acdream/src/AcDream.App
Erik 35454a9f58 fix #436: combat no-target refusal reaches the SpewBox with retail's exact text
Attacking with no valid target has told the player nothing since Campaign V
slice V11 orphaned the DebugVM toast the message was wired to (#434 found
the drop; this closes it retail-faithfully).

Ground truth from the Ghidra decompile of
ClientCombatSystem::ExecuteAttack (0x0056bb70): retail writes
"You must select a valid combat target before attacking" via
ClientSystem::AddTextToScroll(..., 0x1A, true, 0) — the ClientLocal
SpewBox channel this codebase already routes every other client-local
refusal through. And retail has ONE message, not the two we carried:
attacking outside melee/missile modes is silent (ExecuteAttack is
unreachable there), so the invented "Enter melee or missile combat first"
text is deleted rather than rerouted, and the invented "No monster
target" is replaced by the retail string, which joins ClientTextRefusals
with its decomp citation.

Wiring: CombatFeedbackSlot gains the sibling BindOwned session-lifetime
shape, and SessionPlayerComposition.CompleteSessionPlayer binds it to
RuntimeCommunicationState.AddText(ClientLocal) with session-owned
teardown — a torn-down session's slot returns to its silent unbound
state. A binding-seam test
(CompleteSessionPlayerBindsCombatFeedbackToTheClientLocalSpewBoxRoute)
inspects the compiled composition for the BindOwned call and its
AddText-routing lambda, so the slot can never again pass its unit tests
while production leaves it unbound — the exact failure mode that hid
this defect. The two tests that pinned the invented strings now pin the
retail contract (exact string; silence for the unsupported-mode case).

Full hermetic suite 15,325 passed / 0 failed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-24 12:53:11 +02:00
..
Audio fix #417: world ambience kept playing at character select after the in-world logoff 2026-08-17 18:46:04 +02:00
Combat fix #436: combat no-target refusal reaches the SpewBox with retail's exact text 2026-08-24 12:53:11 +02:00
Composition fix #436: combat no-target refusal reaches the SpewBox with retail's exact text 2026-08-24 12:53:11 +02:00
Configuration feat(runtime): share chat commands and run login sequence 2026-08-14 20:27:45 +02:00
Credentials fix(launcher): close Campaign LA LA1 review findings 2026-08-14 17:00:09 +02:00
Diagnostics test(gates): sequence the two-client remote-shadow gate with harness signals 2026-08-22 17:44:13 +02:00
Input fix #435 (part 1): delete 17 probes that outlived their closed investigations 2026-08-24 11:41:20 +02:00
Interaction fix #435 (part 2, closes it): attribute the unowned probes — delete 7, reclassify 8, restore 1 2026-08-24 12:32:42 +02:00
Net feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live 2026-08-21 15:42:05 +02:00
Physics fix #435 (part 1): delete 17 probes that outlived their closed investigations 2026-08-24 11:41:20 +02:00
Platform docs: Campaign LA — pinned launch-contract schema COMMITTED into plan LA1 2026-08-14 16:04:32 +02:00
Plugins feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
Rendering fix #435 (part 2, closes it): attribute the unowned probes — delete 7, reclassify 8, restore 1 2026-08-24 12:32:42 +02:00
Runtime feat(chargen): Campaign CC slice CC5 — Summary page, Finish flow, RandomizeCharacter port 2026-08-16 00:01:07 +02:00
Settings feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
Spells Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
Streaming fix #435 (part 1): delete 17 probes that outlived their closed investigations 2026-08-24 11:41:20 +02:00
UI fix #435 (part 2, closes it): attribute the unowned probes — delete 7, reclassify 8, restore 1 2026-08-24 12:32:42 +02:00
Update feat(audio): Campaign A slice A5 — retail's region ambient soundscape 2026-08-08 22:53:41 +02:00
World fix #435 (part 2, closes it): attribute the unowned probes — delete 7, reclassify 8, restore 1 2026-08-24 12:32:42 +02:00
AcDream.App.csproj feat(mosstank): cast back-to-back, and a settings view for the thresholds 2026-08-20 18:51:15 +02:00
GlobalUsings.cs feat(runtime): share chat commands and run login sequence 2026-08-14 20:27:45 +02:00
packages.linux-x64.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
packages.win-x64.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
Program.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RuntimeOptions.cs fix #435 (part 2, closes it): attribute the unowned probes — delete 7, reclassify 8, restore 1 2026-08-24 12:32:42 +02:00