acdream/tests/AcDream.App.Tests/Composition/SessionPlayerCompositionTests.cs
Erik 35454a9f58 fix #436: combat no-target refusal reaches the SpewBox with retail's exact text
Attacking with no valid target has told the player nothing since Campaign V
slice V11 orphaned the DebugVM toast the message was wired to (#434 found
the drop; this closes it retail-faithfully).

Ground truth from the Ghidra decompile of
ClientCombatSystem::ExecuteAttack (0x0056bb70): retail writes
"You must select a valid combat target before attacking" via
ClientSystem::AddTextToScroll(..., 0x1A, true, 0) — the ClientLocal
SpewBox channel this codebase already routes every other client-local
refusal through. And retail has ONE message, not the two we carried:
attacking outside melee/missile modes is silent (ExecuteAttack is
unreachable there), so the invented "Enter melee or missile combat first"
text is deleted rather than rerouted, and the invented "No monster
target" is replaced by the retail string, which joins ClientTextRefusals
with its decomp citation.

Wiring: CombatFeedbackSlot gains the sibling BindOwned session-lifetime
shape, and SessionPlayerComposition.CompleteSessionPlayer binds it to
RuntimeCommunicationState.AddText(ClientLocal) with session-owned
teardown — a torn-down session's slot returns to its silent unbound
state. A binding-seam test
(CompleteSessionPlayerBindsCombatFeedbackToTheClientLocalSpewBoxRoute)
inspects the compiled composition for the BindOwned call and its
AddText-routing lambda, so the slot can never again pass its unit tests
while production leaves it unbound — the exact failure mode that hid
this defect. The two tests that pinned the invented strings now pin the
retail contract (exact string; silence for the unsupported-mode case).

Full hermetic suite 15,325 passed / 0 failed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-24 12:53:11 +02:00

