acdream/tests
Erik 1360b71684
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test: tie the soak's move-truth grep to a live emitter — both ends now break together
The r6 soak hard-fails without 'move-truth OUT' lines, yet the only
automated guard was a text assertion that the SCRIPT sets the env var —
it stayed green while #435 part 2 deleted the emitter, and the breakage
would have surfaced as a misleading connected-gate failure. The new
contract test asserts all four links of the chain in one place: the
script greps the pattern, MovementTruthDiagnosticController still emits
it, RuntimeOptions still parses the flag, and GameWindow still wires it
through. Deleting any link fails here, at build time, with the reason.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-24 13:01:33 +02:00
..
AcDream.App.Tests test: tie the soak's move-truth grep to a live emitter — both ends now break together 2026-08-24 13:01:33 +02:00
AcDream.Bake.Tests test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
AcDream.Cli.Tests build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Content.Tests fix #426: extract solid-colour (NO_POS_UVS) faces; skip untextured subsets only on building shells and cells like retail 2026-08-23 11:20:24 +02:00
AcDream.Core.Net.Tests fix(journal): the location readout is a FIELD, refresh at the click, and Abandon works 2026-08-21 16:19:18 +02:00
AcDream.Core.Tests fix #435 (part 2, closes it): attribute the unowned probes — delete 7, reclassify 8, restore 1 2026-08-24 12:32:42 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Headless.Tests feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Launcher.Core.Tests fix #426: extract solid-colour (NO_POS_UVS) faces; skip untextured subsets only on building shells and cells like retail 2026-08-23 11:20:24 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsolelessSupervisorParent build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsoleSignalChild build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.InstallLeaseHolder feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Launcher.Tests feat(launcher): LU8 — logging in IS the character refresh; put Play above the fold 2026-08-19 20:48:15 +02:00
AcDream.Platform.Tests feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.HostPlugin feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.InvalidRenderPackInternal feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.InvalidRenderPackMultiple feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugins.MossTank.Tests feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.RenderPackValidator.Tests feat(render): shader ABI v2 - AtmosphericFrame gains clock/wind blocks; caster pass binds it (Campaign VM VM6a) 2026-08-23 00:30:02 +02:00
AcDream.Runtime.Tests fix(runtime/camera) #429: presented player and chase camera share the object clock 2026-08-24 09:16:41 +02:00
AcDream.UI.Abstractions.Tests fix #434: delete the unreachable DebugPanel/DebugVM surface and the comments that advertised it 2026-08-24 10:58:59 +02:00
Fixtures/campaign-la feat(plugins): enforce apiVersion; launcher plugins default ON with "none" opt-out 2026-08-20 21:28:04 +02:00
Directory.Build.props fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
TestCultureInitializer.cs fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00