acdream/src/AcDream.App/Input
Erik 20df9d155d refactor(runtime): own combat and magic intent
Move attack build/repeat state, combat-mode policy, authoritative auto-target transitions, and spell-cast intent beneath RuntimeActionState. Keep App as the input, world-query, DAT-policy, transport, and presentation adapter while preserving retail request and busy ordering. Add direct/graphical parity, reset, failure, and instance-isolation coverage.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 11:56:40 +02:00
..
CameraPointerInputController.cs refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
DispatcherCameraInputSource.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
DispatcherMovementInputSource.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
GameplayInputActionRouter.cs feat(runtime): define borrowed views commands and ordered events 2026-07-25 19:08:42 +02:00
GameplayInputCommandController.cs feat(runtime): define borrowed views commands and ordered events 2026-07-25 19:08:42 +02:00
GameplayInputFrameController.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
InputCaptureSources.cs refactor(app): compose interaction and retained UI startup 2026-07-22 17:20:47 +02:00
LocalPlayerAnimationController.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LocalPlayerFrameRuntime.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
LocalPlayerOutboundController.cs refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00
LocalPlayerProjectionController.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
LocalPlayerRuntimeState.cs refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00
MouseLookController.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
MovementTruthDiagnosticController.cs refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00
PlayerModeAutoEntry.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
PlayerModeController.cs refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00
PlayerMovementController.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
QuiescentInputContext.cs refactor(app): compose settings and developer tools 2026-07-22 16:11:34 +02:00
RetailLocalPlayerFrameController.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
RetainedUiGameplayBinding.cs refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
SilkKeyboardSource.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
SilkMouseSource.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00