acdream/src
Erik 35631d1ec0 feat(physics): A6.P1 — instrument FindCollisions with [push-back-disp]
Wires LogPushBackDispatch into the modern FindCollisions overload
at the entry block (after path/collisions/obj locals + movement
computed). Legacy overload at line ~1895 delegates to modern, so
single instrumentation site covers all dispatches.

returnState=-1 sentinel marks "entry log" — A6.P2 analysis pairs
each entry with subsequent [push-back] adjust-sphere lines and
the eventual return state.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 18:34:55 +02:00
..
AcDream.App chore(O-T7): code-review housekeeping after WB extraction 2026-05-21 17:29:06 +02:00
AcDream.Cli feat(vfx): Phase E.3 particle system + hook wiring + registry 2026-04-18 16:48:17 +02:00
AcDream.Core feat(physics): A6.P1 — instrument FindCollisions with [push-back-disp] 2026-05-21 18:34:55 +02:00
AcDream.Core.Net fix(physics): close #77 — auto-walk honors ACE CanCharge bit; zero velocity in turn-in-place 2026-05-18 09:33:33 +02:00
AcDream.Plugin.Abstractions feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
AcDream.Plugins.Smoke feat(app): wire IGameState+IEvents into Program and SmokePlugin 2026-04-10 20:31:50 +02:00
AcDream.UI.Abstractions feat(physics): Cluster A — indoor BSP collision probe 2026-05-19 14:24:07 +02:00
AcDream.UI.ImGui fix(ui): scope title-bar-only-drag absorber to BeginChild — Settings tabs work 2026-04-26 23:04:10 +02:00