acdream/tests/AcDream.App.Tests/Input
Erik 20df9d155d refactor(runtime): own combat and magic intent
Move attack build/repeat state, combat-mode policy, authoritative auto-target transitions, and spell-cast intent beneath RuntimeActionState. Keep App as the input, world-query, DAT-policy, transport, and presentation adapter while preserving retail request and busy ordering. Add direct/graphical parity, reset, failure, and instance-isolation coverage.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 11:56:40 +02:00
..
CameraPointerInputControllerTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
DispatcherCameraInputSourceTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
DispatcherMovementInputSourceTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
GameplayInputActionRouterTests.cs feat(input): assess world objects on right click 2026-07-24 05:42:28 +02:00
GameplayInputCommandControllerTests.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
GameplayInputFrameControllerTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
LocalPlayerControllerSlotTests.cs fix(world): restore portal and distant use lifecycles 2026-07-25 09:59:25 +02:00
LocalPlayerImmediatePositionTests.cs refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
LocalPlayerOutboundCombatStyleTests.cs test(app): freeze GameWindow lifecycle boundaries 2026-07-22 09:27:55 +02:00
LocalPlayerProjectionControllerTests.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
MouseLookControllerTests.cs refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00
PlayerMouseLookMovementTests.cs test(app): freeze GameWindow lifecycle boundaries 2026-07-22 09:27:55 +02:00
PlayerMovementPlacementTransactionTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
QuiescentInputContextTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
RetailLocalPlayerFrameControllerTests.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
RetainedUiGameplayBindingTests.cs refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
SilkInputSourceLifetimeTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00