acdream/tests/AcDream.App.Tests/Settings/RuntimeSettingsControllerTests.cs
Erik 371197a345 refactor(settings): OP9 — retire the dead F11 settings surface + fully-superseded GameplaySettings
Campaign OP slice OP9 code retirement (docs/plans/2026-08-10-options-panel-campaign.md
§OP9). The retail four-tab Options panel (OP1-OP8) is now acdream's one
in-client settings surface (D1) — this commit deletes the pre-retail-UI
surfaces it fully superseded. Pure retirement: no behavior change to
anything live, verified by dispositioning every one of the 15 src files
and 8 test files that referenced the deleted types before touching any
of them.

1. SettingsVM + SettingsPanel (the old F11 IPanel surface, unrendered
   since Campaign V slice V11's ImGui deletion) deleted outright, plus
   their two dedicated test files. IPanel/IPanelRenderer stay — ChatPanel/
   DebugPanel/VitalsPanel still implement IPanel, so the contract does NOT
   become unreferenced.

2. RuntimeSettingsController's SettingsVM binding seam deleted:
   CreateViewModel, CreateViewModelBinding, RuntimeSettingsViewModelBinding,
   the _viewModel field, UnbindViewModel, and every _viewModel? notification
   call (ToggleFrameRate, LoadCharacterContext, RestoreDefaultCharacterContext,
   SyncChatFromServerOptions). CreateViewModelBinding had zero production
   callers (test-only). HasDraftPreview/DisplayPreview/AudioPreview stay on
   IRuntimeSettingsPreviewSource (WorldRenderFrameBuilder and
   SettingsParticleRangeSource still consume it) but now trivially mirror
   the committed Display/Audio snapshot — HasDraftPreview was already
   always false in production. GameWindowLifetime's matching
   "settings view model" shutdown stage is deleted.

3. IDevToolsGameplayCommands + DevToolsGameplayCommands deleted from
   GameplayInputCommandController.cs. All three members were dead:
   ToggleSettingsPanel() had ZERO dispatch sites (ToggleOptionsPanel always
   routed to _retained, never to _devTools); ToggleDebugPanel()/
   FocusChatInput() had dispatch sites (F1/Ctrl+F1, Tab) but empty no-op
   bodies (their ImGui DebugPanel/ChatPanel targets were already gone).
   The two live dispatch sites are kept as inert `return true;` cases
   (still consuming the key, matching the prior no-op's "handled"
   contract) instead of falling through to a lower-priority scope.
   SessionPlayerComposition.cs's `new DevToolsGameplayCommands()`
   construction is removed. No `ToggleSettingsPanel` InputAction exists
   (only `ToggleOptionsPanel`, rebound at OP3) — nothing to remove there
   or from KeyBindings.RetailDefaults()/keymap fixtures.

4. GameplaySettings deleted entirely (the type, SettingsStore's
   LoadGameplay/SaveGameplay/BuildGameplayObject, RuntimeSettingsController's
   Gameplay property/SetAcceptLootPermits). Verified all 13 remaining
   members (ToggleRun, AdvancedCombatUI, ShowTooltips,
   VividTargetingIndicator, SideBySideVitals, CoordinatesOnRadar,
   SpellDuration, AllowGive, ShowHelm, ShowCloak, LockUI, UseMouseTurning,
   AcceptLootPermits — the three combat ones already died at OP4/AP-196)
   were ALREADY bound through CharacterOptionTable/
   CharacterOptionsPageController's server-bit seam at OP4 before deleting
   the client-local mirror — no (c)-case genuinely-client-local member
   was found; disposition (b) covers 100% of the surface. SetUiLocked
   rewritten to compare only against the last value actually pushed to
   _runtimeTargets (MUST-FIX 4's guard), with no second store left to
   read or write. LiveSessionRuntimeFactory's SetAcceptLootPermits binding
   now sends the wire option only (the GameplaySettings write-behind call
   removed as dead output). CharacterSettings/DisplaySettings/
   AudioSettings/ChatSettings and their SettingsStore Load/Save surfaces
   are UNTOUCHED per the campaign contract.

   Per-file disposition (15 src + 8 test files that referenced
   GameplaySettings before this commit):
   - GameplaySettings.cs, SettingsVM.cs, SettingsPanel.cs: the types
     themselves — deleted.
   - SettingsStore.cs, RuntimeSettingsController.cs,
     LiveSessionRuntimeFactory.cs: real usage — API deleted/rewritten.
   - RetailUiRuntime.cs, InteractionRetainedUiComposition.cs,
     SessionPlayerComposition.cs, CombatUiController.cs,
     LiveCombatAttackOperations.cs, LivePresentationComposition.cs,
     FrameRootComposition.cs, RuntimeCharacterState.cs,
     CombatCameraTargetSource.cs: doc-comment-only or interface-name
     substring matches (ICombatGameplaySettingsSource) — left as accurate
     historical record, no forward reference to the deleted type.
   - Tests: RuntimeSettingsControllerTests.cs and SettingsStoreTests.cs
     rewritten (Gameplay-specific tests deleted; SaveDisplay/SaveAudio/
     SaveChat tests re-targeted off the now-public methods instead of the
     retired SettingsVM draft/Save() indirection); GameplaySettingsTests.cs/
     SettingsVMTests.cs/SettingsPanelTests.cs deleted; the remaining three
     (CharacterOptionCombatSettingsSourceTests.cs,
     CombatCameraTargetSourceTests.cs, LiveCombatAttackOperationsTests.cs)
     were comment/interface-name-only, untouched.

