) ? v : null;
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private static int? TryParseNonNegativeInt(string? s)
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=> TryParseInt(s) is { } v && v >= 0 ? v : null;
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}
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