acdream/tests/AcDream.Core.Tests/Combat
Erik 4eae9b4f5a refactor(input): own gameplay action routing
Move the sole semantic action-priority graph, combat and diagnostic commands, and retained-root item-drop lifetime behind focused typed owners. Preserve retail toggle behavior, explicit auto-wield cancellation, shutdown quiescence, and symmetric callback cleanup.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 12:43:05 +02:00
..
CombatAnimationPlannerTests.cs fix(combat): #159 — derive CombatAnimationMotionCommands from the DRW enum 2026-07-04 09:08:11 +02:00
CombatInputPlannerTests.cs refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
CombatManeuverSelectorTests.cs feat(anim): Phase L.1c select combat maneuvers 2026-04-28 11:44:17 +02:00
CombatStateTests.cs refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
CombatTargetPolicyTests.cs fix(combat): synchronize auto-target presentation 2026-07-12 20:26:00 +02:00
SelectedObjectHealthPolicyTests.cs fix(ui): port exact selected health policy 2026-07-11 11:42:04 +02:00