5. Register: AP-196 (OP4's partial GameplaySettings retirement, which left
   five fields as write-behind mirrors) is fully retired now that the
   record is gone outright — marked ~~AP-196~~ RETIRED with its retirement
   note, active-row count 143 -> 142. No other row cited the deleted types
   directly (AP-194/AP-193 cite CharacterOptionTable.cs, not
   GameplaySettings.cs).

6. Settings.json migration honesty: SettingsStore no longer reads or
   writes the "gameplay" top-level key, so an existing file carrying one
   from a pre-OP9 build is neither parsed nor dropped — the existing
   SaveSection raw-JSON-text preservation mechanism (unknown top-level
   keys survive every subsequent save) carries it forward untouched.
   Two new targeted tests
   (LeftoverGameplaySection_FromAnOlderSettingsJson_DoesNotBreakOtherLoads,
   LeftoverGameplaySection_SurvivesAnUnrelatedSave) pin this.

InputAction.ToggleOptionsPanel's stale doc comment (still describing the
retired ImGui SettingsPanel) and a handful of other dangling doc
references (DisplaySettings.cs, ChatOpacityLink.cs,
SettingsDevToolsComposition.cs, InputDispatcherCaptureTests.cs) are
reworded to point at the current retail Options panel / OP8
KeyboardConfigController.

Build: dotnet build -c Release green, 0 errors. Tests: dotnet test -c
Release --no-build — 13,075 passed / 4 skipped / 0 failed (13,079 total),
down from the stated baseline of 13,155 passed / 4 skipped / 0 failed
(13,159 total) — the -80 delta is exactly the deleted SettingsVM/
SettingsPanel/GameplaySettings test surface (three whole files plus the
Gameplay-specific cases trimmed from RuntimeSettingsControllerTests.cs/
SettingsStoreTests.cs), with zero regressions elsewhere.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 13:18:53 +02:00

1116 lines
39 KiB
C#

using AcDream.App.Diagnostics;
using AcDream.App.Net;
using AcDream.App.Rendering;
using AcDream.App.Settings;
using AcDream.Core.Net.Messages;
using AcDream.UI.Abstractions;
using AcDream.UI.Abstractions.Panels.Settings;
using AcDream.UI.Abstractions.Settings;
namespace AcDream.App.Tests.Settings;
public sealed class RuntimeSettingsControllerTests
{
[Fact]
public void ConstructionLoadsEachBagOnceAndPublishesOneStartupSnapshot()
{
var storage = new FakeStorage
{
DisplayValue = DisplaySettings.Default with
{
VSync = false,
Quality = QualityPreset.Ultra,
},
};
var resolved = new QualitySettings(7, 18, 8, 16, true, 9);
int resolveCount = 0;
var controller = new RuntimeSettingsController(
storage,
preset =>
{
resolveCount++;
Assert.Equal(QualityPreset.Ultra, preset);
return resolved;
},
static _ => { });
Assert.Equal(1, storage.DisplayLoads);
Assert.Equal(1, storage.AudioLoads);
Assert.Equal(1, storage.ChatLoads);
Assert.Equal(1, storage.CharacterLoads);
Assert.Equal(1, resolveCount);
Assert.Equal("default", storage.LastLoadedCharacter);
Assert.Same(storage.DisplayValue, controller.Startup.Display);
Assert.Same(storage.AudioValue, controller.Startup.Audio);
Assert.Same(storage.ChatValue, controller.Startup.Chat);
Assert.Same(storage.DefaultCharacterValue, controller.Startup.Character);
Assert.Equal(resolved, controller.Startup.Quality);
Assert.Equal(resolved, controller.ResolvedQuality);
Assert.Equal("default", controller.ActiveToonKey);
}
[Fact]
public void StartupApplyIsOrderedExactlyOnceAndRuntimeBindingDoesNotReplay()
{
var events = new List<string>();
var controller = CreateController(events: events);
var startup = new FakeStartupTarget(events);
controller.ApplyStartup(startup);
Assert.Equal(["startup-display", "startup-audio"], events);
Assert.Throws<InvalidOperationException>(() => controller.ApplyStartup(startup));
events.Clear();
var runtime = new FakeRuntimeTargets(events);
controller.BindRuntimeTargets(runtime);
Assert.Empty(events);
Assert.Throws<InvalidOperationException>(() =>
controller.BindRuntimeTargets(new FakeRuntimeTargets(events)));
}
[Fact]
public void StartupRetryResumesAfterLastSuccessfulStage()
{
var displayEvents = new List<string>();
var displayController = CreateController();
var displayTarget = new FakeStartupTarget(displayEvents)
{
RemainingDisplayFailures = 1,
};
Assert.Throws<InvalidOperationException>(() =>
displayController.ApplyStartup(displayTarget));
displayController.ApplyStartup(displayTarget);
Assert.Equal(
["startup-display", "startup-display", "startup-audio"],
displayEvents);
var audioEvents = new List<string>();
