acdream/tests
Erik 02acac5572 feat(app): UCG W2 Task 2 — render root from physics CurrCell (FindCameraCell fallback)
Wire the BFS visibility root to DataCache.CellGraph.CurrCell (the physics
membership answer written in W2 Task 1) rather than resolving independently
from a position via FindCameraCell.  Closes the render/physics disagreement
that causes the "world from below" spawn-in flicker.

Changes:
- CellVisibility.GetVisibleCells: extracted BFS body into new private
  GetVisibleCellsFromRoot(LoadedCell root, Vector3 cameraPos); existing
  GetVisibleCells delegates to it after FindCameraCell (behavior unchanged).
- CellVisibility.ComputeVisibilityFromRoot(LoadedCell? root, Vector3 fallbackPos):
  new public entry point; when root is null falls through to ComputeVisibility
  (exact today's behavior), otherwise sets _lastCameraCell = root and delegates
  to GetVisibleCellsFromRoot — cannot regress below baseline.
- GameWindow (line 7156): replaced ComputeVisibility(visRootPos) with
  ComputeVisibilityFromRoot(physicsRoot, visRootPos) where physicsRoot is
  resolved from _physicsEngine.DataCache.CellGraph.CurrCell via TryGetCell.
  physicsRoot is null whenever CurrCell is null or its id is not yet in the
  render registry, so the fallback fires until the cell loads.
- 6 new tests in CellVisibilityFromRootTests: null-root fallback equivalence
  (3 cases), registered root → CameraCell == root (3 cases).  All 160 App.Tests
  pass, 0 regressions.

Visual verification PENDING — behavior change; do not claim it works visually.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-02 10:24:23 +02:00
..
AcDream.App.Tests feat(app): UCG W2 Task 2 — render root from physics CurrCell (FindCameraCell fallback) 2026-06-02 10:24:23 +02:00
AcDream.Core.Net.Tests fix(retail): rotation rate, useability gate, retail toast strings 2026-05-16 12:17:54 +02:00
AcDream.Core.Tests feat(core): UCG W2 Task 1 — ResolveCellId writes CellGraph.CurrCell (additive) 2026-06-02 10:17:09 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests feat(physics): Cluster A — indoor BSP collision probe 2026-05-19 14:24:07 +02:00