296 lines
12 KiB
C#

using System.Reflection;
using AcDream.App.Combat;
using AcDream.App.Composition;
using AcDream.App.Diagnostics;
using AcDream.App.Input;
using AcDream.App.Net;
using AcDream.App.Physics;
using AcDream.App.Rendering;
using AcDream.App.Streaming;
using AcDream.App.Tests.Architecture;
using AcDream.App.UI;
using AcDream.App.World;
using AcDream.Core.Net.Messages;
using AcDream.Runtime.Session;
using DatReaderWriter.DBObjs;
namespace AcDream.App.Tests.Composition;
public sealed class SessionPlayerCompositionTests
{
[Fact]
public void RuntimeBindingsReleaseInReverseAndRetryOnlyFailedEdges()
{
var calls = new List<string>();
var bindings = new SessionPlayerRuntimeBindings();
bindings.Adopt("first", new RetryBinding("first", calls, 0));
bindings.Adopt("second", new RetryBinding("second", calls, 1));
Assert.Throws<AggregateException>(bindings.Dispose);
Assert.Equal(["second", "first"], calls);
bindings.Dispose();
bindings.Dispose();
Assert.Equal(["second", "first", "second"], calls);
Assert.Throws<ObjectDisposedException>(() =>
bindings.Adopt("late", new RetryBinding("late", calls, 0)));
}
[Fact]
public void SpawnClaimClassifierPreservesIndoorBoundaryMemoAndReset()
{
int lookups = 0;
uint lastDid = 0;
var info = new LandBlockInfo { NumCells = 2 };
var classifier = new DatSpawnClaimHydrationClassifier(did =>
{
lookups++;
lastDid = did;
return info;
});
Assert.False(classifier.IsUnhydratable(0x123400FFu));
Assert.Equal(0, lookups);
Assert.False(classifier.IsUnhydratable(0x12340100u));
Assert.Equal(0x1234FFFEu, lastDid);
Assert.False(classifier.IsUnhydratable(0x12340100u));
Assert.Equal(1, lookups);
Assert.False(classifier.IsUnhydratable(0x12340101u));
Assert.True(classifier.IsUnhydratable(0x12340102u));
classifier.Reset();
Assert.True(classifier.IsUnhydratable(0x12340102u));
Assert.Equal(4, lookups);
}
[Fact]
public void MissingOrEmptyLandblockMakesIndoorClaimUnhydratable()
{
var missing = new DatSpawnClaimHydrationClassifier(_ => null);
var empty = new DatSpawnClaimHydrationClassifier(
_ => new LandBlockInfo { NumCells = 0 });
Assert.True(missing.IsUnhydratable(0x12340100u));
Assert.True(empty.IsUnhydratable(0x12340100u));
}
[Fact]
public void GameWindowUsesSessionPhaseAndContainsNoPhaseSevenBody()
{
IReadOnlyList<CompiledCall> windowCalls =
CompiledCallGraph.ReadDeclared(typeof(GameWindow));
Assert.Single(
windowCalls,
call => call.Target.DeclaringType
== typeof(SessionPlayerCompositionPhase)
&& call.Target.IsConstructor);
Assert.DoesNotContain(
windowCalls,
call => call.Target.DeclaringType == typeof(LandblockStreamer)
&& call.Target.Name == nameof(LandblockStreamer.CreateForRequests));
Assert.DoesNotContain(
windowCalls,
call => call.Target.IsConstructor
&& call.Target.DeclaringType is { } type
&& (type == typeof(LiveSessionController)
|| type == typeof(LocalPlayerTeleportController)
|| type == typeof(DatSpawnClaimHydrationClassifier)));
IReadOnlyList<FieldInfo> phaseFields =
typeof(SessionPlayerCompositionPhase).GetFields(
BindingFlags.Instance | BindingFlags.NonPublic);
Assert.DoesNotContain(
phaseFields,
field => field.FieldType == typeof(GameWindow));
}
[Fact]
public void CompleteSessionPlayerBindsCombatFeedbackToTheClientLocalSpewBoxRoute()
{
// #436 binding-seam check (a slot can pass its own unit tests while
// nothing in production binds it — that is exactly how the combat
// refusals were silently dropped for months): CompleteSessionPlayer
// must session-own a CombatFeedbackSlot.BindOwned whose target lambda
// routes to RuntimeCommunicationState.AddText (the ClientLocal
// SpewBox chokepoint; retail ClientCombatSystem::ExecuteAttack
// 0x0056bb70 -> AddTextToScroll(0x1A)).
MethodInfo complete = RequiredMethod(
typeof(SessionPlayerCompositionPhase),
"CompleteSessionPlayer");
Assert.Contains(
CompiledCallGraph.Read(complete),
call => call.Target.DeclaringType
== typeof(AcDream.App.Combat.CombatFeedbackSlot)
&& call.Target.Name
== nameof(AcDream.App.Combat.CombatFeedbackSlot.BindOwned));
IEnumerable<MethodBase> lambdas =
CompiledCallGraph.ReadMethodReferences(complete)
.Select(call => call.Target)
.Where(method => method.GetMethodBody() is not null);
Assert.Contains(
lambdas,
method => CompiledCallGraph.Read(method).Any(call =>
call.Target.DeclaringType
== typeof(AcDream.Runtime.Gameplay.RuntimeCommunicationState)
&& call.Target.Name == "AddText"));
}
[Fact]
public void ProductionPhaseStartsStreamerBeforeSessionAndTransfersPortalLast()
{
MethodInfo composeCore = RequiredMethod(
typeof(SessionPlayerCompositionPhase),
"ComposeCore");
IReadOnlyList<CompiledCall> composeCalls =
CompiledCallGraph.Read(composeCore);
AssertCallOrder(
composeCalls,
(typeof(LandblockStreamer), nameof(LandblockStreamer.Start)),
(typeof(StreamingController), ".ctor"),
(typeof(WorldRevealCoordinator), ".ctor"),
(typeof(SessionPlayerCompositionPhase), "CompleteSessionPlayer"));