var audioController = CreateController();
var audioTarget = new FakeStartupTarget(audioEvents)
{
RemainingAudioFailures = 1,
};
Assert.Throws<InvalidOperationException>(() =>
audioController.ApplyStartup(audioTarget));
audioController.ApplyStartup(audioTarget);
Assert.Equal(
["startup-display", "startup-audio", "startup-audio"],
audioEvents);
}
[Fact]
public void ConcreteStartupTargetAppliesPacingThenWindowThenPersistedFov()
{
using var profiler = new FrameProfiler();
using var pacing = new DisplayFramePacingController(
uncappedRendering: false,
profiler,
new FramePacingController(new FakeClock(), new NullWaiter()));
var surface = new FakePacingSurface
{
VSync = true,
ActiveMonitorRefreshHz = 144,
};
pacing.InitializeStartup(requestedVSync: true);
pacing.BindSurface(surface);
var cameras = new CameraController(new OrbitCamera(), new FlyCamera());
float originalFov = cameras.Orbit.FovY;
var displayWindow = new InspectingDisplayWindowTarget(display =>
{
Assert.False(pacing.RequestedVSync);
Assert.Equal(originalFov, cameras.Orbit.FovY);
Assert.Equal("1600x900", display.Resolution);
});
var target = new RuntimeSettingsStartupTargets(
displayWindow,
pacing,
cameras,
audio: null);
target.ApplyDisplay(DisplaySettings.Default with
{
Resolution = "1600x900",
VSync = false,
FieldOfView = 83f,
});
Assert.Equal(1, displayWindow.ApplyCount);
Assert.Equal(1, surface.RefreshReadCount);
Assert.Equal(new FramePacingPolicy(false, 144d), pacing.Policy);
Assert.Equal(83f * (MathF.PI / 180f), cameras.Orbit.FovY, precision: 5);
Assert.Equal(83f * (MathF.PI / 180f), cameras.Fly.FovY, precision: 5);
}
[Fact]
public void ConcreteRuntimeTargetAppliesEveryQualityDimensionInOrder()
{
var events = new List<string>();
var qualityTarget = new RecordingQualityApplicationTarget(events);
var displayTarget = new InspectingDisplayWindowTarget(
_ => events.Add("display"));
var uiTarget = new RecordingUiLockTarget(events);
var target = new RuntimeSettingsTargets(
displayTarget,
qualityTarget,
uiTarget,
NullCommandBus.Instance,
static _ => { });
var quality = new QualitySettings(6, 17, 4, 12, true, 7);
target.ApplyQuality(quality);
Assert.Equal(
[
"a2c:True",
"aniso:12",
"range:6:17",
"stream:6:17",
"budget:7",
],
events);
Assert.Equal(quality, qualityTarget.Observed);
}
[Fact]
public void ConcreteRuntimeQualityTargetStopsAtTheThrowingStep()
{
string[] allSteps =
[
"a2c",
"aniso",
"range",
"stream",
"budget",
];
for (int failureIndex = 0; failureIndex < allSteps.Length; failureIndex++)
{
var events = new List<string>();
var target = new RuntimeSettingsTargets(
new InspectingDisplayWindowTarget(static _ => { }),
new FailingQualityApplicationTarget(events, failureIndex),
new RecordingUiLockTarget(events),
NullCommandBus.Instance,
static _ => { });
Assert.Throws<InvalidOperationException>(() =>
target.ApplyQuality(QualitySettings.From(QualityPreset.High)));
Assert.Equal(allSteps[..(failureIndex + 1)], events);
}
}
[Fact]
public void ConcreteRuntimeTargetPublishesSetSingleCharacterOptionOntoTheBus()
{
// CH3 review S5(b): SaveChatPublishesSetSingleCharacterOption... above
// only proves RuntimeSettingsController calls the IRuntimeSettingsTargets
// INTERFACE (via the FakeRuntimeTargets test double) — nothing exercised
// the CONCRETE RuntimeSettingsTargets.SetSingleCharacterOption, which is
// the code that actually reaches the wire via ICommandBus.Publish. A
// silent unwiring there (wrong record, wrong bus, dropped call) would
// pass every test that only goes through the fake.
var bus = new CaptureCommandBus();
var target = new RuntimeSettingsTargets(
new InspectingDisplayWindowTarget(static _ => { }),
new RecordingQualityApplicationTarget([]),
new RecordingUiLockTarget([]),
bus,
static _ => { });
target.SetSingleCharacterOption(
(uint)CharacterOptionId.ListenToRoleplayChat, value: false);
var cmd = Assert.IsType<SetSingleCharacterOptionRuntimeCmd>(
Assert.Single(bus.Published));
Assert.Equal((uint)CharacterOptionId.ListenToRoleplayChat, cmd.OptionId);
Assert.False(cmd.Value);
}
// OP6 rework (2026-08-11, review S5 / M2): pins the EFFECTIVE volume
// ApplyAudio actually computes, not just that some target was called.
// The FakeRuntimeTargets-based "target-audio" assertion above (and its
// predecessor before this rework) only ever checked that ApplyAudio
// fired, never what it fired WITH — the exact gap that let M2's
// Enabled/Disabled inversion mute every default profile unnoticed.
