acdream/tests/AcDream.Runtime.Tests
Erik 34e3a534be feat(chargen): Campaign CC slice CC5 — Summary page, Finish flow, RandomizeCharacter port
Fills TS-82's Summary placeholder with a faithful port of gmCGSummaryPage
(name field with NameInputFilter + the retail commit-on-focus-lost/submit
dispatch + the >32-char ID_CharGen_NameTooLong reject-and-revert path, the
REAL three-row-template listbox confirmed against the installed EoR dat
before writing any page code, and Summary's own independent gmCG3DView
preview instance wired through a second ChargenPreviewController pair
mirroring the Appearance page's exact composition shape).

Ports CharGenState::RandomizeCharacter and its six sub-primitives into
RuntimeCharacterCreationState — not approximated: the RandInt/RollDice
semantics are independently confirmed from both the decompiled RNG bodies
and the CharGenStateVtbl union struct in acclient.h. Three consumers:
the chargen screen's open-roll (retiring AP-214's honest-blank deviation
and reproducing the Appearance page's gender-flip-on-init quirk), the
Summary page's Random button (behind the retail randomize-warning
confirm), and the Appearance page's Random button (narrowing AP-212 to
just Heritage/Profession/Town's still-approximated rolls and Skills'
still-unported RandomizeSkills).

Wires the Finish button (previously ghosted) with retail's NoName/
CreditWarning dialog pair, adds the F12 amendment's HeritageOrGenderUnset
local refusal to TryBeginFinish (register AP-223) as a defensive backstop
now that the screen-open roll normally makes it unreachable, and wires
the four ID_Character_Err_* rejection dialogs for the 0xF643 response
codes CC3 already parsed but nothing displayed.

Register: TS-82 retired, AP-214 retired, AP-212 narrowed, AP-223/224/225
filed (heritage/gender Finish refusal, Summary's two-bucket skill-list
narrowing, the 32-vs-33 name-length threshold reconciliation).

Runtime 1722/0 (was 1713), App 5240/3 skips (was 5223/3), Headless 166/0
unchanged, full solution Release build green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 00:01:07 +02:00
..
CharGen feat(chargen): Campaign CC slice CC5 — Summary page, Finish flow, RandomizeCharacter port 2026-08-16 00:01:07 +02:00
Chat feat(runtime): share chat commands and run login sequence 2026-08-14 20:27:45 +02:00
Entities fix(review): close the C5b architecture-review findings (D2/D3/D4, L1-L5, S1) 2026-08-05 22:08:46 +02:00
Gameplay feat: secure trade with other players - wire, RuntimeTradeState, the 2026-08-14 11:49:13 +02:00
Physics fix(vendor): evidence-based pass — max-first stack ceiling; the local player resolves never-animated MoveTo targets 2026-08-08 17:17:04 +02:00
Session feat(app): Campaign CC slice CC4 — chargen screen shell + Heritage/Profession/Skills/Town pages 2026-08-15 17:45:51 +02:00
Support docs: Campaign LA — pinned launch-contract schema COMMITTED into plan LA1 2026-08-14 16:04:32 +02:00
World fix(streaming): derive the portal reveal window from the live streaming radii (#280) 2026-08-05 23:54:59 +02:00
AcDream.Runtime.Tests.csproj arch(runtime): establish presentation-independent boundary 2026-07-25 17:33:11 +02:00
GameRuntimeContractTests.cs fix(net,runtime): FA2 fix-round SHOULD-FIX -- fellowship mechanism parity, lookup reuse, router test, checkpoint defaults 2026-08-12 02:17:56 +02:00
GameRuntimeTests.cs feat: secure trade with other players - wire, RuntimeTradeState, the 2026-08-14 11:49:13 +02:00
NoWindowGameRuntimeHostTests.cs fix(chat): CH1 review fixes — sbb-idiom channel catch-all, command-output typing 2026-08-09 16:03:13 +02:00
RuntimeDependencyBoundaryTests.cs feat(platform): Campaign LA LA0 — extract ApplicationPathSet to AcDream.Platform 2026-08-14 15:19:02 +02:00
RuntimeGenerationResetTests.cs fix(net,runtime): FA2 fix-round MUST-FIX -- allegiance clears at reset, 0x027C stops seeding 2026-08-12 02:17:04 +02:00
RuntimeSimulationFixtureHostTests.cs refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00