acdream/tests/AcDream.App.Tests
2026-07-20 22:37:16 +02:00
..
Combat fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
Diagnostics test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
Input feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
Physics feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
Spells fix(spells): load complete retail DAT catalog 2026-07-15 21:17:13 +02:00
Streaming test(streaming): expose world reveal lifecycle 2026-07-20 22:32:23 +02:00
Studio feat(studio): #156 #157 mockup desktop and font resolver 2026-06-26 12:56:05 +02:00
UI test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
World feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
AcDream.App.Tests.csproj fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
BoundedTestDatCollection.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
FrameProfilerReportTests.cs fix #225: stabilize render pacing and frame CPU 2026-07-19 06:29:30 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
RuntimeDatAccessArchitectureTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RuntimeDatCollectionFactoryTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RuntimeOptionsRetailUiTests.cs test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00