[Theory]
[InlineData(true, true, 0.6f, 0.9f, 0.6f, 0.9f)] // enabled: slider value passes through
[InlineData(false, false, 0.6f, 0.9f, 0f, 0f)] // disabled: forced to zero regardless of slider
[InlineData(true, false, 1.0f, 1.0f, 1.0f, 0f)] // independent per-category gating
public void ComputeEffectiveCategoryVolumes_GatesSliderValueOnEnabledFlag(
bool sfxEnabled, bool ambientEnabled,
float sfxSlider, float ambientSlider,
float expectedSfx, float expectedAmbient)
{
AudioSettings audio = AudioSettings.Default with
{
SfxEnabled = sfxEnabled,
AmbientEnabled = ambientEnabled,
Sfx = sfxSlider,
Ambient = ambientSlider,
};
(float sfx, float ambient) = RuntimeSettingsStartupTargets.ComputeEffectiveCategoryVolumes(audio);
Assert.Equal(expectedSfx, sfx);
Assert.Equal(expectedAmbient, ambient);
}
[Fact]
public void ComputeEffectiveCategoryVolumes_DefaultProfile_IsAudible_NotMuted()
{
// The exact regression M2 shipped: a fresh/default AudioSettings
// must leave sound effects and ambient audio AUDIBLE on the next
// launch, matching retail's own byte-verified enabled-by-default
// statics (SoundManager::effect_sounds_enabled/
// ambient_sounds_enabled = 1) — see AudioSettings' class doc.
(float sfx, float ambient) =
RuntimeSettingsStartupTargets.ComputeEffectiveCategoryVolumes(AudioSettings.Default);
Assert.Equal(1.0f, sfx);
Assert.Equal(1.0f, ambient);
}
[Fact]
public void SaveChatPublishesSetSingleCharacterOptionOnlyForChangedBits()
{
// CH3 (2026-08-09): SaveChat must publish SetSingleCharacterOption
// (0x0005) for exactly the Hear*Chat bits that actually changed —
// touching one checkbox must not resend the other four.
//
// OP9 rework: SaveChat was widened to public at Campaign OP slice
// OP6, so this test now calls it directly instead of routing
// through the retired SettingsVM draft/Save() indirection.
var storage = new FakeStorage();
var controller = new RuntimeSettingsController(
storage,
static preset => QualitySettings.From(preset),
static _ => { });
var targets = new FakeRuntimeTargets([]);
controller.BindRuntimeTargets(targets);
// N4 (CH3 Opus review): ChatSettings.Default now matches ACE's real
// CharacterOptions2.Default — Roleplay/Society start FALSE (only
// General/Trade/LFG start true). Flip Roleplay ON first so the
// second edit below can flip it back off.
Assert.False(controller.Chat.HearRoleplayChat);
controller.SaveChat(controller.Chat with { HearRoleplayChat = true });
Assert.Equal(
[((uint)CharacterOptionId.ListenToRoleplayChat, true)],
targets.SingleOptionCalls);
targets.SingleOptionCalls.Clear();
controller.SaveChat(controller.Chat with
{
HearRoleplayChat = false,
HearSocietyChat = true,
});
Assert.Equal(
[
((uint)CharacterOptionId.ListenToRoleplayChat, false),
((uint)CharacterOptionId.ListenToSocietyChat, true),
],
targets.SingleOptionCalls);
}
[Fact]
public void SaveChatWithNoHearOptionChangePublishesNothing()
{
var controller = CreateController();
var targets = new FakeRuntimeTargets([]);
controller.BindRuntimeTargets(targets);
// Touch a Chat field that is NOT a Hear*Chat membership bit.
controller.SaveChat(controller.Chat with { ShowTimestamps = false });
Assert.Empty(targets.SingleOptionCalls);
}
[Fact]
public void SaveChat_PushesOpacityToRuntimeTargets_LiveApply_NoRestart()
{
// Campaign CH slice CH6c: unlike the Hear* options (local-only, no
// wire), opacity is ALWAYS pushed on Save (not diffed) so the linking
// invariant self-heals; the point of this test is that calling
// SaveChat is enough — no restart, no separate "apply" step.
var controller = CreateController();
var targets = new FakeRuntimeTargets([]);
controller.BindRuntimeTargets(targets);
controller.SaveChat(controller.Chat with
{
DefaultOpacity = 0.3f,
ActiveOpacity = 0.6f,
});
Assert.Equal([(0.3f, 0.6f)], targets.ChatOpacityCalls);
Assert.Equal(0.3f, controller.Chat.DefaultOpacity);
Assert.Equal(0.6f, controller.Chat.ActiveOpacity);
}
[Fact]
public void ConcreteRuntimeTargetForwardsChatOpacityToTheLiveController()
{
// Mirrors ConcreteRuntimeTargetPublishesSetSingleCharacterOptionOntoTheBus
// below: proves the CONCRETE RuntimeSettingsTargets.SetChatOpacity wiring,
// not just the IRuntimeSettingsTargets interface via the fake.
var recording = new RecordingChatOpacityTarget();
var target = new RuntimeSettingsTargets(
new InspectingDisplayWindowTarget(static _ => { }),
new RecordingQualityApplicationTarget([]),
new RecordingUiLockTarget([]),
NullCommandBus.Instance,
log: static _ => { },
chatOpacity: recording);
target.SetChatOpacity(0.25f, 0.75f);
Assert.Equal((0.25f, 0.75f), Assert.Single(recording.Calls));
}
private sealed class RecordingChatOpacityTarget : IRuntimeChatOpacityTarget
{
public List<(float DefaultOpacity, float ActiveOpacity)> Calls { get; } = [];
public void Apply(float defaultOpacity, float activeOpacity) =>
Calls.Add((defaultOpacity, activeOpacity));
}
[Fact]
public void SyncChatFromServerOptionsReseedsPersisted()
{
// Research doc §5.2: ACE's CharacterOptions2.Default omits
// HearRoleplayChat/HearSocietyChat. N4 (CH3 Opus review) aligned
// ChatSettings.Default to that same stance, so this test now seeds
// storage with an explicitly stale PERSISTED value (both on — e.g.
