acdream/tests/AcDream.Core.Tests/Physics/MotionSequenceGateTests.cs
Erik cb74e64343 feat(L.2g-S1): retail movement-event staleness gate (DEV-6)
Port retail's three-stamp inbound gate for 0xF74C UpdateMotion:

- MotionSequenceGate (Core/Physics): CPhysicsObj::is_newer (0x00451ad0)
  wraparound u16 compare, verbatim per ACE PhysicsObj.is_newer (the BN
  pseudo-C setcc returns are garbled; ACE + branch structure are the
  oracle). Gates: INSTANCE_TS at dispatch (stale incarnation drops
  before any stamp is touched), MOVEMENT_TS strictly-newer (stamped
  BEFORE the server-control check, per CPhysics::SetObjectMovement
  0x00509690), SERVER_CONTROLLED_MOVE_TS drop-when-stored-newer.
- Seed from CreateObject's PhysicsDesc timestamp block (index 1 =
  ObjectMovement now parsed; ACE WorldObject_Networking.cs:411-420
  order) — without seeding, entities whose movement sequence is past
  0x8000 at spawn would drop every UM against a zero stamp.
  Adopt-on-first / advance-only-after, so the #138 rehydrate replay of
  retained spawns cannot regress live stamps.
- UpdateMotion + EntitySpawn now carry instance/movement/serverControl
  sequences + isAutonomous (was parsed-past; isAutonomous feeds the
  S2 funnel's last_move_was_autonomous). Gate wired at the top of
  OnLiveMotionUpdated before any state mutation; [UM_STALE] diag under
  ACDREAM_DUMP_MOTION / ACDREAM_REMOTE_VEL_DIAG; gate dropped with the
  entity on DeleteObject.

Register: AD-32 added (adopt-newer-incarnation instead of retail's
QueueBlobForObject); TS-26 updated (UM side closed, UP side open).
Deviation map: docs/research/2026-07-02-inbound-motion-deviation-map.md.

19 new gate tests + parser coverage; full suite 3276 green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 15:44:06 +02:00

