Move attack build/repeat state, combat-mode policy, authoritative auto-target transitions, and spell-cast intent beneath RuntimeActionState. Keep App as the input, world-query, DAT-policy, transport, and presentation adapter while preserving retail request and busy ordering. Add direct/graphical parity, reset, failure, and instance-isolation coverage. Co-authored-by: Codex <noreply@openai.com> |
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| .. | ||
| Entities | ||
| Gameplay | ||
| Session | ||
| AcDream.Runtime.Tests.csproj | ||
| GameRuntimeContractTests.cs | ||
| RuntimeDependencyBoundaryTests.cs | ||