// a save from before N4, or a user who had enabled them) to prove
// the server sync corrects local state to the server's truth,
// rather than merely observing the two already agree.
var storage = new FakeStorage
{
ChatValue = ChatSettings.Default with
{
HearRoleplayChat = true,
HearSocietyChat = true,
},
};
var controller = new RuntimeSettingsController(
storage,
static preset => QualitySettings.From(preset),
static _ => { });
Assert.True(controller.Chat.HearRoleplayChat);
controller.SyncChatFromServerOptions(0x00948700u); // ACE's real default
Assert.True(controller.Chat.HearGeneralChat);
Assert.True(controller.Chat.HearTradeChat);
Assert.True(controller.Chat.HearLFGChat);
Assert.False(controller.Chat.HearRoleplayChat);
Assert.False(controller.Chat.HearSocietyChat);
Assert.Same(controller.Chat, storage.ChatValue);
}
[Fact]
public void SyncChatFromServerOptionsIsANoOpWhenUnchanged()
{
var storage = new FakeStorage();
var controller = new RuntimeSettingsController(
storage,
static preset => QualitySettings.From(preset),
static _ => { });
storage.ClearEvents();
// N4 (CH3 Opus review): ChatSettings.Default now matches ACE's real
// CharacterOptions2.Default exactly — General/Trade/LFG on,
// Roleplay/Society off. Syncing with that SAME bit pattern (any
// other bits are irrelevant, the sync only masks these five) must
// be a true no-op.
const uint aceDefaultHearBits =
(uint)PlayerDescriptionParser.CharacterOptions2.HearGeneralChat
| (uint)PlayerDescriptionParser.CharacterOptions2.HearTradeChat
| (uint)PlayerDescriptionParser.CharacterOptions2.HearLFGChat;
controller.SyncChatFromServerOptions(aceDefaultHearBits);
Assert.Equal(0, storage.ChatSaves);
}
[Fact]
public void DraftPreviewAlwaysMirrorsCommittedState()
{
// OP9: the optional developer-tools draft-preview view model
// (SettingsVM) was retired — it had zero production construction
// sites. HasDraftPreview is now hardcoded false and
// DisplayPreview/AudioPreview always mirror the committed
// Display/Audio snapshot. This pins the NEW (trivial) contract that
// WorldRenderFrameBuilder and SettingsParticleRangeSource still
// consume through IRuntimeSettingsPreviewSource.
var controller = CreateController();
Assert.False(controller.HasDraftPreview);
Assert.Equal(controller.Display, controller.DisplayPreview);
Assert.Equal(controller.Audio, controller.AudioPreview);
controller.SaveDisplay(controller.Display with { FieldOfView = 91f });
controller.SaveAudio(controller.Audio with { Sfx = 0.33f });
Assert.False(controller.HasDraftPreview);
Assert.Equal(91f, controller.DisplayPreview.FieldOfView);
Assert.Equal(0.33f, controller.AudioPreview.Sfx);
}
[Fact]
public void CharacterContextSwitchesActiveToonAndReloadsSettings()
{
var storage = new FakeStorage();
storage.Characters["Alice"] = CharacterSettings.Default with
{
DefaultChatChannel = "Trade",
};
storage.Characters["Bob"] = CharacterSettings.Default with
{
ConfirmSalvage = false,
};
var controller = CreateController(storage);
controller.SetActiveCharacter("Alice");
controller.LoadCharacterContext("Alice");
Assert.Equal("Alice", controller.ActiveToonKey);
Assert.Equal("Trade", controller.Character.DefaultChatChannel);
controller.LoadCharacterContext("Bob");
Assert.Equal("Bob", controller.ActiveToonKey);
Assert.False(controller.Character.ConfirmSalvage);
controller.RestoreDefaultCharacterContext();
controller.ResetActiveCharacterKey();
Assert.Equal("default", controller.ActiveToonKey);
Assert.Same(storage.DefaultCharacterValue, controller.Character);
}
[Fact]
public void RuntimeTargetLoansCanBeWithdrawnAndReboundPrecisely()
{
var events = new List<string>();
var controller = CreateController(events: events);
var first = new FakeRuntimeTargets(events);
controller.BindRuntimeTargets(first);
controller.UnbindRuntimeTargets();
var second = new FakeRuntimeTargets(events);
controller.BindRuntimeTargets(second);
controller.SetUiLocked(true);
Assert.Equal(0, first.UiLockCalls);
Assert.Equal(1, second.UiLockCalls);
}
[Fact]
public void OwnedRuntimeTargetsReleaseExactlyAndAllowRebind()
{
var events = new List<string>();
RuntimeSettingsController controller = CreateController(events: events);
var first = new FakeRuntimeTargets(events);
var second = new FakeRuntimeTargets(events);
IDisposable firstBinding = controller.BindRuntimeTargetsOwned(first);
Assert.Throws<InvalidOperationException>(() =>
controller.BindRuntimeTargetsOwned(second));
firstBinding.Dispose();
using IDisposable secondBinding = controller.BindRuntimeTargetsOwned(second);
firstBinding.Dispose();
controller.SetUiLocked(true);
Assert.Equal(0, first.UiLockCalls);
Assert.Equal(1, second.UiLockCalls);
}
[Fact]
public void DisplayPersistenceFailureDoesNotPublishStateOrTargets()
{
var events = new List<string>();
var storage = new FakeStorage(events) { ThrowOnDisplaySave = true };
var logs = new List<string>();
var controller = new RuntimeSettingsController(
