acdream/docs
Erik 1c7f20fd08 docs(D.2b): Slice 2 implementation plan — paperdoll doll + Slots toggle
8-task plan. Tasks 1-4 isolated/TDD (partition+toggle, DollCamera,
UiViewport+Type-0xD, DollEntityBuilder) -> safe for subagents. Tasks 5-7
GL/animation/GameWindow integration -> INLINE per the CLAUDE.md
"no integrate-via-subagent without full context" rule, static-doll-first
then animate, verified at build + visual gate. Task 8 wrap-up + gate.

Concrete API refs pinned this session: WbDrawDispatcher.Draw call site
(8756), animatedIds assembly (8369), SetCycle idle (3514-3571),
WorldEntity build template (3390-3431), SceneLightingUbo/Binding,
ManagedGLFramebuffer + GLStateScope, UiButton.OnClick, inventory frame
.Visible. Flagged the second-Draw-per-frame dispatcher caveat (951-959).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 08:53:12 +02:00
..
architecture docs(D.2b): reconcile paperdoll docs to the corrected model (Slice 1 shipped) 2026-06-23 00:09:52 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(D.2b-B): B-Controller visually confirmed; #145 continuation + overflow follow-up 2026-06-21 18:01:38 +02:00
research docs(D.2b): Slice 2 handoff — paperdoll 3D doll viewport + the Slots toggle 2026-06-23 07:56:54 +02:00
superpowers docs(D.2b): Slice 2 implementation plan — paperdoll doll + Slots toggle 2026-06-23 08:53:12 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: file ISSUES #147 (inventory scroll polish) + #148 (status-bar backpack toggles inventory) 2026-06-22 19:16:25 +02:00