IEnumerable<MethodBase> streamerFactories =
CompiledCallGraph.ReadMethodReferences(composeCore)
.Select(call => call.Target)
.Where(method => method.GetMethodBody() is not null);
MethodBase streamerFactory = Assert.Single(
streamerFactories,
method => CompiledCallGraph.Read(method).Any(call =>
call.Target.DeclaringType == typeof(LandblockStreamer)
&& call.Target.Name
== nameof(LandblockStreamer.CreateForRequests)));
Assert.Contains(
CompiledCallGraph.Read(streamerFactory),
call => call.Target.DeclaringType == typeof(LandblockStreamer)
&& call.Target.Name == nameof(LandblockStreamer.CreateForRequests));
MethodInfo complete = RequiredMethod(
typeof(SessionPlayerCompositionPhase),
"CompleteSessionPlayer");
IReadOnlyList<CompiledCall> completeCalls =
CompiledCallGraph.Read(complete);
AssertCallOrder(
completeCalls,
(typeof(LiveEntityHydrationController), ".ctor"),
(typeof(LiveEntityNetworkUpdateController), ".ctor"),
(typeof(GameplayInputFrameController), ".ctor"),
(typeof(PlayerModeController), ".ctor"),
(typeof(TransferableResourceSlot<>), "Transfer"),
(typeof(DeferredLocalPlayerTeleportNetworkSink), "BindOwned"),
(typeof(LiveSessionRuntimeFactory), nameof(LiveSessionRuntimeFactory.Create)),
(typeof(LiveCombatModeCommandSlot), "BindOwned"),
(typeof(RuntimeDiagnosticCommandSlot), "BindOwned"),
(typeof(GameplayInputActionRouter), nameof(GameplayInputActionRouter.Create)),
(typeof(GameplayInputActionRouter), nameof(GameplayInputActionRouter.Attach)),
(typeof(IGameWindowSessionPlayerPublication), "PublishSessionPlayer"));
Assert.DoesNotContain(
typeof(LiveSessionRuntimeFactory).GetFields(
BindingFlags.Instance | BindingFlags.NonPublic),
field => field.FieldType == typeof(GameWindow));
}
[Fact]
public void GraphicalCompositionPausesOnlyWhenCharacterSelectorIsAbsent()
{
MethodInfo complete = RequiredMethod(
typeof(SessionPlayerCompositionPhase),
"CompleteSessionPlayer");
IReadOnlyList<CompiledCall> sessionCalls =
CompiledCallGraph.Read(complete);
Assert.Contains(
sessionCalls,
call => call.Target.DeclaringType == typeof(RuntimeOptions)
&& call.Target.Name == "get_LiveCharacterSelector");
Assert.Contains(
sessionCalls,
call => call.Target.DeclaringType == typeof(LiveSessionConnectOptions)
&& call.Target.IsConstructor);
Assert.DoesNotContain(
sessionCalls,
call => call.Target.DeclaringType == typeof(CharacterList)
&& call.Target.Name == nameof(CharacterList.TrySelectFirstAvailable));
// LU10: the retained UI must NOT branch on the selector. The selector
// decides how a session STARTS (above — straight into the world instead
// of pausing at the select screen); it must not decide whether the
// select screen EXISTS. Retail's EndCharacterSession — the toolbar X —
// ends by resetting the world generation and calling
// CharacterSelectionState.Begin, so a launcher-started session that
// logs out lands on exactly these bindings. While they were gated on
// the selector, it landed on nothing.
MethodInfo retainedUi = typeof(RetailInteractionRetainedUiCompositionFactory)
.GetMethod(nameof(
RetailInteractionRetainedUiCompositionFactory.CreateRetainedUi))!;
IReadOnlyList<CompiledCall> uiCalls = CompiledCallGraph.Read(retainedUi);
Assert.DoesNotContain(
uiCalls,
call => call.Target.DeclaringType == typeof(RuntimeOptions)
&& call.Target.Name == "get_LiveCharacterSelector");
Assert.Contains(
uiCalls,
call => call.Target.DeclaringType
== typeof(CharacterSelectionRuntimeBindings)
&& call.Target.IsConstructor);
Assert.Contains(
uiCalls,
call => call.Target.DeclaringType
== typeof(AcDream.App.UI.Layout.CharacterCreationRuntimeBindings)
&& call.Target.IsConstructor);
}
private sealed class RetryBinding(
string name,
List<string> calls,
int failures) : IDisposable
{
private int _failures = failures;
public void Dispose()
{
calls.Add(name);
if (_failures-- > 0)
throw new InvalidOperationException("retry");
}
}
private static MethodInfo RequiredMethod(Type type, string name) =>
type.GetMethod(
name,
BindingFlags.Instance | BindingFlags.Static
| BindingFlags.Public | BindingFlags.NonPublic)
?? throw new MissingMethodException(type.FullName, name);
private static void AssertCallOrder(
IReadOnlyList<CompiledCall> calls,
params (Type DeclaringType, string MethodName)[] expected)
{
int cursor = -1;
foreach ((Type declaringType, string methodName) in expected)
{
int found = calls
.Select((call, index) => (call, index))
.FirstOrDefault(
pair => pair.index > cursor
&& MatchesType(pair.call.Target.DeclaringType, declaringType)
&& pair.call.Target.Name == methodName,
defaultValue: (default, -1))
.index;
Assert.True(
found > cursor,
$"Missing compiled edge after index {cursor}: "
+ $"{declaringType.FullName}.{methodName}");
cursor = found;
}
}
private static bool MatchesType(Type? actual, Type expected) =>
actual == expected
|| expected.IsGenericTypeDefinition
&& actual?.IsGenericType == true
&& actual.GetGenericTypeDefinition() == expected;
}