storage,
static preset => QualitySettings.From(preset),
logs.Add);
storage.ClearEvents();
controller.BindRuntimeTargets(new FakeRuntimeTargets(events));
DisplaySettings original = controller.Display;
controller.SaveDisplay(controller.Display with
{
Resolution = "2560x1440",
Quality = QualityPreset.Ultra,
});
Assert.Same(original, controller.Display);
Assert.DoesNotContain("target-display", events);
Assert.DoesNotContain("target-quality", events);
Assert.Contains(logs, line => line.Contains("display save failed", StringComparison.Ordinal));
}
[Fact]
public void DisplayTargetFailurePreservesEstablishedStoreThenPublishBoundary()
{
var events = new List<string>();
var storage = new FakeStorage(events);
var logs = new List<string>();
var controller = new RuntimeSettingsController(
storage,
static preset => QualitySettings.From(preset),
logs.Add);
storage.ClearEvents();
controller.BindRuntimeTargets(new FakeRuntimeTargets(events)
{
ThrowOnDisplay = true,
});
DisplaySettings original = controller.Display;
controller.SaveDisplay(controller.Display with
{
Resolution = "3840x2160",
Quality = QualityPreset.Ultra,
});
Assert.Equal(1, storage.DisplaySaves);
Assert.Same(original, controller.Display);
Assert.DoesNotContain("target-quality", events);
Assert.Contains(logs, line => line.Contains("display save failed", StringComparison.Ordinal));
}
[Fact]
public void NonDisplayPersistenceFailuresContinueAndPreserveControllerState()
{
var storage = new FakeStorage
{
ThrowOnAudioSave = true,
ThrowOnChatSave = true,
};
var logs = new List<string>();
var controller = new RuntimeSettingsController(
storage,
static preset => QualitySettings.From(preset),
logs.Add);
AudioSettings originalAudio = controller.Audio;
ChatSettings originalChat = controller.Chat;
controller.SaveAudio(controller.Audio with { Master = 0.1f });
controller.SaveChat(controller.Chat with { ShowTimestamps = true });
Assert.Same(originalAudio, controller.Audio);
Assert.Same(originalChat, controller.Chat);
Assert.Contains(logs, line => line.Contains("audio save failed", StringComparison.Ordinal));
Assert.Contains(logs, line => line.Contains("chat save failed", StringComparison.Ordinal));
}
[Fact]
public void MsaaChangeIsRestartRequiredWhileOtherQualityStateAdvances()
{
var logs = new List<string>();
var events = new List<string>();
var controller = new RuntimeSettingsController(
new FakeStorage(),
static preset => QualitySettings.From(preset),
logs.Add);
controller.BindRuntimeTargets(new FakeRuntimeTargets(events));
controller.ReapplyQualityPreset(QualityPreset.Low);
Assert.Equal(QualitySettings.From(QualityPreset.Low), controller.ResolvedQuality);
Assert.Equal(["target-quality"], events);
Assert.Contains(logs, line =>
line.Contains("MSAA samples change (4 -> 0) requires a restart", StringComparison.Ordinal));
}
[Fact]
public void QualityTargetFailurePublishesResolvedQualityThenPropagates()
{
var events = new List<string>();
var controller = CreateController(events: events);
controller.BindRuntimeTargets(new FakeRuntimeTargets(events)
{
ThrowOnQuality = true,
});
QualitySettings requested = QualitySettings.From(QualityPreset.Ultra);
Assert.Throws<InvalidOperationException>(() =>
controller.ReapplyQualityPreset(QualityPreset.Ultra));
Assert.Equal(requested, controller.ResolvedQuality);
Assert.Equal(["target-quality"], events);
}
[Fact]
public void SetUiLocked_AppliesOnFirstCallThenNoOpsOnRepeatedSameValue()
{
// OP9: SetUiLocked no longer reads or writes a persisted
// GameplaySettings mirror (MUST-FIX 4, OP4 review-fix round,
// 2026-08-11, blast M3, superseded) — RuntimeCharacterOptionsState
// (the server bit) is the sole authority now, so there is no longer
// a second store that could disagree with what was actually
// applied. The guard's own idempotency (compare against the last
// value ACTUALLY pushed to _runtimeTargets) is the only behavior
// left to pin here.
var events = new List<string>();
var controller = CreateController(events: events);
var targets = new FakeRuntimeTargets(events);
controller.BindRuntimeTargets(targets);
controller.SetUiLocked(true);
Assert.Equal(1, targets.UiLockCalls);
controller.SetUiLocked(true);
Assert.Equal(1, targets.UiLockCalls);
controller.SetUiLocked(false);
Assert.Equal(2, targets.UiLockCalls);
}
[Fact]
public void UiLockTargetFailureCanRetryTheSameRequestedValue()
{
var events = new List<string>();
var controller = CreateController(events: events);
var targets = new FakeRuntimeTargets(events)
{
RemainingUiLockFailures = 1,
};
controller.BindRuntimeTargets(targets);
Assert.Throws<InvalidOperationException>(() => controller.SetUiLocked(true));
Assert.Equal(["target-ui-lock:True"], events);
// A retry with the SAME requested value must re-apply — the guard
// only advances _lastAppliedUiLocked on SUCCESS (the field write in
// SetUiLocked runs after the ApplyUiLock call, which threw above).
