acdream/tests
Erik 34d7f4def2 fix(anim): Phase L.1c sequencer cycle fallback for missing MoveTo motion
User-observed regression on commit 37de771: monsters in combat with
another client appear as "just a torso on the ground" until they
move. User correctly identified this as a regression I introduced.

Cause traced to the SEQUENCER side, not the InterpretedState side.
AnimationSequencer.SetCycle (AnimationSequencer.cs:392-396)
unconditionally calls ClearCyclicTail() BEFORE looking up the
requested cycle in the MotionTable. If the cycle is missing
(_mtable.Cycles.TryGetValue returns false), the body is left without
ANY cyclic tail at all — and every part snaps to its setup-default
offset on the next Advance(). Most creatures' setup-defaults put
all limbs at the torso origin, so the visual collapses to "just a
torso on the ground" until a different (working) cycle arrives.

This is specifically a regression from commit 186a584 (Phase L.1c
port). Pre-fix, MoveTo packets fell through to fullMotion=Ready
(every MotionTable contains a Ready cycle). Post-fix, MoveTo packets
seed fullMotion=RunForward via PlanMoveToStart. Some combat-stance
creatures (e.g. monsters in HandCombat 0x003C) have no
(combat, RunForward) cycle in their MotionTable — they're meant to
walk in combat, with retail's apply_run_to_command upgrading
WalkForward → RunForward at the velocity layer rather than the
animation-cycle layer.

Fix: add `AnimationSequencer.HasCycle(style, motion)` query and gate
the SetCycle call site in GameWindow.OnLiveMotionUpdated behind it.
Fall back chain: requested motion → WalkForward → Ready →
no-op-don't-clear. The InterpretedState.ForwardCommand bulk-copy
(commit 37de771) is unchanged — body still gets RunForward velocity
even when the visible animation falls back to WalkForward or Ready.

Tests: 1420 → 1422.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-29 10:33:48 +02:00
..
AcDream.Core.Net.Tests fix(anim): Phase L.1c clear MoveTo state + bulk-copy ForwardCommand on overlay UMs 2026-04-29 10:02:53 +02:00
AcDream.Core.Tests fix(anim): Phase L.1c sequencer cycle fallback for missing MoveTo motion 2026-04-29 10:33:48 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests fix(ui): pre-merge code review — apply persisted settings without devtools, hide inert sliders 2026-04-27 06:22:35 +02:00