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CameraPointerInputController.cs
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refactor(app): compose session and player startup
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2026-07-22 18:28:32 +02:00 |
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DispatcherCameraInputSource.cs
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refactor(input): own pointer and callback lifetime
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2026-07-22 11:59:33 +02:00 |
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DispatcherMovementInputSource.cs
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refactor(input): own pointer and callback lifetime
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2026-07-22 11:59:33 +02:00 |
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GameplayInputActionRouter.cs
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feat(runtime): define borrowed views commands and ordered events
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2026-07-25 19:08:42 +02:00 |
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GameplayInputCommandController.cs
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feat(runtime): define borrowed views commands and ordered events
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2026-07-25 19:08:42 +02:00 |
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GameplayInputFrameController.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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InputCaptureSources.cs
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refactor(app): compose interaction and retained UI startup
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2026-07-22 17:20:47 +02:00 |
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LocalPlayerAnimationController.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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LocalPlayerFrameRuntime.cs
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refactor(camera): extract the update frame
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2026-07-22 03:08:58 +02:00 |
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LocalPlayerOutboundController.cs
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refactor(input): extract the gameplay frame
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2026-07-22 01:38:40 +02:00 |
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LocalPlayerProjectionController.cs
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refactor(camera): extract the update frame
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2026-07-22 03:08:58 +02:00 |
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LocalPlayerRuntimeState.cs
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refactor(runtime): expose canonical gameplay state
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2026-07-26 09:12:30 +02:00 |
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MouseLookController.cs
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refactor(camera): extract the update frame
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2026-07-22 03:08:58 +02:00 |
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MovementTruthDiagnosticController.cs
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refactor(input): extract the gameplay frame
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2026-07-22 01:38:40 +02:00 |
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PlayerModeAutoEntry.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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PlayerModeController.cs
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refactor(runtime): expose canonical gameplay state
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2026-07-26 09:12:30 +02:00 |
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PlayerMovementController.cs
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refactor(runtime): extract local teleport and player mode
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2026-07-22 02:50:15 +02:00 |
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QuiescentInputContext.cs
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refactor(app): compose settings and developer tools
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2026-07-22 16:11:34 +02:00 |
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RetailLocalPlayerFrameController.cs
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refactor(camera): extract the update frame
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2026-07-22 03:08:58 +02:00 |
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RetainedUiGameplayBinding.cs
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refactor(input): own gameplay action routing
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2026-07-22 12:43:05 +02:00 |
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SilkKeyboardSource.cs
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refactor(input): own pointer and callback lifetime
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2026-07-22 11:59:33 +02:00 |
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SilkMouseSource.cs
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refactor(input): own pointer and callback lifetime
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2026-07-22 11:59:33 +02:00 |