events.Clear();
controller.SetUiLocked(true);
Assert.Equal(["target-ui-lock:True"], events);
Assert.Equal(2, targets.UiLockCalls);
}
[Fact]
public void UnboundRuntimeTargetsConsumeUiLockCallsSilently()
{
// OP9: SetUiLocked no longer persists anything of its own, so the
// only observable effect of an unbound call is the ABSENCE of any
// "target-" event — there is no longer a Gameplay-side write to
// assert against.
var events = new List<string>();
var controller = CreateController(events: events);
controller.BindRuntimeTargets(new FakeRuntimeTargets(events));
controller.UnbindRuntimeTargets();
controller.SetUiLocked(true);
controller.ReapplyQualityPreset(QualityPreset.Ultra);
Assert.Equal(
QualitySettings.From(QualityPreset.Ultra),
controller.ResolvedQuality);
Assert.DoesNotContain(events, value => value.StartsWith("target-", StringComparison.Ordinal));
}
[Theory]
[InlineData("1920x1080", true, 1920, 1080)]
[InlineData(" 800x600 ", true, 800, 600)]
[InlineData("", false, 0, 0)]
[InlineData("1920", false, 0, 0)]
[InlineData("0x1080", false, 0, 1080)]
[InlineData("1920x-1", false, 1920, -1)]
public void ResolutionParserMatchesWindowTargetPolicy(
string spec,
bool expected,
int expectedWidth,
int expectedHeight)
{
bool parsed = SilkRuntimeDisplayWindowTarget.TryParseResolution(
spec,
out int width,
out int height);
Assert.Equal(expected, parsed);
Assert.Equal(expectedWidth, width);
Assert.Equal(expectedHeight, height);
}
private static RuntimeSettingsController CreateController(
FakeStorage? storage = null,
List<string>? events = null)
{
storage ??= new FakeStorage(events);
return new RuntimeSettingsController(
storage,
static preset => QualitySettings.From(preset),
static _ => { });
}
private sealed class FakeStartupTarget(List<string> events)
: IRuntimeSettingsStartupTarget
{
public int RemainingDisplayFailures { get; set; }
public int RemainingAudioFailures { get; set; }
public void ApplyDisplay(DisplaySettings display)
{
events.Add("startup-display");
if (RemainingDisplayFailures > 0)
{
RemainingDisplayFailures--;
throw new InvalidOperationException("display startup failed");
}
}
public void ApplyAudio(AudioSettings audio)
{
events.Add("startup-audio");
if (RemainingAudioFailures > 0)
{
RemainingAudioFailures--;
throw new InvalidOperationException("audio startup failed");
}
}
}
private sealed class FakeRuntimeTargets(List<string> events)
: IRuntimeSettingsTargets
{
public bool ThrowOnDisplay { get; init; }
public bool ThrowOnQuality { get; init; }
public int RemainingUiLockFailures { get; set; }
public int UiLockCalls { get; private set; }
public void ApplyDisplayWindowState(DisplaySettings display)
{
events.Add("target-display");
if (ThrowOnDisplay)
throw new InvalidOperationException("display target failed");
}
public void ApplyQuality(QualitySettings quality)
{
events.Add("target-quality");
if (ThrowOnQuality)
throw new InvalidOperationException("quality target failed");
}
public List<AudioSettings> AudioCalls { get; } = [];
public void ApplyAudio(AudioSettings audio)
{
AudioCalls.Add(audio);
events.Add("target-audio");
}
public void ApplyUiLock(bool locked)
{
UiLockCalls++;
events.Add($"target-ui-lock:{locked}");
if (RemainingUiLockFailures > 0)
{
RemainingUiLockFailures--;
throw new InvalidOperationException("UI-lock target failed");
}
}
public List<(uint OptionId, bool Value)> SingleOptionCalls { get; } = [];
public void SetSingleCharacterOption(uint optionId, bool value)
{
SingleOptionCalls.Add((optionId, value));
events.Add($"target-single-option:0x{optionId:X}:{value}");
}
public List<(float DefaultOpacity, float ActiveOpacity)> ChatOpacityCalls { get; } = [];
public void SetChatOpacity(float defaultOpacity, float activeOpacity)
{
ChatOpacityCalls.Add((defaultOpacity, activeOpacity));
events.Add($"target-chat-opacity:{defaultOpacity}:{activeOpacity}");
}
}
// CH3 review S5(b): records every ICommandBus.Publish call so a test can
// assert what the CONCRETE RuntimeSettingsTargets actually put on the
// bus, rather than only what the IRuntimeSettingsTargets fake recorded.
