acdream/docs
Erik 34e79096f3 docs(D.2b): widget-generalization implementation plan
8-task TDD plan: chat golden fixture + resolved-Type conformance (Task 1,
empirically resolves the input's Type), then one-widget-per-commit migration —
UiScrollbar(11), UiButton(1), UiMenu(6), UiText(12)+the Type-12 flip,
UiField(3) — then thin the controller (Task 7, visual gate) and the gated
vitals UiText rewire (Task 8). Each task: failing test, register in the
factory switch, controller find-by-id binding, build+test green, commit.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 16:47:32 +02:00
..
architecture fix(D.2b): chat input resolves the live command bus lazily (was bound to null) + register thumb-3-slice row 2026-06-15 23:24:44 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans feat(D.2b): cut GameWindow over to the data-driven chat window 2026-06-15 23:15:04 +02:00
research docs(D.2b): chat-window re-drive session handoff (Plan 2 chat piece) 2026-06-15 19:07:05 +02:00
superpowers docs(D.2b): widget-generalization implementation plan 2026-06-16 16:47:32 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: wrap-up — file #137 (dungeon collision) + #138 (teleport-out world loading); close #135/#136 2026-06-14 21:08:40 +02:00