acdream/tests/AcDream.App.Tests/Streaming/WorldGenerationQuiescenceTests.cs
Erik e937cc36df fix(streaming): preserve exact live projection identity
Carry RuntimeEntityKey through spatial residency, visibility transitions, rebucketing, quiescence, landblock retirement, and origin recentering. This prevents stale incarnation edges from mutating a replacement projection while retaining the static DAT-entity path.

Validated by 104 focused ownership/streaming tests, the Release solution build, and 8,444 complete Release tests with five existing skips.

Co-authored-by: Codex <codex@openai.com>
2026-07-25 22:09:55 +02:00

131 lines
4.5 KiB
C#

using System.Numerics;
using AcDream.App.Audio;
using AcDream.App.Streaming;
using AcDream.Core.Selection;
using AcDream.Core.World;
using AcDream.Runtime.Entities;
using DatReaderWriter.DBObjs;
namespace AcDream.App.Tests.Streaming;
public sealed class WorldGenerationQuiescenceTests
{
private const uint LandblockId = 0x1010FFFFu;
private const uint ServerGuid = 0x70000001u;
[Fact]
public void ActiveGeneration_HidesWorldQueriesButRetainsCanonicalOwners()
{
var availability = new WorldGenerationAvailabilityState();
var world = new GpuWorldState(availability: availability);
WorldEntity entity = Entity();
world.AddLandblock(new LoadedLandblock(
LandblockId,
new LandBlock(),
Array.Empty<WorldEntity>()));
world.PlaceLiveEntityProjection(LandblockId, entity);
RuntimeEntityKey key = Key(entity);
world.SetLandblockAabb(LandblockId, Vector3.Zero, Vector3.One);
var nearby = new List<KeyValuePair<uint, WorldEntity>>();
Assert.True(world.IsLiveEntityVisible(key));
Assert.Single(world.LandblockEntries);
Assert.Single(world.LandblockBounds);
availability.Begin(17);
world.CopyLiveEntitiesNearLandblock(LandblockId, 0, nearby);
Assert.False(availability.IsWorldAvailable);
Assert.False(world.IsLiveEntityVisible(key));
Assert.Empty(world.LandblockEntries);
Assert.Empty(world.LandblockBounds);
Assert.Empty(nearby);
Assert.Same(entity, Assert.Single(world.Entities));
Assert.True(world.IsLoaded(LandblockId));
Assert.False(availability.End(16));
Assert.False(availability.IsWorldAvailable);
Assert.True(availability.End(17));
Assert.True(world.IsLiveEntityVisible(key));
Assert.Same(entity, Assert.Single(world.LandblockEntries).Entities.Single());
}
[Fact]
public void SupersededReveal_StaysContinuouslySilentAndOnlyLatestGenerationReopens()
{
var availability = new WorldGenerationAvailabilityState();
var world = new GpuWorldState(availability: availability);
world.AddLandblock(new LoadedLandblock(
LandblockId,
new LandBlock(),
Array.Empty<WorldEntity>()));
WorldEntity entity = Entity();
world.PlaceLiveEntityProjection(LandblockId, entity);
var selection = new SelectionState();
selection.Select(ServerGuid, SelectionChangeSource.World);
var audio = new RecordingAudioQuiescence();
var quiescence = new WorldGenerationQuiescence(
availability,
selection,
world,
guid => guid == ServerGuid ? Key(entity) : null,
audio);
quiescence.Begin(1);
quiescence.Begin(2);
quiescence.End(1);
Assert.False(availability.IsWorldAvailable);
Assert.Equal(2, availability.QuiescedGeneration);
Assert.Null(selection.SelectedObjectId);
Assert.Equal(1, audio.SuspendCalls);
Assert.Equal(0, audio.ResumeCalls);
quiescence.End(2);
Assert.True(availability.IsWorldAvailable);
Assert.Equal(1, audio.ResumeCalls);
}
[Fact]
public void Quiesce_PreservesNonWorldInventorySelection()
{
const uint inventoryGuid = 0x80000001u;
var availability = new WorldGenerationAvailabilityState();
var world = new GpuWorldState(availability: availability);
var selection = new SelectionState();
selection.Select(inventoryGuid, SelectionChangeSource.Inventory);
var quiescence = new WorldGenerationQuiescence(
availability,
selection,
world,
_ => null,
audio: null);
quiescence.Begin(3);
Assert.Equal(inventoryGuid, selection.SelectedObjectId);
}
private static WorldEntity Entity() => new()
{
Id = 1,
ServerGuid = ServerGuid,
SourceGfxObjOrSetupId = 0x02000001u,
Position = Vector3.Zero,
Rotation = Quaternion.Identity,
MeshRefs = Array.Empty<MeshRef>(),
};
private static RuntimeEntityKey Key(WorldEntity entity) =>
new(entity.Id, 0);
private sealed class RecordingAudioQuiescence : IWorldAudioQuiescence
{
public int SuspendCalls { get; private set; }
public int ResumeCalls { get; private set; }
public void SuspendWorldAudio() => SuspendCalls++;
public void ResumeWorldAudio() => ResumeCalls++;
}
}