private sealed class CaptureCommandBus : ICommandBus
{
public readonly List<object> Published = new();
public void Publish<T>(T command) where T : notnull =>
Published.Add(command!);
}
private sealed class InspectingDisplayWindowTarget(
Action<DisplaySettings> apply)
: IRuntimeDisplayWindowTarget
{
public int ApplyCount { get; private set; }
public void Apply(DisplaySettings display)
{
ApplyCount++;
apply(display);
}
}
private sealed class RecordingQualityApplicationTarget(List<string> events)
: IRuntimeQualityApplicationTarget
{
private bool _alphaToCoverage;
private int _anisotropic;
private int _near;
private int _far;
private int _streamNear;
private int _streamFar;
private int _budget;
public QualitySettings Observed => new(
_near,
_far,
4,
_anisotropic,
_alphaToCoverage,
_budget);
public void SetAlphaToCoverage(bool enabled)
{
_alphaToCoverage = enabled;
events.Add($"a2c:{enabled}");
}
public void SetAnisotropic(int level)
{
_anisotropic = level;
events.Add($"aniso:{level}");
}
public void PublishRenderRange(int nearRadius, int farRadius)
{
_near = nearRadius;
_far = farRadius;
events.Add($"range:{nearRadius}:{farRadius}");
}
public void ReconfigureStreamingRadii(int nearRadius, int farRadius)
{
_streamNear = nearRadius;
_streamFar = farRadius;
events.Add($"stream:{nearRadius}:{farRadius}");
}
public void SetCompletionBudget(int maxCompletionsPerFrame)
{
Assert.Equal(_near, _streamNear);
Assert.Equal(_far, _streamFar);
_budget = maxCompletionsPerFrame;
events.Add($"budget:{maxCompletionsPerFrame}");
}
}
private sealed class FailingQualityApplicationTarget(
List<string> events,
int failureIndex)
: IRuntimeQualityApplicationTarget
{
private int _step;
public void SetAlphaToCoverage(bool enabled) => Record("a2c");
public void SetAnisotropic(int level) => Record("aniso");
public void PublishRenderRange(int nearRadius, int farRadius) => Record("range");
public void ReconfigureStreamingRadii(int nearRadius, int farRadius) =>
Record("stream");
public void SetCompletionBudget(int maxCompletionsPerFrame) => Record("budget");
private void Record(string step)
{
events.Add(step);
if (_step++ == failureIndex)
throw new InvalidOperationException($"{step} failed");
}
}
private sealed class RecordingUiLockTarget(List<string> events)
: IRuntimeUiLockTarget
{
public void Apply(bool locked) => events.Add($"ui:{locked}");
}
private sealed class FakeStorage(List<string>? events = null)
: IRuntimeSettingsStorage
{
private readonly List<string> _events = events ?? [];
public DisplaySettings DisplayValue { get; set; } = DisplaySettings.Default;
public AudioSettings AudioValue { get; set; } = AudioSettings.Default;
public ChatSettings ChatValue { get; set; } = ChatSettings.Default;
public CharacterSettings DefaultCharacterValue { get; set; } =
CharacterSettings.Default;
public CameraTurningSettings CameraTurningValue { get; set; } =
CameraTurningSettings.Default;
public Dictionary<string, CharacterSettings> Characters { get; } =
new(StringComparer.OrdinalIgnoreCase);
public SettingsStore? LayoutStore => null;
public string Location => "memory://settings";
public int DisplayLoads { get; private set; }
public int AudioLoads { get; private set; }
public int ChatLoads { get; private set; }
public int CharacterLoads { get; private set; }
public int DisplaySaves { get; private set; }
public int ChatSaves { get; private set; }
public string? LastLoadedCharacter { get; private set; }
public bool ThrowOnDisplaySave { get; init; }
public bool ThrowOnAudioSave { get; init; }
public bool ThrowOnChatSave { get; init; }
public bool ThrowOnCharacterSave { get; init; }
public DisplaySettings LoadDisplay()
{
DisplayLoads++;
return DisplayValue;
}
public AudioSettings LoadAudio()
{
AudioLoads++;
return AudioValue;
}
public ChatSettings LoadChat()
{
ChatLoads++;
return ChatValue;
}
public CharacterSettings LoadCharacter(string toonKey)
{
CharacterLoads++;
LastLoadedCharacter = toonKey;
return Characters.TryGetValue(toonKey, out CharacterSettings? value)
? value
: DefaultCharacterValue;
}
public void SaveDisplay(DisplaySettings display)
{
DisplaySaves++;
_events.Add("save-display");
if (ThrowOnDisplaySave)
throw new IOException("display persistence failed");
DisplayValue = display;
}
public void SaveAudio(AudioSettings audio)
{
_events.Add("save-audio");
if (ThrowOnAudioSave)
throw new IOException("audio persistence failed");
AudioValue = audio;
}
public void SaveChat(ChatSettings chat)
{
ChatSaves++;
_events.Add("save-chat");
if (ThrowOnChatSave)
throw new IOException("chat persistence failed");
ChatValue = chat;
}
public void SaveCharacter(string toonKey, CharacterSettings character)
{
_events.Add($"save-character:{toonKey}");
if (ThrowOnCharacterSave)
throw new IOException("character persistence failed");
Characters[toonKey] = character;
if (string.Equals(toonKey, "default", StringComparison.OrdinalIgnoreCase))
DefaultCharacterValue = character;
}
public CameraTurningSettings LoadCameraTurning() => CameraTurningValue;
public void SaveCameraTurning(CameraTurningSettings cameraTurning)
{
_events.Add("save-camera-turning");
CameraTurningValue = cameraTurning;
}
public void ClearEvents() => _events.Clear();
}
private sealed class FakeClock : IFramePacingClock
{
public long Frequency => 1_000;
public long GetTimestamp() => 0;
}
private sealed class NullWaiter : IFramePacingWaiter
{
public void Wait(long durationTicks, long clockFrequency)
{
}
}
private sealed class FakePacingSurface : IDisplayFramePacingSurface
{
private int? _refreshRate;
public bool VSync { get; set; }
public int RefreshReadCount { get; private set; }
public int? ActiveMonitorRefreshHz
{
get => _refreshRate;
set => _refreshRate = value;
}
public bool TryGetActiveMonitorRefreshHz(out int refreshHz)
{
RefreshReadCount++;
refreshHz = _refreshRate.GetValueOrDefault();
return _refreshRate is > 0;
}
}
}