Job 1: extract LayoutImporter.ImportInfos() (public dat-shell half that returns the resolved ElementInfo tree without building widgets) so fixture generation and conformance tests can call it directly. Import() now delegates to ImportInfos() + Build() — existing 32 Layout tests stay green. Job 2: generate tests/AcDream.App.Tests/UI/Layout/fixtures/vitals_2100006C.json from the real portal.dat via a throwaway [Fact] generator (deleted, not committed). System.Text.Json with IncludeFields=true — ValueTuple serializes as Item1/Item2. Pre-write validation confirmed health meter BackLeft=0x0600747E FrontRight=0x06007483 rect (5,5,150,16). Round-trip deserialization re-validated before writing. Job 3: FixtureLoader.LoadVitals() deserializes the fixture from the test output directory (CopyToOutputDirectory item in csproj) and returns ImportedLayout via LayoutImporter.Build(root, _ => (0,0,0), null) — no dats, no GL. Job 4: LayoutConformanceTests — 3 golden tests (35 asserts total): - VitalsTree_HasThreeMetersAtExpectedRects: 3 meters at x=5, w=150, h=16, y=5/21/37 - VitalsTree_MetersHaveExpectedSliceIds: all 18 back+front slice ids health/stamina/mana - VitalsTree_ChromeCornerHasExpectedSprite: TL corner 0x10000633 → sprite 0x060074C3 Full App suite: 326 pass / 1 skip (pre-existing) / 0 fail. Build: 0 errors, 0 warnings. Throwaway generator not committed (confirmed via git status). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
115 lines
4.3 KiB
C#
115 lines
4.3 KiB
C#
using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Golden conformance tests for the vitals LayoutDesc importer.
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/// Uses the committed JSON fixture (<c>vitals_2100006C.json</c>) — no dats, no GL.
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///
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/// These tests lock the importer's tree-building (factory dispatch, meter slice
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/// extraction, rects) against the real portal.dat values captured when the
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/// fixture was generated. Any regression in <see cref="LayoutImporter"/>,
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/// <see cref="DatWidgetFactory"/>, or <see cref="ElementReader"/> will surface here.
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///
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/// Sprite ids sourced from <c>docs/research/2026-06-15-layoutdesc-format.md §11</c>.
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/// </summary>
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public class LayoutConformanceTests
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{
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// ── Test 1: Three meters at expected rects ────────────────────────────────
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/// <summary>
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/// The three vital bars must be UiMeters positioned at x=5, width=150, height=16,
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/// at y=5 (health), y=21 (stamina), y=37 (mana).
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/// </summary>
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[Fact]
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public void VitalsTree_HasThreeMetersAtExpectedRects()
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{
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var layout = FixtureLoader.LoadVitals();
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(uint Id, float Y)[] expected =
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[
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(0x100000E6u, 5f), // health
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(0x100000ECu, 21f), // stamina
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(0x100000EEu, 37f), // mana
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];
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foreach (var (id, y) in expected)
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{
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var elem = layout.FindElement(id);
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Assert.NotNull(elem);
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var meter = Assert.IsType<UiMeter>(elem);
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Assert.Equal(5f, meter.Left);
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Assert.Equal(y, meter.Top);
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Assert.Equal(150f, meter.Width);
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Assert.Equal(16f, meter.Height);
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}
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}
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// ── Test 2: All 18 slice ids ──────────────────────────────────────────────
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/// <summary>
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/// The six back+front 3-slice sprite ids for each of the three meters must
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/// match the values confirmed from the dat dump (format doc §11).
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/// This proves the factory's grandchild slice extraction against committed data.
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/// </summary>
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[Fact]
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public void VitalsTree_MetersHaveExpectedSliceIds()
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{
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var layout = FixtureLoader.LoadVitals();
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// Health bar
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{
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var elem = layout.FindElement(0x100000E6u);
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var m = Assert.IsType<UiMeter>(elem);
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Assert.Equal(0x0600747Eu, m.BackLeft);
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Assert.Equal(0x0600747Fu, m.BackTile);
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Assert.Equal(0x06007480u, m.BackRight);
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Assert.Equal(0x06007481u, m.FrontLeft);
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Assert.Equal(0x06007482u, m.FrontTile);
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Assert.Equal(0x06007483u, m.FrontRight);
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}
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// Stamina bar
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{
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var elem = layout.FindElement(0x100000ECu);
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var m = Assert.IsType<UiMeter>(elem);
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Assert.Equal(0x06007484u, m.BackLeft);
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Assert.Equal(0x06007485u, m.BackTile);
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Assert.Equal(0x06007486u, m.BackRight);
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Assert.Equal(0x06007487u, m.FrontLeft);
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Assert.Equal(0x06007488u, m.FrontTile);
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Assert.Equal(0x06007489u, m.FrontRight);
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}
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// Mana bar
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{
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var elem = layout.FindElement(0x100000EEu);
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var m = Assert.IsType<UiMeter>(elem);
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Assert.Equal(0x0600748Au, m.BackLeft);
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Assert.Equal(0x0600748Bu, m.BackTile);
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Assert.Equal(0x0600748Cu, m.BackRight);
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Assert.Equal(0x0600748Du, m.FrontLeft);
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Assert.Equal(0x0600748Eu, m.FrontTile);
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Assert.Equal(0x0600748Fu, m.FrontRight);
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}
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}
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// ── Test 3: Chrome TL corner sprite ───────────────────────────────────────
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/// <summary>
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/// The top-left chrome corner element (id <c>0x10000633</c>) must be a
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/// <see cref="UiDatElement"/> whose active media file id is <c>0x060074C3</c>.
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/// </summary>
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[Fact]
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public void VitalsTree_ChromeCornerHasExpectedSprite()
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{
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var layout = FixtureLoader.LoadVitals();
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var elem = layout.FindElement(0x10000633u);
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Assert.NotNull(elem);
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var datElem = Assert.IsType<UiDatElement>(elem);
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var (file, _) = datElem.ActiveMedia();
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Assert.Equal(0x060074C3u, file);
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}
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}
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