acdream/tests/AcDream.App.Tests/Input
Erik e6dd8bf6fa fix(items): preserve wand stance and corpse use order
Keep active-combat AutoWield intent through ACE's pre-wield transition and queued trailing peace notice, while allowing explicit combat input to supersede it.

Queue one-shot item interactions until the frame's movement edge has been serialized, so a movement release cannot cancel ACE's server-side corpse approach callback.

Release build succeeds and all 5,890 runnable tests pass with five intentional skips.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-17 19:32:01 +02:00
..
LocalPlayerOutboundCombatStyleTests.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
OutboundInteractionQueueTests.cs fix(items): preserve wand stance and corpse use order 2026-07-17 19:32:01 +02:00
PlayerMouseLookMovementTests.cs fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
RetailLocalPlayerFrameControllerTests.cs fix(world): complete recall before teleport hide 2026-07-16 06:37:29 +02:00