175 lines
8.1 KiB
C#

using AcDream.Core.Physics;
using Xunit;
namespace AcDream.Core.Tests.Physics;
/// <summary>
/// Covers <see cref="MotionSequenceGate"/> — the inbound movement-event
/// staleness gate ported from retail (L.2g S1, deviation DEV-6):
///
/// <list type="bullet">
/// <item><c>CPhysicsObj::is_newer</c> (0x00451ad0) — the wraparound u16
/// timestamp compare (ACE <c>PhysicsObj.is_newer</c> confirms the
/// semantics; the BN pseudo-C return values are setcc-garbled).</item>
/// <item>The 0xF74C dispatch INSTANCE_TS gate
/// (<c>ACSmartBox::DispatchSmartBoxEvent</c>,
/// acclient_2013_pseudo_c.txt:357214-357239): stale incarnation → drop
/// BEFORE any movement stamp is touched.</item>
/// <item><c>CPhysics::SetObjectMovement</c> (0x00509690,
/// acclient_2013_pseudo_c.txt:271370): MOVEMENT_TS accepts only strictly
/// newer sequences and stamps BEFORE the server-control gate;
/// SERVER_CONTROLLED_MOVE_TS drops when the stored stamp is strictly
/// newer than the incoming one (equal passes).</item>
/// </list>
/// </summary>
public class MotionSequenceGateTests
{
// CPhysicsObj::is_newer(old, new): abs(new-old) > 0x7fff ? new < old : old < new.
[Theory]
[InlineData((ushort)0, (ushort)1, true)] // simple newer
[InlineData((ushort)1, (ushort)0, false)] // simple older
[InlineData((ushort)5, (ushort)5, false)] // equal is not newer
[InlineData((ushort)0, (ushort)0x7FFF, true)] // abs diff exactly 0x7fff → normal compare
[InlineData((ushort)0, (ushort)0x8000, false)] // abs diff 0x8000 → wraparound branch
[InlineData((ushort)0xFFFF, (ushort)0, true)] // 0 is newer than 0xFFFF (wrap)
[InlineData((ushort)0xFFFE, (ushort)2, true)] // newer across the seam
[InlineData((ushort)2, (ushort)0xFFFE, false)] // older across the seam
public void IsNewer_MatchesRetailWraparoundCompare(ushort oldStamp, ushort newStamp, bool expected)
{
Assert.Equal(expected, MotionSequenceGate.IsNewer(oldStamp, newStamp));
}
[Fact]
public void FirstEvent_WithFreshMovementSequence_IsAccepted()
{
var gate = new MotionSequenceGate();
Assert.True(gate.TryAcceptMovementEvent(instanceSeq: 0, movementSeq: 1, serverControlSeq: 0));
}
[Fact]
public void DuplicateMovementSequence_IsDropped()
{
// Gate 1 accepts strictly-newer only — an identical movementSeq is a
// duplicate delivery, not a new command.
var gate = new MotionSequenceGate();
Assert.True(gate.TryAcceptMovementEvent(0, 5, 0));
Assert.False(gate.TryAcceptMovementEvent(0, 5, 0));
}
[Fact]
public void StaleMovementSequence_IsDropped_ThenNewerAccepted()
{
var gate = new MotionSequenceGate();
Assert.True(gate.TryAcceptMovementEvent(0, 5, 0));
Assert.False(gate.TryAcceptMovementEvent(0, 4, 0)); // reordered straggler
Assert.True(gate.TryAcceptMovementEvent(0, 6, 0));
}
[Fact]
public void MovementSequence_WrapsAroundTheU16Seam()
{
// Stamps live in u16 space and wrap; retail seeds them from the
// CreateObject PhysicsDesc timestamp block, so a gate near the seam
// must accept the post-wrap values as newer.
var gate = new MotionSequenceGate();
gate.Seed(instanceSeq: 0, movementSeq: 0xFFFD, serverControlSeq: 0);
Assert.True(gate.TryAcceptMovementEvent(0, 0xFFFE, 0));
Assert.True(gate.TryAcceptMovementEvent(0, 2, 0)); // 2 is newer than 0xFFFE by wrap rule
Assert.False(gate.TryAcceptMovementEvent(0, 0xFFFE, 0)); // and the old stamp is now stale
}
[Fact]
public void SeededGate_AcceptsNextSequence_RejectsThePast()
{
// The exact case zero-init would break: spawning near a long-lived
// entity whose movement sequence is already past 0x8000. Retail
// seeds update_times from CreateObject's PhysicsDesc timestamps
// (ACE WorldObject_Networking.cs:411-420 writes all 9 in enum
// order), so the first UM after spawn is judged against the
// seeded stamp, not zero.
var gate = new MotionSequenceGate();
gate.Seed(instanceSeq: 3, movementSeq: 0x9000, serverControlSeq: 2);
Assert.True(gate.TryAcceptMovementEvent(3, 0x9001, 2));
Assert.False(gate.TryAcceptMovementEvent(3, 0x8FFF, 2)); // pre-spawn straggler
}
[Fact]
public void Reseed_WithOlderStamps_DoesNotRegress()
{
// The #138 rehydrate path replays RETAINED CreateObject spawns
// through the normal spawn handler (GameWindow.RehydrateServerEntities
// ForLandblock) — re-seeding from that cached spawn must not roll the
// live stamps backward, or a post-rehydrate straggler UM would be
// accepted as fresh. First Seed adopts wholesale (fresh object);
// later Seeds only advance.
var gate = new MotionSequenceGate();
gate.Seed(instanceSeq: 3, movementSeq: 0x9000, serverControlSeq: 2);
Assert.True(gate.TryAcceptMovementEvent(3, 0x9001, 2));
gate.Seed(instanceSeq: 3, movementSeq: 0x8000, serverControlSeq: 2); // stale replay
Assert.False(gate.TryAcceptMovementEvent(3, 0x9001, 2)); // still a duplicate
Assert.True(gate.TryAcceptMovementEvent(3, 0x9002, 2));
gate.Seed(instanceSeq: 4, movementSeq: 0x9010, serverControlSeq: 2); // genuine re-create
Assert.False(gate.TryAcceptMovementEvent(3, 0x9011, 2)); // old incarnation stale
Assert.True(gate.TryAcceptMovementEvent(4, 0x9011, 2));
}
[Fact]
public void StaleServerControl_Drops_ButMovementStampStillAdvances()
{
// Retail stamps MOVEMENT_TS BEFORE evaluating the server-control gate
// (0x00509690: update_times[1] written at 0x005096dd, the SC compare
// runs after) — a movement event dropped for stale server-control
// still consumes its movement sequence.
var gate = new MotionSequenceGate();
Assert.True(gate.TryAcceptMovementEvent(0, 1, 5));
Assert.False(gate.TryAcceptMovementEvent(0, 2, 4)); // sc=4 older than stored 5 → drop
Assert.False(gate.TryAcceptMovementEvent(0, 2, 5)); // movementSeq 2 was consumed by the drop
Assert.True(gate.TryAcceptMovementEvent(0, 3, 5)); // next movementSeq proceeds
}
[Fact]
public void EqualServerControl_Passes()
{
// The SC gate drops only when the STORED stamp is strictly newer than
// the incoming one; equal means "same server-control era" and applies.
var gate = new MotionSequenceGate();
Assert.True(gate.TryAcceptMovementEvent(0, 1, 7));
Assert.True(gate.TryAcceptMovementEvent(0, 2, 7));
}
[Fact]
public void StaleInstance_Drops_WithoutConsumingMovementSequence()
{
// The INSTANCE_TS gate runs at dispatch level, BEFORE
// CPhysics::SetObjectMovement — a stale-incarnation event must not
// touch the movement stamps.
var gate = new MotionSequenceGate();
Assert.True(gate.TryAcceptMovementEvent(2, 1, 0));
Assert.False(gate.TryAcceptMovementEvent(1, 2, 0)); // stale incarnation
Assert.True(gate.TryAcceptMovementEvent(2, 2, 0)); // seq 2 was NOT consumed by the instance drop
}
[Fact]
public void NewerInstance_IsAdoptedAndApplied()
{
// DIVERGENCE (register row added with this port): retail queues the
// blob until the newer incarnation exists (SmartBox::QueueBlobForObject,
// dispatch return 4); acdream adopts the newer instance stamp and
// applies immediately.
var gate = new MotionSequenceGate();
Assert.True(gate.TryAcceptMovementEvent(1, 1, 0));
Assert.True(gate.TryAcceptMovementEvent(2, 2, 0)); // newer incarnation adopted
Assert.False(gate.TryAcceptMovementEvent(1, 3, 0)); // old incarnation now stale
}
[Fact]
public void InstanceCompare_WrapsAroundTheU16Seam()
{
var gate = new MotionSequenceGate();
gate.Seed(instanceSeq: 0xFFFE, movementSeq: 0, serverControlSeq: 0);
Assert.True(gate.TryAcceptMovementEvent(0xFFFE, 1, 0));
Assert.True(gate.TryAcceptMovementEvent(2, 2, 0)); // instance 2 newer than 0xFFFE by wrap
}
}