acdream/src/AcDream.App/Rendering/Shaders
Erik 344034bcd3 fix(render): Phase A8 — remove over-engineered shader guards (Task 4)
Removes the pos.w clamp in portal_stencil.vert and the FragColor
declaration in portal_stencil.frag added in 2d31d49. Both were
speculative defensive code not in the spec or the WB reference. The
shaders now match the spec verbatim (except the locally-conventional
`core` profile qualifier which is correct).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-26 07:55:15 +02:00
..
debug_line.frag feat(ui): debug overlay + refined input controls 2026-04-17 18:45:38 +02:00
debug_line.vert feat(ui): debug overlay + refined input controls 2026-04-17 18:45:38 +02:00
mesh.frag fix(render): shader reserved-word + defensive SkyRenderer dat reads 2026-04-19 11:00:34 +02:00
mesh.vert feat(render): Phase G.1/G.2 — SceneLighting UBO + sky renderer + shader integration 2026-04-19 10:39:48 +02:00
mesh_modern.frag fix(render): close #52 — lifestone visible (alpha-test + cull + uDrawIDOffset) 2026-05-10 15:49:05 +02:00
mesh_modern.vert fix(render): close #52 — lifestone visible (alpha-test + cull + uDrawIDOffset) 2026-05-10 15:49:05 +02:00
particle.frag feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
particle.vert feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
portal_stencil.frag fix(render): Phase A8 — remove over-engineered shader guards (Task 4) 2026-05-26 07:55:15 +02:00
portal_stencil.vert fix(render): Phase A8 — remove over-engineered shader guards (Task 4) 2026-05-26 07:55:15 +02:00
sky.frag feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
sky.vert feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
terrain_modern.frag fix(N.5b): black terrain — switch to uvec2 handle + sampler constructor 2026-05-09 12:53:21 +02:00
terrain_modern.vert fix(render): #100 — render terrain 1 cm below physical Z (retail zFightTerrainAdjust) 2026-05-25 21:24:28 +02:00
ui_text.frag feat(ui): debug overlay + refined input controls 2026-04-17 18:45:38 +02:00
ui_text.vert feat(ui): debug overlay + refined input controls 2026-04-17 18:45:38 +02:00
wb_particle.frag feat(O-T4): extract ObjectMeshManager + mesh pipeline closure into AcDream.App.Rendering.Wb 2026-05-21 16:37:55 +02:00
wb_particle.vert feat(O-T4): extract ObjectMeshManager + mesh pipeline closure into AcDream.App.Rendering.Wb 2026-05-21 16:37:55 +02:00